webgpu_loader_gltf.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <!-- Import maps polyfill -->
  17. <!-- Remove this when import maps will be widely supported -->
  18. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.module.js",
  23. "three/addons/": "./jsm/",
  24. "three/nodes": "./jsm/nodes/Nodes.js"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import * as Nodes from 'three/nodes';
  31. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  32. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  33. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. let camera, scene, renderer;
  37. init();
  38. render();
  39. function init() {
  40. if ( WebGPU.isAvailable() === false ) {
  41. document.body.appendChild( WebGPU.getErrorMessage() );
  42. throw new Error( 'No WebGPU support' );
  43. }
  44. const container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  47. camera.position.set( - 1.8, 0.6, 2.7 );
  48. scene = new THREE.Scene();
  49. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  50. const cubeTexture = new RGBMLoader()
  51. .setMaxRange( 16 )
  52. .setPath( './textures/cube/pisaRGBM16/' )
  53. .loadCubemap( rgbmUrls );
  54. cubeTexture.generateMipmaps = true;
  55. cubeTexture.minFilter = THREE.LinearMipmapLinearFilter;
  56. scene.environmentNode = new Nodes.CubeTextureNode( cubeTexture );
  57. scene.backgroundNode = scene.environmentNode;
  58. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  59. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  60. //const light = new THREE.PointLight( 0xffffff );
  61. //camera.add( light );
  62. const mesh = gltf.scene.children[ 0 ];
  63. const nodeMaterial = Nodes.NodeMaterial.fromMaterial( mesh.material );
  64. nodeMaterial.normalNode = Nodes.normalMap( Nodes.texture( nodeMaterial.normalMap ) );
  65. nodeMaterial.normalMap = null; // ignore non-node normalMap material
  66. // optional: use tangent to compute normalMap
  67. mesh.geometry.computeTangents();
  68. mesh.material = nodeMaterial;
  69. scene.add( gltf.scene );
  70. render();
  71. } );
  72. renderer = new WebGPURenderer();
  73. /*// WebGLRenderer comparation test
  74. renderer = new THREE.WebGLRenderer( { antialias: false } );
  75. renderer.toneMapping = THREE.LinearToneMapping;
  76. renderer.toneMappingExposure = 1;
  77. scene.environment = cubeTexture;
  78. document.getElementById( 'info' ).innerText = 'WebGL';
  79. /**/
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. renderer.setAnimationLoop( render );
  83. renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
  84. renderer.outputEncoding = THREE.sRGBEncoding;
  85. container.appendChild( renderer.domElement );
  86. const controls = new OrbitControls( camera, renderer.domElement );
  87. controls.minDistance = 2;
  88. controls.maxDistance = 10;
  89. window.addEventListener( 'resize', onWindowResize );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. }
  96. //
  97. function render() {
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>