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webxr_ar_dragging.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - dragging
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { ARButton } from 'three/addons/webxr/ARButton.js';
  28. let container;
  29. let camera, scene, renderer;
  30. let controller1, controller2;
  31. let raycaster;
  32. const intersected = [];
  33. const tempMatrix = new THREE.Matrix4();
  34. let group;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. scene = new THREE.Scene();
  41. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. camera.position.set( 0, 0, 3 );
  43. const controls = new OrbitControls( camera, container );
  44. controls.minDistance = 0;
  45. controls.maxDistance = 8;
  46. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  47. const light = new THREE.DirectionalLight( 0xffffff );
  48. light.position.set( 0, 6, 0 );
  49. scene.add( light );
  50. group = new THREE.Group();
  51. scene.add( group );
  52. const geometries = [
  53. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  54. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  55. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  56. new THREE.IcosahedronGeometry( 0.2, 8 ),
  57. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  58. ];
  59. for ( let i = 0; i < 50; i ++ ) {
  60. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  61. const material = new THREE.MeshStandardMaterial( {
  62. color: Math.random() * 0xffffff,
  63. roughness: 0.7,
  64. metalness: 0.0
  65. } );
  66. const object = new THREE.Mesh( geometry, material );
  67. object.position.x = Math.random() * 4 - 2;
  68. object.position.y = Math.random() * 4 - 2;
  69. object.position.z = Math.random() * 4 - 2;
  70. object.rotation.x = Math.random() * 2 * Math.PI;
  71. object.rotation.y = Math.random() * 2 * Math.PI;
  72. object.rotation.z = Math.random() * 2 * Math.PI;
  73. object.scale.setScalar( Math.random() + 0.5 );
  74. group.add( object );
  75. }
  76. //
  77. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.outputEncoding = THREE.sRGBEncoding;
  81. renderer.xr.enabled = true;
  82. container.appendChild( renderer.domElement );
  83. document.body.appendChild( ARButton.createButton( renderer ) );
  84. // controllers
  85. controller1 = renderer.xr.getController( 0 );
  86. controller1.addEventListener( 'selectstart', onSelectStart );
  87. controller1.addEventListener( 'selectend', onSelectEnd );
  88. scene.add( controller1 );
  89. controller2 = renderer.xr.getController( 1 );
  90. controller2.addEventListener( 'selectstart', onSelectStart );
  91. controller2.addEventListener( 'selectend', onSelectEnd );
  92. scene.add( controller2 );
  93. raycaster = new THREE.Raycaster();
  94. //
  95. window.addEventListener( 'resize', onWindowResize );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function onSelectStart( event ) {
  103. const controller = event.target;
  104. const intersections = getIntersections( controller );
  105. if ( intersections.length > 0 ) {
  106. const intersection = intersections[ 0 ];
  107. const object = intersection.object;
  108. object.material.emissive.b = 1;
  109. controller.attach( object );
  110. controller.userData.selected = object;
  111. }
  112. }
  113. function onSelectEnd( event ) {
  114. const controller = event.target;
  115. if ( controller.userData.selected !== undefined ) {
  116. const object = controller.userData.selected;
  117. object.material.emissive.b = 0;
  118. group.attach( object );
  119. controller.userData.selected = undefined;
  120. }
  121. }
  122. function getIntersections( controller ) {
  123. tempMatrix.identity().extractRotation( controller.matrixWorld );
  124. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  125. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  126. return raycaster.intersectObjects( group.children, false );
  127. }
  128. function intersectObjects( controller ) {
  129. // Do not highlight when already selected
  130. if ( controller.userData.selected !== undefined ) return;
  131. const intersections = getIntersections( controller );
  132. if ( intersections.length > 0 ) {
  133. const intersection = intersections[ 0 ];
  134. const object = intersection.object;
  135. object.material.emissive.r = 1;
  136. intersected.push( object );
  137. }
  138. }
  139. function cleanIntersected() {
  140. while ( intersected.length ) {
  141. const object = intersected.pop();
  142. object.material.emissive.r = 0;
  143. }
  144. }
  145. //
  146. function animate() {
  147. renderer.setAnimationLoop( render );
  148. }
  149. function render() {
  150. cleanIntersected();
  151. intersectObjects( controller1 );
  152. intersectObjects( controller2 );
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>