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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Custom Geometry - Heightmap</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 200;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(20, 20, 20);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(0, 0, 0);
- controls.update();
- const scene = new THREE.Scene();
- function addLight(...pos) {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(...pos);
- scene.add(light);
- }
- addLight(-1, 2, 4);
- addLight(1, 2, -2);
- const imgLoader = new THREE.ImageLoader();
- imgLoader.load('resources/images/heightmap-96x64.png', createHeightmap);
- function createHeightmap(image) {
- // extract the data from the image by drawing it to a canvas
- // and calling getImageData
- const ctx = document.createElement('canvas').getContext('2d');
- const {width, height} = image;
- ctx.canvas.width = width;
- ctx.canvas.height = height;
- ctx.drawImage(image, 0, 0);
- const {data} = ctx.getImageData(0, 0, width, height);
- const geometry = new THREE.Geometry();
- const cellsAcross = width - 1;
- const cellsDeep = height - 1;
- for (let z = 0; z < cellsDeep; ++z) {
- for (let x = 0; x < cellsAcross; ++x) {
- // compute row offsets into the height data
- // we multiply by 4 because the data is R,G,B,A but we
- // only care about R
- const base0 = (z * width + x) * 4;
- const base1 = base0 + (width * 4);
- // look up the height for the for points
- // around this cell
- const h00 = data[base0] / 32;
- const h01 = data[base0 + 4] / 32;
- const h10 = data[base1] / 32;
- const h11 = data[base1 + 4] / 32;
- // compute the average height
- const hm = (h00 + h01 + h10 + h11) / 4;
- // the corner positions
- const x0 = x;
- const x1 = x + 1;
- const z0 = z;
- const z1 = z + 1;
- // remember the first index of these 5 vertices
- const ndx = geometry.vertices.length;
- // add the 4 corners for this cell and the midpoint
- geometry.vertices.push(
- new THREE.Vector3(x0, h00, z0),
- new THREE.Vector3(x1, h01, z0),
- new THREE.Vector3(x0, h10, z1),
- new THREE.Vector3(x1, h11, z1),
- new THREE.Vector3((x0 + x1) / 2, hm, (z0 + z1) / 2),
- );
- // 2----3
- // |\ /|
- // | \/4|
- // | /\ |
- // |/ \|
- // 0----1
- // create 4 triangles
- geometry.faces.push(
- new THREE.Face3(ndx , ndx + 4, ndx + 1),
- new THREE.Face3(ndx + 1, ndx + 4, ndx + 3),
- new THREE.Face3(ndx + 3, ndx + 4, ndx + 2),
- new THREE.Face3(ndx + 2, ndx + 4, ndx + 0),
- );
- // add the texture coordinates for each vertex of each face.
- const u0 = x / cellsAcross;
- const v0 = z / cellsDeep;
- const u1 = (x + 1) / cellsAcross;
- const v1 = (z + 1) / cellsDeep;
- const um = (u0 + u1) / 2;
- const vm = (v0 + v1) / 2;
- geometry.faceVertexUvs[0].push(
- [ new THREE.Vector2(u0, v0), new THREE.Vector2(um, vm), new THREE.Vector2(u1, v0) ],
- [ new THREE.Vector2(u1, v0), new THREE.Vector2(um, vm), new THREE.Vector2(u1, v1) ],
- [ new THREE.Vector2(u1, v1), new THREE.Vector2(um, vm), new THREE.Vector2(u0, v1) ],
- [ new THREE.Vector2(u0, v1), new THREE.Vector2(um, vm), new THREE.Vector2(u0, v0) ],
- );
- }
- }
- geometry.computeFaceNormals();
- // center the geometry
- geometry.translate(width / -2, 0, height / -2);
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/images/star.png');
- const material = new THREE.MeshPhongMaterial({color: 'green', map: texture});
- const cube = new THREE.Mesh(geometry, material);
- scene.add(cube);
- }
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render() {
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
- </html>
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