webgl_loader_gltf_avif.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + EXT_texture_avif</title>
  5. <meta charset="utf-8" />
  6. <meta
  7. name="viewport"
  8. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  9. />
  10. <link type="text/css" rel="stylesheet" href="main.css" />
  11. </head>
  12. <body>
  13. <div id="info">
  14. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  15. - GLTFLoader +
  16. <a
  17. href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif"
  18. target="_blank"
  19. rel="noopener"
  20. >EXT_texture_avif</a
  21. ><br />
  22. </div>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  37. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  38. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  39. let camera, scene, renderer;
  40. init();
  41. render();
  42. function init() {
  43. const container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.PerspectiveCamera(
  46. 45,
  47. window.innerWidth / window.innerHeight,
  48. 0.25,
  49. 20
  50. );
  51. camera.position.set( 2.5, 0, 3.0 );
  52. scene = new THREE.Scene();
  53. new RGBELoader()
  54. .setPath( 'textures/equirectangular/' )
  55. .load( 'quarry_01_1k.hdr', function ( texture ) {
  56. texture.mapping = THREE.EquirectangularReflectionMapping;
  57. scene.background = texture;
  58. scene.environment = texture;
  59. render();
  60. // model
  61. const loader = new GLTFLoader().setPath( 'models/gltf/AVIFTest/' );
  62. loader.load( 'DamagedHelmetAVIF.glb', function ( gltf ) {
  63. scene.add( gltf.scene );
  64. render();
  65. } );
  66. } );
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  71. renderer.toneMappingExposure = 1;
  72. renderer.outputEncoding = THREE.sRGBEncoding;
  73. container.appendChild( renderer.domElement );
  74. const controls = new OrbitControls( camera, renderer.domElement );
  75. controls.addEventListener( 'change', render ); // use if there is no animation loop
  76. controls.minDistance = 2;
  77. controls.maxDistance = 10;
  78. controls.target.set( 0, 0, 0);
  79. controls.update();
  80. window.addEventListener( 'resize', onWindowResize );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. render();
  87. }
  88. //
  89. function render() {
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>