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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - GLTFloader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
- Battle Damaged Sci-fi Helmet by
- <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
- <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
- </div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import * as Nodes from 'three/nodes';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
- import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- let camera, scene, renderer;
- init();
- render();
- function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- const container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
- camera.position.set( - 1.8, 0.6, 2.7 );
- scene = new THREE.Scene();
- const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
- const cubeTexture = new RGBMLoader()
- .setMaxRange( 16 )
- .setPath( './textures/cube/pisaRGBM16/' )
- .loadCubemap( rgbmUrls );
- cubeTexture.generateMipmaps = true;
- cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
- scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
- scene.backgroundNode = scene.environmentNode;
- const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
- loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
- //const light = new THREE.PointLight( 0xffffff );
- //camera.add( light );
- const mesh = gltf.scene.children[ 0 ];
- const nodeMaterial = Nodes.NodeMaterial.fromMaterial( mesh.material );
- nodeMaterial.normalNode = Nodes.normalMap( Nodes.texture( nodeMaterial.normalMap ) );
- nodeMaterial.normalMap = null; // ignore non-node normalMap material
- // optional: use tangent to compute normalMap
- mesh.geometry.computeTangents();
- mesh.material = nodeMaterial;
- scene.add( gltf.scene );
- render();
- } );
- renderer = new WebGPURenderer();
- /*// WebGLRenderer comparation test
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.toneMapping = THREE.LinearToneMapping;
- renderer.toneMappingExposure = 1;
- scene.environment = cubeTexture;
- document.getElementById( 'info' ).innerText = 'WebGL';
- /**/
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
- renderer.outputEncoding = THREE.sRGBEncoding;
- container.appendChild( renderer.domElement );
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 2;
- controls.maxDistance = 10;
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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