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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Cameras - Perspective 2 views</title>
- <style>
- html, body {
- margin: 0;
- height: 100%;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- .split {
- position: absolute;
- left: 0;
- top: 0;
- width: 100%;
- height: 100%;
- display: flex;
- }
- .split>div {
- width: 100%;
- height: 100%;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- <div class="split">
- <div id="view1" tabindex="1"></div>
- <div id="view2" tabindex="2"></div>
- </div>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
- function main() {
- const canvas = document.querySelector('#c');
- const view1Elem = document.querySelector('#view1');
- const view2Elem = document.querySelector('#view2');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 5;
- const far = 100;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 10, 20);
- const cameraHelper = new THREE.CameraHelper(camera);
- class MinMaxGUIHelper {
- constructor(obj, minProp, maxProp, minDif) {
- this.obj = obj;
- this.minProp = minProp;
- this.maxProp = maxProp;
- this.minDif = minDif;
- }
- get min() {
- return this.obj[this.minProp];
- }
- set min(v) {
- this.obj[this.minProp] = v;
- this.obj[this.maxProp] = Math.max(this.obj[this.maxProp], v + this.minDif);
- }
- get max() {
- return this.obj[this.maxProp];
- }
- set max(v) {
- this.obj[this.maxProp] = v;
- this.min = this.min; // this will call the min setter
- }
- }
- const gui = new GUI();
- gui.add(camera, 'fov', 1, 180);
- const minMaxGUIHelper = new MinMaxGUIHelper(camera, 'near', 'far', 0.1);
- gui.add(minMaxGUIHelper, 'min', 0.1, 50, 0.1).name('near');
- gui.add(minMaxGUIHelper, 'max', 0.1, 50, 0.1).name('far');
- const controls = new OrbitControls(camera, view1Elem);
- controls.target.set(0, 5, 0);
- controls.update();
- const camera2 = new THREE.PerspectiveCamera(
- 60, // fov
- 2, // aspect
- 0.1, // near
- 500, // far
- );
- camera2.position.set(40, 10, 30);
- camera2.lookAt(0, 5, 0);
- const controls2 = new OrbitControls(camera2, view2Elem);
- controls2.target.set(0, 5, 0);
- controls2.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('black');
- scene.add(cameraHelper);
- {
- const planeSize = 40;
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/images/checker.png');
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.magFilter = THREE.NearestFilter;
- const repeats = planeSize / 2;
- texture.repeat.set(repeats, repeats);
- const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
- const planeMat = new THREE.MeshPhongMaterial({
- map: texture,
- side: THREE.DoubleSide,
- });
- const mesh = new THREE.Mesh(planeGeo, planeMat);
- mesh.rotation.x = Math.PI * -.5;
- scene.add(mesh);
- }
- {
- const cubeSize = 4;
- const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
- const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
- const mesh = new THREE.Mesh(cubeGeo, cubeMat);
- mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
- scene.add(mesh);
- }
- {
- const sphereRadius = 3;
- const sphereWidthDivisions = 32;
- const sphereHeightDivisions = 16;
- const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
- const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
- const mesh = new THREE.Mesh(sphereGeo, sphereMat);
- mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
- scene.add(mesh);
- }
- {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(0, 10, 0);
- light.target.position.set(-5, 0, 0);
- scene.add(light);
- scene.add(light.target);
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function setScissorForElement(elem) {
- const canvasRect = canvas.getBoundingClientRect();
- const elemRect = elem.getBoundingClientRect();
- // compute a canvas relative rectangle
- const right = Math.min(elemRect.right, canvasRect.right) - canvasRect.left;
- const left = Math.max(0, elemRect.left - canvasRect.left);
- const bottom = Math.min(elemRect.bottom, canvasRect.bottom) - canvasRect.top;
- const top = Math.max(0, elemRect.top - canvasRect.top);
- const width = Math.min(canvasRect.width, right - left);
- const height = Math.min(canvasRect.height, bottom - top);
- // setup the scissor to only render to that part of the canvas
- const positiveYUpBottom = canvasRect.height - bottom;
- renderer.setScissor(left, positiveYUpBottom, width, height);
- renderer.setViewport(left, positiveYUpBottom, width, height);
- // return the aspect
- return width / height;
- }
- function render() {
- resizeRendererToDisplaySize(renderer);
- // turn on the scissor
- renderer.setScissorTest(true);
- // render the original view
- {
- const aspect = setScissorForElement(view1Elem);
- // adjust the camera for this aspect
- camera.aspect = aspect;
- camera.updateProjectionMatrix();
- cameraHelper.update();
- // don't draw the camera helper in the original view
- cameraHelper.visible = false;
- scene.background.set(0x000000);
- // render
- renderer.render(scene, camera);
- }
- // render from the 2nd camera
- {
- const aspect = setScissorForElement(view2Elem);
- // adjust the camera for this aspect
- camera2.aspect = aspect;
- camera2.updateProjectionMatrix();
- // draw the camera helper in the 2nd view
- cameraHelper.visible = true;
- scene.background.set(0x000040);
- renderer.render(scene, camera2);
- }
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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