webgl_effects_peppersghost.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  12. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { PeppersGhostEffect } from 'three/addons/effects/PeppersGhostEffect.js';
  28. let container;
  29. let camera, scene, renderer, effect;
  30. let group;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  37. scene = new THREE.Scene();
  38. group = new THREE.Group();
  39. scene.add( group );
  40. // Cube
  41. const geometry = new THREE.BoxGeometry().toNonIndexed(); // ensure unique vertices for each triangle
  42. const position = geometry.attributes.position;
  43. const colors = [];
  44. const color = new THREE.Color();
  45. // generate for each side of the cube a different color
  46. for ( let i = 0; i < position.count; i += 6 ) {
  47. color.setHex( Math.random() * 0xffffff );
  48. // first face
  49. colors.push( color.r, color.g, color.b );
  50. colors.push( color.r, color.g, color.b );
  51. colors.push( color.r, color.g, color.b );
  52. // second face
  53. colors.push( color.r, color.g, color.b );
  54. colors.push( color.r, color.g, color.b );
  55. colors.push( color.r, color.g, color.b );
  56. }
  57. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  58. const material = new THREE.MeshBasicMaterial( { vertexColors: true } );
  59. for ( let i = 0; i < 10; i ++ ) {
  60. const cube = new THREE.Mesh( geometry, material );
  61. cube.position.x = Math.random() * 2 - 1;
  62. cube.position.y = Math.random() * 2 - 1;
  63. cube.position.z = Math.random() * 2 - 1;
  64. cube.scale.multiplyScalar( Math.random() + 0.5 );
  65. group.add( cube );
  66. }
  67. renderer = new THREE.WebGLRenderer();
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. container.appendChild( renderer.domElement );
  70. effect = new PeppersGhostEffect( renderer );
  71. effect.setSize( window.innerWidth, window.innerHeight );
  72. effect.cameraDistance = 5;
  73. window.addEventListener( 'resize', onWindowResize );
  74. }
  75. function onWindowResize() {
  76. camera.aspect = window.innerWidth / window.innerHeight;
  77. camera.updateProjectionMatrix();
  78. effect.setSize( window.innerWidth, window.innerHeight );
  79. }
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. group.rotation.y += 0.01;
  83. effect.render( scene, camera );
  84. }
  85. </script>
  86. </body>
  87. </html>