webxr_vr_paint.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - paint</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - paint
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { TubePainter } from 'three/addons/misc/TubePainter.js';
  28. import { VRButton } from 'three/addons/webxr/VRButton.js';
  29. let camera, scene, renderer;
  30. let controller1, controller2;
  31. const cursor = new THREE.Vector3();
  32. let controls;
  33. init();
  34. animate();
  35. function init() {
  36. const container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x222222 );
  40. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 50 );
  41. camera.position.set( 0, 1.6, 3 );
  42. controls = new OrbitControls( camera, container );
  43. controls.target.set( 0, 1.6, 0 );
  44. controls.update();
  45. const tableGeometry = new THREE.BoxGeometry( 0.5, 0.8, 0.5 );
  46. const tableMaterial = new THREE.MeshStandardMaterial( {
  47. color: 0x444444,
  48. roughness: 1.0,
  49. metalness: 0.0
  50. } );
  51. const table = new THREE.Mesh( tableGeometry, tableMaterial );
  52. table.position.y = 0.35;
  53. table.position.z = 0.85;
  54. scene.add( table );
  55. const floorGometry = new THREE.PlaneGeometry( 4, 4 );
  56. const floorMaterial = new THREE.MeshStandardMaterial( {
  57. color: 0x222222,
  58. roughness: 1.0,
  59. metalness: 0.0
  60. } );
  61. const floor = new THREE.Mesh( floorGometry, floorMaterial );
  62. floor.rotation.x = - Math.PI / 2;
  63. scene.add( floor );
  64. const grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
  65. // grid.material.depthTest = false; // avoid z-fighting
  66. scene.add( grid );
  67. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  68. const light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  69. light.position.set( 0, 4, 0 );
  70. scene.add( light );
  71. //
  72. const painter1 = new TubePainter();
  73. scene.add( painter1.mesh );
  74. const painter2 = new TubePainter();
  75. scene.add( painter2.mesh );
  76. //
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.outputEncoding = THREE.sRGBEncoding;
  81. renderer.xr.enabled = true;
  82. container.appendChild( renderer.domElement );
  83. document.body.appendChild( VRButton.createButton( renderer ) );
  84. // controllers
  85. function onSelectStart() {
  86. this.userData.isSelecting = true;
  87. }
  88. function onSelectEnd() {
  89. this.userData.isSelecting = false;
  90. }
  91. function onSqueezeStart() {
  92. this.userData.isSqueezing = true;
  93. this.userData.positionAtSqueezeStart = this.position.y;
  94. this.userData.scaleAtSqueezeStart = this.scale.x;
  95. }
  96. function onSqueezeEnd() {
  97. this.userData.isSqueezing = false;
  98. }
  99. controller1 = renderer.xr.getController( 0 );
  100. controller1.addEventListener( 'selectstart', onSelectStart );
  101. controller1.addEventListener( 'selectend', onSelectEnd );
  102. controller1.addEventListener( 'squeezestart', onSqueezeStart );
  103. controller1.addEventListener( 'squeezeend', onSqueezeEnd );
  104. controller1.userData.painter = painter1;
  105. scene.add( controller1 );
  106. controller2 = renderer.xr.getController( 1 );
  107. controller2.addEventListener( 'selectstart', onSelectStart );
  108. controller2.addEventListener( 'selectend', onSelectEnd );
  109. controller2.addEventListener( 'squeezestart', onSqueezeStart );
  110. controller2.addEventListener( 'squeezeend', onSqueezeEnd );
  111. controller2.userData.painter = painter2;
  112. scene.add( controller2 );
  113. //
  114. const geometry = new THREE.CylinderGeometry( 0.01, 0.02, 0.08, 5 );
  115. geometry.rotateX( - Math.PI / 2 );
  116. const material = new THREE.MeshStandardMaterial( { flatShading: true } );
  117. const mesh = new THREE.Mesh( geometry, material );
  118. const pivot = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.01, 3 ) );
  119. pivot.name = 'pivot';
  120. pivot.position.z = - 0.05;
  121. mesh.add( pivot );
  122. controller1.add( mesh.clone() );
  123. controller2.add( mesh.clone() );
  124. //
  125. window.addEventListener( 'resize', onWindowResize );
  126. }
  127. function onWindowResize() {
  128. camera.aspect = window.innerWidth / window.innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. }
  132. //
  133. function handleController( controller ) {
  134. const userData = controller.userData;
  135. const painter = userData.painter;
  136. const pivot = controller.getObjectByName( 'pivot' );
  137. if ( userData.isSqueezing === true ) {
  138. const delta = ( controller.position.y - userData.positionAtSqueezeStart ) * 5;
  139. const scale = Math.max( 0.1, userData.scaleAtSqueezeStart + delta );
  140. pivot.scale.setScalar( scale );
  141. painter.setSize( scale );
  142. }
  143. cursor.setFromMatrixPosition( pivot.matrixWorld );
  144. if ( userData.isSelecting === true ) {
  145. painter.lineTo( cursor );
  146. painter.update();
  147. } else {
  148. painter.moveTo( cursor );
  149. }
  150. }
  151. function animate() {
  152. renderer.setAnimationLoop( render );
  153. }
  154. function render() {
  155. handleController( controller1 );
  156. handleController( controller2 );
  157. renderer.render( scene, camera );
  158. }
  159. </script>
  160. </body>
  161. </html>