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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lines - spheres</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
- </div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- const SCREEN_WIDTH = window.innerWidth,
- SCREEN_HEIGHT = window.innerHeight,
- r = 450;
- let mouseY = 0,
- windowHalfY = window.innerHeight / 2,
- camera, scene, renderer;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
- camera.position.z = 1000;
- scene = new THREE.Scene();
- const parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
- [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
- const geometry = createGeometry();
- for ( let i = 0; i < parameters.length; ++ i ) {
- const p = parameters[ i ];
- const material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
- const line = new THREE.LineSegments( geometry, material );
- line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
- line.userData.originalScale = p[ 0 ];
- line.rotation.y = Math.random() * Math.PI;
- line.updateMatrix();
- scene.add( line );
- }
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- document.body.appendChild( renderer.domElement );
- document.body.style.touchAction = 'none';
- document.body.addEventListener( 'pointermove', onPointerMove );
- //
- window.addEventListener( 'resize', onWindowResize );
- // test geometry swapability
- setInterval( function () {
- const geometry = createGeometry();
- scene.traverse( function ( object ) {
- if ( object.isLine ) {
- object.geometry.dispose();
- object.geometry = geometry;
- }
- } );
- }, 1000 );
- }
- function createGeometry() {
- const geometry = new THREE.BufferGeometry();
- const vertices = [];
- const vertex = new THREE.Vector3();
- for ( let i = 0; i < 1500; i ++ ) {
- vertex.x = Math.random() * 2 - 1;
- vertex.y = Math.random() * 2 - 1;
- vertex.z = Math.random() * 2 - 1;
- vertex.normalize();
- vertex.multiplyScalar( r );
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex.multiplyScalar( Math.random() * 0.09 + 1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- return geometry;
- }
- function onWindowResize() {
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onPointerMove( event ) {
- if ( event.isPrimary === false ) return;
- mouseY = event.clientY - windowHalfY;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- const time = Date.now() * 0.0001;
- for ( let i = 0; i < scene.children.length; i ++ ) {
- const object = scene.children[ i ];
- if ( object.isLine ) {
- object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
- if ( i < 5 ) {
- const scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
- object.scale.x = object.scale.y = object.scale.z = scale;
- }
- }
- }
- }
- </script>
- </body>
- </html>
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