background-scene-background-fixed-aspect.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background - Scene Background Fixed Aspect</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  38. renderer.autoClearColor = false;
  39. const fov = 75;
  40. const aspect = 2; // the canvas default
  41. const near = 0.1;
  42. const far = 5;
  43. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  44. camera.position.z = 2;
  45. const scene = new THREE.Scene();
  46. {
  47. const color = 0xFFFFFF;
  48. const intensity = 1;
  49. const light = new THREE.DirectionalLight(color, intensity);
  50. light.position.set(-1, 2, 4);
  51. scene.add(light);
  52. }
  53. const boxWidth = 1;
  54. const boxHeight = 1;
  55. const boxDepth = 1;
  56. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  57. function makeInstance(geometry, color, x) {
  58. const material = new THREE.MeshPhongMaterial({color});
  59. const cube = new THREE.Mesh(geometry, material);
  60. scene.add(cube);
  61. cube.position.x = x;
  62. return cube;
  63. }
  64. const cubes = [
  65. makeInstance(geometry, 0x44aa88, 0),
  66. makeInstance(geometry, 0x8844aa, -2),
  67. makeInstance(geometry, 0xaa8844, 2),
  68. ];
  69. const loader = new THREE.TextureLoader();
  70. const bgTexture = loader.load('resources/images/daikanyama.jpg');
  71. scene.background = bgTexture;
  72. function resizeRendererToDisplaySize(renderer) {
  73. const canvas = renderer.domElement;
  74. const width = canvas.clientWidth;
  75. const height = canvas.clientHeight;
  76. const needResize = canvas.width !== width || canvas.height !== height;
  77. if (needResize) {
  78. renderer.setSize(width, height, false);
  79. }
  80. return needResize;
  81. }
  82. function render(time) {
  83. time *= 0.001;
  84. if (resizeRendererToDisplaySize(renderer)) {
  85. const canvas = renderer.domElement;
  86. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  87. camera.updateProjectionMatrix();
  88. }
  89. // Set the repeat and offset properties of the background texture
  90. // to keep the image's aspect correct.
  91. // Note the image may not have loaded yet.
  92. const canvasAspect = canvas.clientWidth / canvas.clientHeight;
  93. const imageAspect = bgTexture.image ? bgTexture.image.width / bgTexture.image.height : 1;
  94. const aspect = imageAspect / canvasAspect;
  95. bgTexture.offset.x = aspect > 1 ? (1 - 1 / aspect) / 2 : 0;
  96. bgTexture.repeat.x = aspect > 1 ? 1 / aspect : 1;
  97. bgTexture.offset.y = aspect > 1 ? 0 : (1 - aspect) / 2;
  98. bgTexture.repeat.y = aspect > 1 ? 1 : aspect;
  99. cubes.forEach((cube, ndx) => {
  100. const speed = 1 + ndx * .1;
  101. const rot = time * speed;
  102. cube.rotation.x = rot;
  103. cube.rotation.y = rot;
  104. });
  105. renderer.render(scene, camera);
  106. requestAnimationFrame(render);
  107. }
  108. requestAnimationFrame(render);
  109. }
  110. main();
  111. </script>
  112. </html>