camera_free.html 9.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script type="text/javascript" src="../build/three.js"></script> -->
  18. <script type="text/javascript" src="../src/Three.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  25. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  26. <script type="text/javascript" src="../src/core/Face3.js"></script>
  27. <script type="text/javascript" src="../src/core/Face4.js"></script>
  28. <script type="text/javascript" src="../src/core/UV.js"></script>
  29. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  30. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  31. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  32. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  33. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  34. <script type="text/javascript" src="../src/objects/Line.js"></script>
  35. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  36. <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
  37. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  38. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  43. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  44. <script type="text/javascript" src="../src/renderers/Renderer.js"></script>
  45. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  46. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  47. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  49. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  52. <script type="text/javascript" src="cameras/FreeCamera.js"></script>
  53. <script type="text/javascript" src="primitives/Cube.js"></script>
  54. <script type="text/javascript" src="primitives/Plane.js"></script>
  55. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  56. <script type="text/javascript">
  57. var SCREEN_WIDTH = window.innerWidth;
  58. var SCREEN_HEIGHT = window.innerHeight;
  59. var container;
  60. var stats;
  61. var camera;
  62. var scene;
  63. var renderer;
  64. var cube, plane;
  65. var targetRotation = 0;
  66. var targetRotationOnMouseDown = 0;
  67. var mouseX = 0;
  68. var mouseXOnMouseDown = 0;
  69. var windowHalfX = window.innerWidth / 2;
  70. var windowHalfY = window.innerHeight / 2;
  71. var moveForward = false,
  72. moveBackwards = false,
  73. moveUp = false,
  74. moveDown = false,
  75. moveLeft = false,
  76. moveRight = false,
  77. yawLeft = false,
  78. yawRight = false,
  79. pitchUp = false,
  80. pitchDown = false,
  81. rollLeft = false,
  82. rollRight = false;
  83. var debugContext;
  84. init();
  85. setInterval(loop, 1000/60);
  86. function init() {
  87. container = document.createElement('div');
  88. document.body.appendChild(container);
  89. camera = new THREE.Camera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  90. camera.position.y = 150;
  91. camera.position.z = 400;
  92. camera.target.position.y = 150;
  93. scene = new THREE.Scene();
  94. // Cube
  95. geometry = new Cube(200, 200, 200);
  96. for (var i = 0; i < geometry.faces.length; i++) {
  97. geometry.faces[i].color.setRGBA( Math.random() * 0.5, Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  98. }
  99. for (var i = 0; i < 10; i ++ ) {
  100. cube = new THREE.Mesh(geometry, new THREE.MeshFaceColorFillMaterial() );
  101. cube.position.x = Math.random() * 1000 - 500;
  102. cube.position.y = Math.random() * 1000 - 500;
  103. cube.position.z = Math.random() * 1000 - 500;
  104. cube.rotation.x = Math.random() * 200 - 100;
  105. cube.rotation.y = Math.random() * 200 - 100;
  106. cube.rotation.z = Math.random() * 200 - 100;
  107. cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
  108. scene.add(cube);
  109. }
  110. // Plane
  111. plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) );
  112. plane.rotation.x = -90 * (Math.PI / 180);
  113. scene.add(plane);
  114. renderer = new THREE.CanvasRenderer();
  115. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  116. renderer.autoClear = false;
  117. container.appendChild(renderer.domElement);
  118. var debugCanvas = document.createElement( 'canvas' );
  119. debugCanvas.width = 512;
  120. debugCanvas.height = 512;
  121. debugCanvas.style.position = 'absolute';
  122. debugCanvas.style.top = '0px';
  123. debugCanvas.style.left = '0px';
  124. container.appendChild( debugCanvas );
  125. debugContext = debugCanvas.getContext( '2d' );
  126. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  127. debugContext.strokeStyle = '#000000';
  128. stats = new Stats();
  129. stats.domElement.style.position = 'absolute';
  130. stats.domElement.style.top = '0px';
  131. container.appendChild(stats.domElement);
  132. document.addEventListener('keydown', onDocumentKeyDown, false);
  133. document.addEventListener('keyup', onDocumentKeyUp, false);
  134. }
  135. function onDocumentKeyDown( event ) {
  136. switch( event.keyCode ) {
  137. case 38: moveForward = true; break; // up
  138. case 40: moveBackwards = true; break; // down
  139. case 37: moveLeft = true; break; // left
  140. case 39: moveRight = true; break; // right
  141. case 65: yawLeft = true; break; // a
  142. case 68: yawRight = true; break; // d
  143. case 87: moveUp/*pitchUp*/ = true; break; // w
  144. case 83: moveDown/*pitchDown*/ = true; break; // s
  145. case 90: rollLeft = true; break; // z
  146. case 67: rollRight = true; break; // c
  147. }
  148. }
  149. function onDocumentKeyUp( event ) {
  150. switch( event.keyCode ) {
  151. case 38: moveForward = false; break; // up
  152. case 40: moveBackwards = false; break; // down
  153. case 37: moveLeft = false; break; // left
  154. case 39: moveRight = false; break; // right
  155. case 65: yawLeft = false; break; // a
  156. case 68: yawRight = false; break; // d
  157. case 87: moveUp/*pitchUp*/ = false; break; // w
  158. case 83: moveDown/*pitchDown*/ = false; break; // s
  159. case 90: rollLeft = false; break; // z
  160. case 67: rollRight = false; break; // c
  161. }
  162. }
  163. //
  164. function loop() {
  165. if ( moveForward ) camera.position.z -= 5; // camera.moveZ( 5 );
  166. if ( moveBackwards ) camera.position.z += 5; // camera.moveZ( - 5 );
  167. if ( moveUp ) camera.position.y += 5; // camera.moveZ( 5 );
  168. if ( moveDown ) camera.position.y -= 5; // camera.moveZ( - 5 );
  169. if ( moveLeft ) camera.position.x -= 5; // camera.moveX( - 5 );
  170. if ( moveRight ) camera.position.x += 5; // camera.moveX( 5 );
  171. if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
  172. if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
  173. if ( yawLeft ) camera.target.position.x -= 5; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
  174. if ( yawRight ) camera.target.position.x += 5; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
  175. if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
  176. if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
  177. debugContext.clearRect( -256, -256, 512, 512 );
  178. debugContext.beginPath();
  179. // center
  180. debugContext.moveTo( -10, 0 );
  181. debugContext.lineTo( 10, 0 );
  182. debugContext.moveTo( 0, -10 );
  183. debugContext.lineTo( 0, 10 );
  184. // camera
  185. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  186. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  187. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  188. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  189. debugContext.rect( - 50, - 50, 100, 100 );
  190. for ( var i = 0; i < scene.objects.length; i++ ) {
  191. var object = scene.objects[i];
  192. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  193. }
  194. debugContext.closePath();
  195. debugContext.stroke();
  196. renderer.clear();
  197. renderer.render(scene, camera);
  198. stats.update();
  199. }
  200. </script>
  201. </body>
  202. </html>