webxr_vr_rollercoaster.html 6.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <!-- Import maps polyfill -->
  11. <!-- Remove this when import maps will be widely supported -->
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import {
  24. RollerCoasterGeometry,
  25. RollerCoasterShadowGeometry,
  26. RollerCoasterLiftersGeometry,
  27. TreesGeometry,
  28. SkyGeometry
  29. } from 'three/addons/misc/RollerCoaster.js';
  30. import { VRButton } from 'three/addons/webxr/VRButton.js';
  31. let mesh, material, geometry;
  32. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.xr.enabled = true;
  36. renderer.xr.setReferenceSpaceType( 'local' );
  37. document.body.appendChild( renderer.domElement );
  38. document.body.appendChild( VRButton.createButton( renderer ) );
  39. //
  40. const scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0xf0f0ff );
  42. const light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  43. light.position.set( 1, 1, 1 );
  44. scene.add( light );
  45. const train = new THREE.Object3D();
  46. scene.add( train );
  47. const camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 500 );
  48. train.add( camera );
  49. // environment
  50. geometry = new THREE.PlaneGeometry( 500, 500, 15, 15 );
  51. geometry.rotateX( - Math.PI / 2 );
  52. const positions = geometry.attributes.position.array;
  53. const vertex = new THREE.Vector3();
  54. for ( let i = 0; i < positions.length; i += 3 ) {
  55. vertex.fromArray( positions, i );
  56. vertex.x += Math.random() * 10 - 5;
  57. vertex.z += Math.random() * 10 - 5;
  58. const distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  59. vertex.y = Math.random() * Math.max( 0, distance );
  60. vertex.toArray( positions, i );
  61. }
  62. geometry.computeVertexNormals();
  63. material = new THREE.MeshLambertMaterial( {
  64. color: 0x407000
  65. } );
  66. mesh = new THREE.Mesh( geometry, material );
  67. scene.add( mesh );
  68. geometry = new TreesGeometry( mesh );
  69. material = new THREE.MeshBasicMaterial( {
  70. side: THREE.DoubleSide, vertexColors: true
  71. } );
  72. mesh = new THREE.Mesh( geometry, material );
  73. scene.add( mesh );
  74. geometry = new SkyGeometry();
  75. material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  76. mesh = new THREE.Mesh( geometry, material );
  77. scene.add( mesh );
  78. //
  79. const PI2 = Math.PI * 2;
  80. const curve = ( function () {
  81. const vector = new THREE.Vector3();
  82. const vector2 = new THREE.Vector3();
  83. return {
  84. getPointAt: function ( t ) {
  85. t = t * PI2;
  86. const x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  87. const y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  88. const z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  89. return vector.set( x, y, z ).multiplyScalar( 2 );
  90. },
  91. getTangentAt: function ( t ) {
  92. const delta = 0.0001;
  93. const t1 = Math.max( 0, t - delta );
  94. const t2 = Math.min( 1, t + delta );
  95. return vector2.copy( this.getPointAt( t2 ) )
  96. .sub( this.getPointAt( t1 ) ).normalize();
  97. }
  98. };
  99. } )();
  100. geometry = new RollerCoasterGeometry( curve, 1500 );
  101. material = new THREE.MeshPhongMaterial( {
  102. vertexColors: true
  103. } );
  104. mesh = new THREE.Mesh( geometry, material );
  105. scene.add( mesh );
  106. geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  107. material = new THREE.MeshPhongMaterial();
  108. mesh = new THREE.Mesh( geometry, material );
  109. mesh.position.y = 0.1;
  110. scene.add( mesh );
  111. geometry = new RollerCoasterShadowGeometry( curve, 500 );
  112. material = new THREE.MeshBasicMaterial( {
  113. color: 0x305000, depthWrite: false, transparent: true
  114. } );
  115. mesh = new THREE.Mesh( geometry, material );
  116. mesh.position.y = 0.1;
  117. scene.add( mesh );
  118. const funfairs = [];
  119. //
  120. geometry = new THREE.CylinderGeometry( 10, 10, 5, 15 );
  121. material = new THREE.MeshLambertMaterial( {
  122. color: 0xff8080
  123. } );
  124. mesh = new THREE.Mesh( geometry, material );
  125. mesh.position.set( - 80, 10, - 70 );
  126. mesh.rotation.x = Math.PI / 2;
  127. scene.add( mesh );
  128. funfairs.push( mesh );
  129. geometry = new THREE.CylinderGeometry( 5, 6, 4, 10 );
  130. material = new THREE.MeshLambertMaterial( {
  131. color: 0x8080ff
  132. } );
  133. mesh = new THREE.Mesh( geometry, material );
  134. mesh.position.set( 50, 2, 30 );
  135. scene.add( mesh );
  136. funfairs.push( mesh );
  137. //
  138. window.addEventListener( 'resize', onWindowResize );
  139. function onWindowResize() {
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. }
  144. //
  145. const position = new THREE.Vector3();
  146. const tangent = new THREE.Vector3();
  147. const lookAt = new THREE.Vector3();
  148. let velocity = 0;
  149. let progress = 0;
  150. let prevTime = performance.now();
  151. function render() {
  152. const time = performance.now();
  153. const delta = time - prevTime;
  154. for ( let i = 0; i < funfairs.length; i ++ ) {
  155. funfairs[ i ].rotation.y = time * 0.0004;
  156. }
  157. //
  158. progress += velocity;
  159. progress = progress % 1;
  160. position.copy( curve.getPointAt( progress ) );
  161. position.y += 0.3;
  162. train.position.copy( position );
  163. tangent.copy( curve.getTangentAt( progress ) );
  164. velocity -= tangent.y * 0.0000001 * delta;
  165. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  166. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  167. //
  168. renderer.render( scene, camera );
  169. prevTime = time;
  170. }
  171. renderer.setAnimationLoop( render );
  172. </script>
  173. </body>
  174. </html>