TextureNode.js 3.0 KB

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  1. import UniformNode from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { addNodeClass } from '../core/Node.js';
  4. import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
  5. let defaultUV;
  6. class TextureNode extends UniformNode {
  7. constructor( value, uvNode = null, levelNode = null ) {
  8. super( value, 'vec4' );
  9. this.isTextureNode = true;
  10. this.uvNode = uvNode;
  11. this.levelNode = levelNode;
  12. }
  13. getUniformHash( /*builder*/ ) {
  14. return this.value.uuid;
  15. }
  16. getInputType( /*builder*/ ) {
  17. return 'texture';
  18. }
  19. getDefaultUV() {
  20. return defaultUV || ( defaultUV = uv() );
  21. }
  22. construct( builder ) {
  23. const properties = builder.getNodeProperties( this );
  24. //
  25. let uvNode = this.uvNode;
  26. if ( uvNode === null && builder.context.getUVNode ) {
  27. uvNode = builder.context.getUVNode( this );
  28. }
  29. uvNode || ( uvNode = this.getDefaultUV() );
  30. //
  31. let levelNode = this.levelNode;
  32. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  33. levelNode = builder.context.getSamplerLevelNode( this );
  34. }
  35. //
  36. properties.uvNode = uvNode;
  37. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  38. }
  39. generate( builder, output ) {
  40. const { uvNode, levelNode } = builder.getNodeProperties( this );
  41. const texture = this.value;
  42. if ( ! texture || texture.isTexture !== true ) {
  43. throw new Error( 'TextureNode: Need a three.js texture.' );
  44. }
  45. const textureProperty = super.generate( builder, 'texture' );
  46. if ( output === 'sampler' ) {
  47. return textureProperty + '_sampler';
  48. } else if ( builder.isReference( output ) ) {
  49. return textureProperty;
  50. } else {
  51. const nodeData = builder.getDataFromNode( this );
  52. let propertyName = nodeData.propertyName;
  53. if ( propertyName === undefined ) {
  54. const uvSnippet = uvNode.build( builder, 'vec2' );
  55. const nodeVar = builder.getVarFromNode( this, 'vec4' );
  56. propertyName = builder.getPropertyName( nodeVar );
  57. let snippet = null;
  58. if ( levelNode && levelNode.isNode === true ) {
  59. const levelSnippet = levelNode.build( builder, 'float' );
  60. snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet );
  61. } else {
  62. snippet = builder.getTexture( textureProperty, uvSnippet );
  63. }
  64. builder.addFlowCode( `${propertyName} = ${snippet}` );
  65. nodeData.snippet = snippet;
  66. nodeData.propertyName = propertyName;
  67. }
  68. return builder.format( propertyName, 'vec4', output );
  69. }
  70. }
  71. serialize( data ) {
  72. super.serialize( data );
  73. data.value = this.value.toJSON( data.meta ).uuid;
  74. }
  75. deserialize( data ) {
  76. super.deserialize( data );
  77. this.value = data.meta.textures[ data.value ];
  78. }
  79. }
  80. export default TextureNode;
  81. export const texture = nodeProxy( TextureNode );
  82. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  83. addNodeElement( 'texture', texture );
  84. addNodeClass( TextureNode );