webgpu_skinning.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Skinning
  12. </div>
  13. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/",
  19. "three/nodes": "./jsm/nodes/Nodes.js"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import * as Nodes from 'three/nodes';
  26. import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
  27. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. let camera, scene, renderer;
  30. let mixer, clock;
  31. init();
  32. function init() {
  33. if ( WebGPU.isAvailable() === false ) {
  34. document.body.appendChild( WebGPU.getErrorMessage() );
  35. throw new Error( 'No WebGPU support' );
  36. }
  37. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 100 );
  38. camera.position.set( 1, 2, 3 );
  39. scene = new THREE.Scene();
  40. camera.lookAt( 0, 1, 0 );
  41. clock = new THREE.Clock();
  42. //lights
  43. const light = new THREE.PointLight( 0xffffff, 1, 100 );
  44. light.power = 1700; // 100W
  45. camera.add( light );
  46. scene.add( camera );
  47. const loader = new FBXLoader();
  48. loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
  49. object.scale.setScalar( .01 );
  50. mixer = new THREE.AnimationMixer( object );
  51. const action = mixer.clipAction( object.animations[ 0 ] );
  52. action.play();
  53. object.traverse( function ( child ) {
  54. if ( child.isMesh ) {
  55. child.material = new Nodes.MeshStandardNodeMaterial();
  56. child.material.roughness = .1;
  57. }
  58. } );
  59. scene.add( object );
  60. } );
  61. //renderer
  62. renderer = new WebGPURenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( animate );
  66. renderer.outputEncoding = THREE.sRGBEncoding;
  67. renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, .15 );
  68. document.body.appendChild( renderer.domElement );
  69. window.addEventListener( 'resize', onWindowResize );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function animate() {
  77. const delta = clock.getDelta();
  78. if ( mixer ) mixer.update( delta );
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>