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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Cleanup Loaded Files</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- #root {
- position: absolute;
- left: 0;
- top: 0;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {GLTFLoader} from 'three/addons/loaders/GLTFLoader.js';
- class ResourceTracker {
- constructor() {
- this.resources = new Set();
- }
- track(resource) {
- if (!resource) {
- return resource;
- }
- // handle children and when material is an array of materials or
- // uniform is array of textures
- if (Array.isArray(resource)) {
- resource.forEach(resource => this.track(resource));
- return resource;
- }
- if (resource.dispose || resource instanceof THREE.Object3D) {
- this.resources.add(resource);
- }
- if (resource instanceof THREE.Object3D) {
- this.track(resource.geometry);
- this.track(resource.material);
- this.track(resource.children);
- } else if (resource instanceof THREE.Material) {
- // We have to check if there are any textures on the material
- for (const value of Object.values(resource)) {
- if (value instanceof THREE.Texture) {
- this.track(value);
- }
- }
- // We also have to check if any uniforms reference textures or arrays of textures
- if (resource.uniforms) {
- for (const value of Object.values(resource.uniforms)) {
- if (value) {
- const uniformValue = value.value;
- if (uniformValue instanceof THREE.Texture ||
- Array.isArray(uniformValue)) {
- this.track(uniformValue);
- }
- }
- }
- }
- }
- return resource;
- }
- untrack(resource) {
- this.resources.delete(resource);
- }
- dispose() {
- for (const resource of this.resources) {
- if (resource instanceof THREE.Object3D) {
- if (resource.parent) {
- resource.parent.remove(resource);
- }
- }
- if (resource.dispose) {
- resource.dispose();
- }
- }
- this.resources.clear();
- }
- }
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- renderer.outputEncoding = THREE.sRGBEncoding;
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 5;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.z = 2;
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('lightblue');
- function addLight(...pos) {
- const color = 0xFFFFFF;
- const intensity = 0.8;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(...pos);
- scene.add(light);
- }
- addLight(-1, 2, 4);
- addLight( 2, -2, 3);
- function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
- const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
- const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
- const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
- // compute a unit vector that points in the direction the camera is now
- // in the xz plane from the center of the box
- const direction = (new THREE.Vector3())
- .subVectors(camera.position, boxCenter)
- .multiply(new THREE.Vector3(1, 0, 1))
- .normalize();
- // move the camera to a position distance units way from the center
- // in whatever direction the camera was from the center already
- camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
- // pick some near and far values for the frustum that
- // will contain the box.
- camera.near = boxSize / 100;
- camera.far = boxSize * 100;
- camera.updateProjectionMatrix();
- // point the camera to look at the center of the box
- camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
- }
- const gltfLoader = new GLTFLoader();
- function loadGLTF(url) {
- return new Promise((resolve, reject) => {
- gltfLoader.load(url, resolve, undefined, reject);
- });
- }
- function waitSeconds(seconds = 0) {
- return new Promise(resolve => setTimeout(resolve, seconds * 1000));
- }
- const fileURLs = [
- 'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', /* threejs.org: url */
- 'resources/models/3dbustchallange_submission/scene.gltf', /* threejs.org: url */
- 'resources/models/mountain_landscape/scene.gltf', /* threejs.org: url */
- 'resources/models/simple_house_scene/scene.gltf', /* threejs.org: url */
- ];
- async function loadFiles() {
- for (;;) {
- for (const url of fileURLs) {
- const resMgr = new ResourceTracker();
- const track = resMgr.track.bind(resMgr);
- const gltf = await loadGLTF(url);
- const root = track(gltf.scene);
- scene.add(root);
- // compute the box that contains all the stuff
- // from root and below
- const box = new THREE.Box3().setFromObject(root);
- const boxSize = box.getSize(new THREE.Vector3()).length();
- const boxCenter = box.getCenter(new THREE.Vector3());
- // set the camera to frame the box
- frameArea(boxSize * 1.1, boxSize, boxCenter, camera);
- await waitSeconds(2);
- renderer.render(scene, camera);
- resMgr.dispose();
- await waitSeconds(1);
- }
- }
- }
- loadFiles();
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render() {
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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