css3d_sandbox.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. <style>
  8. body {
  9. color: #000;
  10. }
  11. a {
  12. color: #080;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - sandbox</div>
  18. <!-- Import maps polyfill -->
  19. <!-- Remove this when import maps will be widely supported -->
  20. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  32. import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. let camera, scene, renderer;
  35. let scene2, renderer2;
  36. let controls;
  37. init();
  38. animate();
  39. function init() {
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.set( 200, 200, 200 );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0xf0f0f0 );
  44. scene2 = new THREE.Scene();
  45. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  46. //
  47. for ( let i = 0; i < 10; i ++ ) {
  48. const element = document.createElement( 'div' );
  49. element.style.width = '100px';
  50. element.style.height = '100px';
  51. element.style.opacity = ( i < 5 ) ? 0.5 : 1;
  52. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
  53. const object = new CSS3DObject( element );
  54. object.position.x = Math.random() * 200 - 100;
  55. object.position.y = Math.random() * 200 - 100;
  56. object.position.z = Math.random() * 200 - 100;
  57. object.rotation.x = Math.random();
  58. object.rotation.y = Math.random();
  59. object.rotation.z = Math.random();
  60. object.scale.x = Math.random() + 0.5;
  61. object.scale.y = Math.random() + 0.5;
  62. scene2.add( object );
  63. const geometry = new THREE.PlaneGeometry( 100, 100 );
  64. const mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.copy( object.position );
  66. mesh.rotation.copy( object.rotation );
  67. mesh.scale.copy( object.scale );
  68. scene.add( mesh );
  69. }
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. document.body.appendChild( renderer.domElement );
  75. renderer2 = new CSS3DRenderer();
  76. renderer2.setSize( window.innerWidth, window.innerHeight );
  77. renderer2.domElement.style.position = 'absolute';
  78. renderer2.domElement.style.top = 0;
  79. document.body.appendChild( renderer2.domElement );
  80. controls = new TrackballControls( camera, renderer2.domElement );
  81. window.addEventListener( 'resize', onWindowResize );
  82. createPanel();
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer2.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. controls.update();
  93. renderer.render( scene, camera );
  94. renderer2.render( scene2, camera );
  95. }
  96. function createPanel() {
  97. const panel = new GUI();
  98. const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
  99. const settings = {
  100. 'setViewOffset'() {
  101. folder1.children[ 1 ].enable().setValue( window.innerWidth );
  102. folder1.children[ 2 ].enable().setValue( window.innerHeight );
  103. folder1.children[ 3 ].enable().setValue( 0 );
  104. folder1.children[ 4 ].enable().setValue( 0 );
  105. folder1.children[ 5 ].enable().setValue( window.innerWidth );
  106. folder1.children[ 6 ].enable().setValue( window.innerHeight );
  107. },
  108. 'fullWidth': 0,
  109. 'fullHeight': 0,
  110. 'offsetX': 0,
  111. 'offsetY': 0,
  112. 'width': 0,
  113. 'height': 0,
  114. 'clearViewOffset'() {
  115. folder1.children[ 1 ].setValue( 0 ).disable();
  116. folder1.children[ 2 ].setValue( 0 ).disable();
  117. folder1.children[ 3 ].setValue( 0 ).disable();
  118. folder1.children[ 4 ].setValue( 0 ).disable();
  119. folder1.children[ 5 ].setValue( 0 ).disable();
  120. folder1.children[ 6 ].setValue( 0 ).disable();
  121. camera.clearViewOffset();
  122. }
  123. };
  124. folder1.add( settings, 'setViewOffset' );
  125. folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
  126. folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
  127. folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
  128. folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
  129. folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
  130. folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
  131. folder1.add( settings, 'clearViewOffset' );
  132. }
  133. function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
  134. if ( ! camera.view ) {
  135. camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. } else {
  139. camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. }
  143. }
  144. </script>
  145. </body>
  146. </html>