webxr_vr_teleport.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - teleport</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - teleport
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
  27. import { VRButton } from 'three/addons/webxr/VRButton.js';
  28. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  29. let camera, scene, raycaster, renderer;
  30. let controller1, controller2;
  31. let controllerGrip1, controllerGrip2;
  32. let room, marker, floor, baseReferenceSpace;
  33. let INTERSECTION;
  34. const tempMatrix = new THREE.Matrix4();
  35. init();
  36. animate();
  37. function init() {
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x505050 );
  40. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  41. camera.position.set( 0, 1, 3 );
  42. room = new THREE.LineSegments(
  43. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
  44. new THREE.LineBasicMaterial( { color: 0x808080 } )
  45. );
  46. scene.add( room );
  47. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  48. const light = new THREE.DirectionalLight( 0xffffff );
  49. light.position.set( 1, 1, 1 ).normalize();
  50. scene.add( light );
  51. marker = new THREE.Mesh(
  52. new THREE.CircleGeometry( 0.25, 32 ).rotateX( - Math.PI / 2 ),
  53. new THREE.MeshBasicMaterial( { color: 0x808080 } )
  54. );
  55. scene.add( marker );
  56. floor = new THREE.Mesh(
  57. new THREE.PlaneGeometry( 4.8, 4.8, 2, 2 ).rotateX( - Math.PI / 2 ),
  58. new THREE.MeshBasicMaterial( { color: 0x808080, transparent: true, opacity: 0.25 } )
  59. );
  60. scene.add( floor );
  61. raycaster = new THREE.Raycaster();
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.outputEncoding = THREE.sRGBEncoding;
  66. renderer.xr.addEventListener( 'sessionstart', () => baseReferenceSpace = renderer.xr.getReferenceSpace() );
  67. renderer.xr.enabled = true;
  68. document.body.appendChild( renderer.domElement );
  69. document.body.appendChild( VRButton.createButton( renderer ) );
  70. // controllers
  71. function onSelectStart() {
  72. this.userData.isSelecting = true;
  73. }
  74. function onSelectEnd() {
  75. this.userData.isSelecting = false;
  76. if ( INTERSECTION ) {
  77. const offsetPosition = { x: - INTERSECTION.x, y: - INTERSECTION.y, z: - INTERSECTION.z, w: 1 };
  78. const offsetRotation = new THREE.Quaternion();
  79. const transform = new XRRigidTransform( offsetPosition, offsetRotation );
  80. const teleportSpaceOffset = baseReferenceSpace.getOffsetReferenceSpace( transform );
  81. renderer.xr.setReferenceSpace( teleportSpaceOffset );
  82. }
  83. }
  84. controller1 = renderer.xr.getController( 0 );
  85. controller1.addEventListener( 'selectstart', onSelectStart );
  86. controller1.addEventListener( 'selectend', onSelectEnd );
  87. controller1.addEventListener( 'connected', function ( event ) {
  88. this.add( buildController( event.data ) );
  89. } );
  90. controller1.addEventListener( 'disconnected', function () {
  91. this.remove( this.children[ 0 ] );
  92. } );
  93. scene.add( controller1 );
  94. controller2 = renderer.xr.getController( 1 );
  95. controller2.addEventListener( 'selectstart', onSelectStart );
  96. controller2.addEventListener( 'selectend', onSelectEnd );
  97. controller2.addEventListener( 'connected', function ( event ) {
  98. this.add( buildController( event.data ) );
  99. } );
  100. controller2.addEventListener( 'disconnected', function () {
  101. this.remove( this.children[ 0 ] );
  102. } );
  103. scene.add( controller2 );
  104. // The XRControllerModelFactory will automatically fetch controller models
  105. // that match what the user is holding as closely as possible. The models
  106. // should be attached to the object returned from getControllerGrip in
  107. // order to match the orientation of the held device.
  108. const controllerModelFactory = new XRControllerModelFactory();
  109. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  110. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  111. scene.add( controllerGrip1 );
  112. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  113. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  114. scene.add( controllerGrip2 );
  115. //
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. function buildController( data ) {
  119. let geometry, material;
  120. switch ( data.targetRayMode ) {
  121. case 'tracked-pointer':
  122. geometry = new THREE.BufferGeometry();
  123. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  124. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  125. material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  126. return new THREE.Line( geometry, material );
  127. case 'gaze':
  128. geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  129. material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  130. return new THREE.Mesh( geometry, material );
  131. }
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. }
  138. //
  139. function animate() {
  140. renderer.setAnimationLoop( render );
  141. }
  142. function render() {
  143. INTERSECTION = undefined;
  144. if ( controller1.userData.isSelecting === true ) {
  145. tempMatrix.identity().extractRotation( controller1.matrixWorld );
  146. raycaster.ray.origin.setFromMatrixPosition( controller1.matrixWorld );
  147. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  148. const intersects = raycaster.intersectObjects( [ floor ] );
  149. if ( intersects.length > 0 ) {
  150. INTERSECTION = intersects[ 0 ].point;
  151. }
  152. } else if ( controller2.userData.isSelecting === true ) {
  153. tempMatrix.identity().extractRotation( controller2.matrixWorld );
  154. raycaster.ray.origin.setFromMatrixPosition( controller2.matrixWorld );
  155. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  156. const intersects = raycaster.intersectObjects( [ floor ] );
  157. if ( intersects.length > 0 ) {
  158. INTERSECTION = intersects[ 0 ].point;
  159. }
  160. }
  161. if ( INTERSECTION ) marker.position.copy( INTERSECTION );
  162. marker.visible = INTERSECTION !== undefined;
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>