webgl_loader_texture_dds.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed textures<br/>
  12. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { DDSLoader } from 'three/addons/loaders/DDSLoader.js';
  28. let camera, scene, renderer;
  29. const meshes = [];
  30. init();
  31. animate();
  32. function init() {
  33. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  37. /*
  38. This is how compressed textures are supposed to be used:
  39. DXT1 - RGB - opaque textures
  40. DXT3 - RGBA - transparent textures with sharp alpha transitions
  41. DXT5 - RGBA - transparent textures with full alpha range
  42. */
  43. const loader = new DDSLoader();
  44. const map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  45. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  46. map1.anisotropy = 4;
  47. const map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  48. map2.anisotropy = 4;
  49. const map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  50. map3.anisotropy = 4;
  51. const map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  52. map4.anisotropy = 4;
  53. const map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  54. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  55. map5.anisotropy = 4;
  56. const map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  57. map6.anisotropy = 4;
  58. const cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  59. texture.magFilter = THREE.LinearFilter;
  60. texture.minFilter = THREE.LinearFilter;
  61. texture.mapping = THREE.CubeReflectionMapping;
  62. material1.needsUpdate = true;
  63. } );
  64. const cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  65. texture.magFilter = THREE.LinearFilter;
  66. texture.minFilter = THREE.LinearFilter;
  67. texture.mapping = THREE.CubeReflectionMapping;
  68. material5.needsUpdate = true;
  69. } );
  70. const cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  71. texture.magFilter = THREE.LinearFilter;
  72. texture.minFilter = THREE.LinearFilter;
  73. texture.mapping = THREE.CubeReflectionMapping;
  74. material6.needsUpdate = true;
  75. } );
  76. const material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  77. const material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  78. const material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  79. const material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  80. const material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  81. const material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  82. const material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  83. const material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  84. let mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
  85. mesh.position.x = - 600;
  86. mesh.position.y = - 200;
  87. scene.add( mesh );
  88. meshes.push( mesh );
  89. mesh = new THREE.Mesh( geometry, material2 );
  90. mesh.position.x = - 200;
  91. mesh.position.y = - 200;
  92. scene.add( mesh );
  93. meshes.push( mesh );
  94. mesh = new THREE.Mesh( geometry, material3 );
  95. mesh.position.x = - 200;
  96. mesh.position.y = 200;
  97. scene.add( mesh );
  98. meshes.push( mesh );
  99. mesh = new THREE.Mesh( geometry, material4 );
  100. mesh.position.x = - 600;
  101. mesh.position.y = 200;
  102. scene.add( mesh );
  103. meshes.push( mesh );
  104. mesh = new THREE.Mesh( geometry, material5 );
  105. mesh.position.x = 200;
  106. mesh.position.y = 200;
  107. scene.add( mesh );
  108. meshes.push( mesh );
  109. mesh = new THREE.Mesh( geometry, material6 );
  110. mesh.position.x = 200;
  111. mesh.position.y = - 200;
  112. scene.add( mesh );
  113. meshes.push( mesh );
  114. mesh = new THREE.Mesh( geometry, material7 );
  115. mesh.position.x = 600;
  116. mesh.position.y = - 200;
  117. scene.add( mesh );
  118. meshes.push( mesh );
  119. mesh = new THREE.Mesh( geometry, material8 );
  120. mesh.position.x = 600;
  121. mesh.position.y = 200;
  122. scene.add( mesh );
  123. meshes.push( mesh );
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. document.body.appendChild( renderer.domElement );
  128. window.addEventListener( 'resize', onWindowResize );
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. }
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. const time = Date.now() * 0.001;
  138. for ( let i = 0; i < meshes.length; i ++ ) {
  139. const mesh = meshes[ i ];
  140. mesh.rotation.x = time;
  141. mesh.rotation.y = time;
  142. }
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>