webgl_loader_texture_ktx.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures<br />
  12. <a href="https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/">Khronos Texture</a> is a lightweight file format for OpenGL
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { KTXLoader } from 'three/addons/loaders/KTXLoader.js';
  28. /*
  29. This is how compressed textures are supposed to be used:
  30. best for desktop:
  31. BC1(DXT1) - opaque textures
  32. BC3(DXT5) - transparent textures with full alpha range
  33. best for iOS:
  34. PVR2, PVR4 - opaque textures or alpha
  35. best for Android:
  36. ETC1 - opaque textures
  37. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  38. */
  39. let camera, scene, renderer;
  40. const meshes = [];
  41. init();
  42. animate();
  43. function init() {
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. document.body.appendChild( renderer.domElement );
  48. const formats = {
  49. astc: renderer.extensions.has( 'WEBGL_compressed_texture_astc' ),
  50. etc1: renderer.extensions.has( 'WEBGL_compressed_texture_etc1' ),
  51. s3tc: renderer.extensions.has( 'WEBGL_compressed_texture_s3tc' ),
  52. pvrtc: renderer.extensions.has( 'WEBGL_compressed_texture_pvrtc' )
  53. };
  54. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  55. camera.position.z = 1000;
  56. scene = new THREE.Scene();
  57. const geometry = new THREE.BoxGeometry( 200, 200, 200 );
  58. let material1, material2;
  59. // TODO: add cubemap support
  60. const loader = new KTXLoader();
  61. if ( formats.pvrtc ) {
  62. material1 = new THREE.MeshBasicMaterial( {
  63. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  64. } );
  65. material2 = new THREE.MeshBasicMaterial( {
  66. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  67. depthTest: false,
  68. transparent: true,
  69. side: THREE.DoubleSide
  70. } );
  71. meshes.push( new THREE.Mesh( geometry, material1 ) );
  72. meshes.push( new THREE.Mesh( geometry, material2 ) );
  73. }
  74. if ( formats.s3tc ) {
  75. material1 = new THREE.MeshBasicMaterial( {
  76. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  77. } );
  78. material2 = new THREE.MeshBasicMaterial( {
  79. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  80. depthTest: false,
  81. transparent: true,
  82. side: THREE.DoubleSide
  83. } );
  84. meshes.push( new THREE.Mesh( geometry, material1 ) );
  85. meshes.push( new THREE.Mesh( geometry, material2 ) );
  86. }
  87. if ( formats.etc1 ) {
  88. material1 = new THREE.MeshBasicMaterial( {
  89. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  90. } );
  91. meshes.push( new THREE.Mesh( geometry, material1 ) );
  92. }
  93. if ( formats.astc ) {
  94. material1 = new THREE.MeshBasicMaterial( {
  95. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  96. } );
  97. material2 = new THREE.MeshBasicMaterial( {
  98. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  99. depthTest: false,
  100. transparent: true,
  101. side: THREE.DoubleSide
  102. } );
  103. meshes.push( new THREE.Mesh( geometry, material1 ) );
  104. meshes.push( new THREE.Mesh( geometry, material2 ) );
  105. }
  106. let x = - meshes.length / 2 * 150;
  107. for ( let i = 0; i < meshes.length; ++ i, x += 300 ) {
  108. const mesh = meshes[ i ];
  109. mesh.position.x = x;
  110. mesh.position.y = 0;
  111. scene.add( mesh );
  112. }
  113. window.addEventListener( 'resize', onWindowResize );
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. const time = Date.now() * 0.001;
  123. for ( let i = 0; i < meshes.length; i ++ ) {
  124. const mesh = meshes[ i ];
  125. mesh.rotation.x = time;
  126. mesh.rotation.y = time;
  127. }
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>