fog.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Fog</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({canvas});
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 5;
  42. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  43. camera.position.z = 2;
  44. const scene = new THREE.Scene();
  45. {
  46. const near = 1;
  47. const far = 2;
  48. const color = 'lightblue';
  49. scene.fog = new THREE.Fog(color, near, far);
  50. scene.background = new THREE.Color(color);
  51. }
  52. {
  53. const color = 0xFFFFFF;
  54. const intensity = 1;
  55. const light = new THREE.DirectionalLight(color, intensity);
  56. light.position.set(-1, 2, 4);
  57. scene.add(light);
  58. }
  59. const boxWidth = 1;
  60. const boxHeight = 1;
  61. const boxDepth = 1;
  62. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  63. function makeInstance(geometry, color, x) {
  64. const material = new THREE.MeshPhongMaterial({color});
  65. const cube = new THREE.Mesh(geometry, material);
  66. scene.add(cube);
  67. cube.position.x = x;
  68. return cube;
  69. }
  70. const cubes = [
  71. makeInstance(geometry, 0x44aa88, 0),
  72. makeInstance(geometry, 0x8844aa, -2),
  73. makeInstance(geometry, 0xaa8844, 2),
  74. ];
  75. function resizeRendererToDisplaySize(renderer) {
  76. const canvas = renderer.domElement;
  77. const width = canvas.clientWidth;
  78. const height = canvas.clientHeight;
  79. const needResize = canvas.width !== width || canvas.height !== height;
  80. if (needResize) {
  81. renderer.setSize(width, height, false);
  82. }
  83. return needResize;
  84. }
  85. function render(time) {
  86. time *= 0.001;
  87. if (resizeRendererToDisplaySize(renderer)) {
  88. const canvas = renderer.domElement;
  89. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  90. camera.updateProjectionMatrix();
  91. }
  92. cubes.forEach((cube, ndx) => {
  93. const speed = 1 + ndx * .1;
  94. const rot = time * speed;
  95. cube.rotation.x = rot;
  96. cube.rotation.y = rot;
  97. });
  98. renderer.render(scene, camera);
  99. requestAnimationFrame(render);
  100. }
  101. requestAnimationFrame(render);
  102. }
  103. main();
  104. </script>
  105. </html>