voxel-geometry-separate-cubes.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Voxel Geometry - Separate Cubes</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. function main() {
  38. const canvas = document.querySelector('#c');
  39. const renderer = new THREE.WebGLRenderer({canvas});
  40. const cellSize = 256;
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 1000;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('lightblue');
  52. {
  53. const color = 0xFFFFFF;
  54. const intensity = 1;
  55. const light = new THREE.DirectionalLight(color, intensity);
  56. light.position.set(-1, 2, 4);
  57. scene.add(light);
  58. }
  59. const cell = new Uint8Array(cellSize * cellSize * cellSize);
  60. for (let y = 0; y < cellSize; ++y) {
  61. for (let z = 0; z < cellSize; ++z) {
  62. for (let x = 0; x < cellSize; ++x) {
  63. const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2;
  64. if (height > y && height < y + 1) {
  65. const offset = y * cellSize * cellSize +
  66. z * cellSize +
  67. x;
  68. cell[offset] = 1;
  69. }
  70. }
  71. }
  72. }
  73. const geometry = new THREE.BoxGeometry(1, 1, 1);
  74. const material = new THREE.MeshPhongMaterial({color: 'green'});
  75. for (let y = 0; y < cellSize; ++y) {
  76. for (let z = 0; z < cellSize; ++z) {
  77. for (let x = 0; x < cellSize; ++x) {
  78. const offset = y * cellSize * cellSize +
  79. z * cellSize +
  80. x;
  81. const block = cell[offset];
  82. if (block) {
  83. const mesh = new THREE.Mesh(geometry, material);
  84. mesh.position.set(x, y, z);
  85. scene.add(mesh);
  86. }
  87. }
  88. }
  89. }
  90. function resizeRendererToDisplaySize(renderer) {
  91. const canvas = renderer.domElement;
  92. const width = canvas.clientWidth;
  93. const height = canvas.clientHeight;
  94. const needResize = canvas.width !== width || canvas.height !== height;
  95. if (needResize) {
  96. renderer.setSize(width, height, false);
  97. }
  98. return needResize;
  99. }
  100. let renderRequested = false;
  101. function render() {
  102. renderRequested = undefined;
  103. if (resizeRendererToDisplaySize(renderer)) {
  104. const canvas = renderer.domElement;
  105. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  106. camera.updateProjectionMatrix();
  107. }
  108. controls.update();
  109. renderer.render(scene, camera);
  110. }
  111. render();
  112. function requestRenderIfNotRequested() {
  113. if (!renderRequested) {
  114. renderRequested = true;
  115. requestAnimationFrame(render);
  116. }
  117. }
  118. controls.addEventListener('change', requestRenderIfNotRequested);
  119. window.addEventListener('resize', requestRenderIfNotRequested);
  120. }
  121. main();
  122. </script>
  123. </html>