debug-js-html-elements.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - HTML Elements</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #debug {
  19. position: absolute;
  20. left: 1em;
  21. top: 1em;
  22. padding: 1em;
  23. background: rgba(0, 0, 0, 0.9);
  24. color: white;
  25. font-family: monospace;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <canvas id="c"></canvas>
  31. <div id="debug">
  32. <div>x:<span id="x"></span></div>
  33. <div>y:<span id="y"></span></div>
  34. <div>z:<span id="z"></span></div>
  35. </div>
  36. </body>
  37. <!-- Import maps polyfill -->
  38. <!-- Remove this when import maps will be widely supported -->
  39. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  40. <script type="importmap">
  41. {
  42. "imports": {
  43. "three": "../../build/three.module.js"
  44. }
  45. }
  46. </script>
  47. <script type="module">
  48. import * as THREE from 'three';
  49. function main() {
  50. const canvas = document.querySelector('#c');
  51. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  52. const fov = 75;
  53. const aspect = 2; // the canvas default
  54. const near = 0.1;
  55. const far = 50;
  56. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  57. camera.position.z = 20;
  58. const scene = new THREE.Scene();
  59. scene.background = new THREE.Color('red');
  60. const geometry = new THREE.SphereGeometry();
  61. const material = new THREE.MeshBasicMaterial({color: 'yellow'});
  62. const mesh = new THREE.Mesh(geometry, material);
  63. scene.add(mesh);
  64. function resizeRendererToDisplaySize(renderer) {
  65. const canvas = renderer.domElement;
  66. const width = canvas.clientWidth;
  67. const height = canvas.clientHeight;
  68. const needResize = canvas.width !== width || canvas.height !== height;
  69. if (needResize) {
  70. renderer.setSize(width, height, false);
  71. }
  72. return needResize;
  73. }
  74. const xElem = document.querySelector('#x');
  75. const yElem = document.querySelector('#y');
  76. const zElem = document.querySelector('#z');
  77. function render(time) {
  78. time *= 0.001; // convert to seconds
  79. if (resizeRendererToDisplaySize(renderer)) {
  80. const canvas = renderer.domElement;
  81. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  82. camera.updateProjectionMatrix();
  83. }
  84. mesh.position.set(
  85. Math.sin(time * 1.2) * 5,
  86. Math.sin(time * 1.1) * 5,
  87. Math.sin(time * 1.3) * 10,
  88. );
  89. xElem.textContent = mesh.position.x.toFixed(3);
  90. yElem.textContent = mesh.position.y.toFixed(3);
  91. zElem.textContent = mesh.position.z.toFixed(3);
  92. renderer.render(scene, camera);
  93. requestAnimationFrame(render);
  94. }
  95. requestAnimationFrame(render);
  96. }
  97. main();
  98. </script>
  99. </html>