Sidebar.Scene.js 12 KB

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  1. import * as THREE from 'three';
  2. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  3. import { UIOutliner, UITexture } from './libs/ui.three.js';
  4. function SidebarScene( editor ) {
  5. const signals = editor.signals;
  6. const strings = editor.strings;
  7. const container = new UIPanel();
  8. container.setBorderTop( '0' );
  9. container.setPaddingTop( '20px' );
  10. // outliner
  11. const nodeStates = new WeakMap();
  12. function buildOption( object, draggable ) {
  13. const option = document.createElement( 'div' );
  14. option.draggable = draggable;
  15. option.innerHTML = buildHTML( object );
  16. option.value = object.id;
  17. // opener
  18. if ( nodeStates.has( object ) ) {
  19. const state = nodeStates.get( object );
  20. const opener = document.createElement( 'span' );
  21. opener.classList.add( 'opener' );
  22. if ( object.children.length > 0 ) {
  23. opener.classList.add( state ? 'open' : 'closed' );
  24. }
  25. opener.addEventListener( 'click', function () {
  26. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  27. refreshUI();
  28. } );
  29. option.insertBefore( opener, option.firstChild );
  30. }
  31. return option;
  32. }
  33. function getMaterialName( material ) {
  34. if ( Array.isArray( material ) ) {
  35. const array = [];
  36. for ( let i = 0; i < material.length; i ++ ) {
  37. array.push( material[ i ].name );
  38. }
  39. return array.join( ',' );
  40. }
  41. return material.name;
  42. }
  43. function escapeHTML( html ) {
  44. return html
  45. .replace( /&/g, '&amp;' )
  46. .replace( /"/g, '&quot;' )
  47. .replace( /'/g, '&#39;' )
  48. .replace( /</g, '&lt;' )
  49. .replace( />/g, '&gt;' );
  50. }
  51. function getObjectType( object ) {
  52. if ( object.isScene ) return 'Scene';
  53. if ( object.isCamera ) return 'Camera';
  54. if ( object.isLight ) return 'Light';
  55. if ( object.isMesh ) return 'Mesh';
  56. if ( object.isLine ) return 'Line';
  57. if ( object.isPoints ) return 'Points';
  58. return 'Object3D';
  59. }
  60. function buildHTML( object ) {
  61. let html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  62. if ( object.isMesh ) {
  63. const geometry = object.geometry;
  64. const material = object.material;
  65. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  66. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  67. }
  68. html += getScript( object.uuid );
  69. return html;
  70. }
  71. function getScript( uuid ) {
  72. if ( editor.scripts[ uuid ] !== undefined ) {
  73. return ' <span class="type Script"></span>';
  74. }
  75. return '';
  76. }
  77. let ignoreObjectSelectedSignal = false;
  78. const outliner = new UIOutliner( editor );
  79. outliner.setId( 'outliner' );
  80. outliner.onChange( function () {
  81. ignoreObjectSelectedSignal = true;
  82. editor.selectById( parseInt( outliner.getValue() ) );
  83. ignoreObjectSelectedSignal = false;
  84. } );
  85. outliner.onDblClick( function () {
  86. editor.focusById( parseInt( outliner.getValue() ) );
  87. } );
  88. container.add( outliner );
  89. container.add( new UIBreak() );
  90. // background
  91. const backgroundRow = new UIRow();
  92. const backgroundType = new UISelect().setOptions( {
  93. 'None': '',
  94. 'Color': 'Color',
  95. 'Texture': 'Texture',
  96. 'Equirectangular': 'Equirect'
  97. } ).setWidth( '150px' );
  98. backgroundType.onChange( function () {
  99. onBackgroundChanged();
  100. refreshBackgroundUI();
  101. } );
  102. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  103. backgroundRow.add( backgroundType );
  104. const backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onInput( onBackgroundChanged );
  105. backgroundRow.add( backgroundColor );
  106. const backgroundTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  107. backgroundTexture.setDisplay( 'none' );
  108. backgroundRow.add( backgroundTexture );
  109. const backgroundEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  110. backgroundEquirectangularTexture.setDisplay( 'none' );
  111. backgroundRow.add( backgroundEquirectangularTexture );
  112. container.add( backgroundRow );
  113. const backgroundEquirectRow = new UIRow();
  114. backgroundEquirectRow.setDisplay( 'none' );
  115. backgroundEquirectRow.setMarginLeft( '90px' );
  116. const backgroundBlurriness = new UINumber( 0 ).setWidth( '40px' ).setRange( 0, 1 ).onChange( onBackgroundChanged );
  117. backgroundEquirectRow.add( backgroundBlurriness );
  118. const backgroundIntensity = new UINumber( 1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onBackgroundChanged );
  119. backgroundEquirectRow.add( backgroundIntensity );
  120. container.add( backgroundEquirectRow );
  121. function onBackgroundChanged() {
  122. signals.sceneBackgroundChanged.dispatch(
  123. backgroundType.getValue(),
  124. backgroundColor.getHexValue(),
  125. backgroundTexture.getValue(),
  126. backgroundEquirectangularTexture.getValue(),
  127. backgroundBlurriness.getValue(),
  128. backgroundIntensity.getValue()
  129. );
  130. }
  131. function refreshBackgroundUI() {
  132. const type = backgroundType.getValue();
  133. backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
  134. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  135. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  136. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  137. backgroundEquirectRow.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  138. }
  139. // environment
  140. const environmentRow = new UIRow();
  141. const environmentType = new UISelect().setOptions( {
  142. 'None': '',
  143. 'Equirectangular': 'Equirect',
  144. 'ModelViewer': 'ModelViewer'
  145. } ).setWidth( '150px' );
  146. environmentType.setValue( 'None' );
  147. environmentType.onChange( function () {
  148. onEnvironmentChanged();
  149. refreshEnvironmentUI();
  150. } );
  151. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setWidth( '90px' ) );
  152. environmentRow.add( environmentType );
  153. const environmentEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onEnvironmentChanged );
  154. environmentEquirectangularTexture.setDisplay( 'none' );
  155. environmentRow.add( environmentEquirectangularTexture );
  156. container.add( environmentRow );
  157. function onEnvironmentChanged() {
  158. signals.sceneEnvironmentChanged.dispatch(
  159. environmentType.getValue(),
  160. environmentEquirectangularTexture.getValue()
  161. );
  162. }
  163. function refreshEnvironmentUI() {
  164. const type = environmentType.getValue();
  165. environmentType.setWidth( type !== 'Equirectangular' ? '150px' : '110px' );
  166. environmentEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  167. }
  168. // fog
  169. function onFogChanged() {
  170. signals.sceneFogChanged.dispatch(
  171. fogType.getValue(),
  172. fogColor.getHexValue(),
  173. fogNear.getValue(),
  174. fogFar.getValue(),
  175. fogDensity.getValue()
  176. );
  177. }
  178. function onFogSettingsChanged() {
  179. signals.sceneFogSettingsChanged.dispatch(
  180. fogType.getValue(),
  181. fogColor.getHexValue(),
  182. fogNear.getValue(),
  183. fogFar.getValue(),
  184. fogDensity.getValue()
  185. );
  186. }
  187. const fogTypeRow = new UIRow();
  188. const fogType = new UISelect().setOptions( {
  189. 'None': '',
  190. 'Fog': 'Linear',
  191. 'FogExp2': 'Exponential'
  192. } ).setWidth( '150px' );
  193. fogType.onChange( function () {
  194. onFogChanged();
  195. refreshFogUI();
  196. } );
  197. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  198. fogTypeRow.add( fogType );
  199. container.add( fogTypeRow );
  200. // fog color
  201. const fogPropertiesRow = new UIRow();
  202. fogPropertiesRow.setDisplay( 'none' );
  203. fogPropertiesRow.setMarginLeft( '90px' );
  204. container.add( fogPropertiesRow );
  205. const fogColor = new UIColor().setValue( '#aaaaaa' );
  206. fogColor.onInput( onFogSettingsChanged );
  207. fogPropertiesRow.add( fogColor );
  208. // fog near
  209. const fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  210. fogPropertiesRow.add( fogNear );
  211. // fog far
  212. const fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  213. fogPropertiesRow.add( fogFar );
  214. // fog density
  215. const fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  216. fogPropertiesRow.add( fogDensity );
  217. //
  218. function refreshUI() {
  219. const camera = editor.camera;
  220. const scene = editor.scene;
  221. const options = [];
  222. options.push( buildOption( camera, false ) );
  223. options.push( buildOption( scene, false ) );
  224. ( function addObjects( objects, pad ) {
  225. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  226. const object = objects[ i ];
  227. if ( nodeStates.has( object ) === false ) {
  228. nodeStates.set( object, false );
  229. }
  230. const option = buildOption( object, true );
  231. option.style.paddingLeft = ( pad * 18 ) + 'px';
  232. options.push( option );
  233. if ( nodeStates.get( object ) === true ) {
  234. addObjects( object.children, pad + 1 );
  235. }
  236. }
  237. } )( scene.children, 0 );
  238. outliner.setOptions( options );
  239. if ( editor.selected !== null ) {
  240. outliner.setValue( editor.selected.id );
  241. }
  242. if ( scene.background ) {
  243. if ( scene.background.isColor ) {
  244. backgroundType.setValue( 'Color' );
  245. backgroundColor.setHexValue( scene.background.getHex() );
  246. } else if ( scene.background.isTexture ) {
  247. if ( scene.background.mapping === THREE.EquirectangularReflectionMapping ) {
  248. backgroundType.setValue( 'Equirectangular' );
  249. backgroundEquirectangularTexture.setValue( scene.background );
  250. backgroundBlurriness.setValue( scene.backgroundBlurriness );
  251. backgroundIntensity.setValue( scene.backgroundIntensity );
  252. } else {
  253. backgroundType.setValue( 'Texture' );
  254. backgroundTexture.setValue( scene.background );
  255. }
  256. }
  257. } else {
  258. backgroundType.setValue( 'None' );
  259. }
  260. if ( scene.environment ) {
  261. if ( scene.environment.mapping === THREE.EquirectangularReflectionMapping ) {
  262. environmentType.setValue( 'Equirectangular' );
  263. environmentEquirectangularTexture.setValue( scene.environment );
  264. }
  265. } else {
  266. environmentType.setValue( 'None' );
  267. }
  268. if ( scene.fog ) {
  269. fogColor.setHexValue( scene.fog.color.getHex() );
  270. if ( scene.fog.isFog ) {
  271. fogType.setValue( 'Fog' );
  272. fogNear.setValue( scene.fog.near );
  273. fogFar.setValue( scene.fog.far );
  274. } else if ( scene.fog.isFogExp2 ) {
  275. fogType.setValue( 'FogExp2' );
  276. fogDensity.setValue( scene.fog.density );
  277. }
  278. } else {
  279. fogType.setValue( 'None' );
  280. }
  281. refreshBackgroundUI();
  282. refreshEnvironmentUI();
  283. refreshFogUI();
  284. }
  285. function refreshFogUI() {
  286. const type = fogType.getValue();
  287. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  288. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  289. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  290. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  291. }
  292. refreshUI();
  293. // events
  294. signals.editorCleared.add( refreshUI );
  295. signals.sceneGraphChanged.add( refreshUI );
  296. /*
  297. signals.objectChanged.add( function ( object ) {
  298. let options = outliner.options;
  299. for ( let i = 0; i < options.length; i ++ ) {
  300. let option = options[ i ];
  301. if ( option.value === object.id ) {
  302. option.innerHTML = buildHTML( object );
  303. return;
  304. }
  305. }
  306. } );
  307. */
  308. signals.objectSelected.add( function ( object ) {
  309. if ( ignoreObjectSelectedSignal === true ) return;
  310. if ( object !== null && object.parent !== null ) {
  311. let needsRefresh = false;
  312. let parent = object.parent;
  313. while ( parent !== editor.scene ) {
  314. if ( nodeStates.get( parent ) !== true ) {
  315. nodeStates.set( parent, true );
  316. needsRefresh = true;
  317. }
  318. parent = parent.parent;
  319. }
  320. if ( needsRefresh ) refreshUI();
  321. outliner.setValue( object.id );
  322. } else {
  323. outliner.setValue( null );
  324. }
  325. } );
  326. return container;
  327. }
  328. export { SidebarScene };