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- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const fov = 45;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 10000;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 1000, 2000);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(0, 5, 0);
- controls.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('black');
- scene.add(new THREE.GridHelper(5000, 10));
- let curve;
- let curveObject;
- {
- const controlPoints = [
- [1.118281, 5.115846, -3.681386],
- [3.948875, 5.115846, -3.641834],
- [3.960072, 5.115846, -0.240352],
- [3.985447, 5.115846, 4.585005],
- [-3.793631, 5.115846, 4.585006],
- [-3.826839, 5.115846, -14.736200],
- [-14.542292, 5.115846, -14.765865],
- [-14.520929, 5.115846, -3.627002],
- [-5.452815, 5.115846, -3.634418],
- [-5.467251, 5.115846, 4.549161],
- [-13.266233, 5.115846, 4.567083],
- [-13.250067, 5.115846, -13.499271],
- [4.081842, 5.115846, -13.435463],
- [4.125436, 5.115846, -5.334928],
- [-14.521364, 5.115846, -5.239871],
- [-14.510466, 5.115846, 5.486727],
- [5.745666, 5.115846, 5.510492],
- [5.787942, 5.115846, -14.728308],
- [-5.423720, 5.115846, -14.761919],
- [-5.373599, 5.115846, -3.704133],
- [1.004861, 5.115846, -3.641834],
- ];
- const p0 = new THREE.Vector3();
- const p1 = new THREE.Vector3();
- curve = new THREE.CatmullRomCurve3(
- controlPoints.map((p, ndx) => {
- p0.set(...p);
- p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
- return [
- (new THREE.Vector3()).copy(p0),
- (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
- (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
- ];
- }).flat(),
- true,
- );
- {
- const points = curve.getPoints(250);
- const geometry = new THREE.BufferGeometry().setFromPoints(points);
- const material = new THREE.LineBasicMaterial({color: 0xff0000});
- curveObject = new THREE.Line(geometry, material);
- curveObject.scale.set(100, 100, 100);
- curveObject.position.y = -621;
- material.depthTest = false;
- curveObject.renderOrder = 1;
- scene.add(curveObject);
- }
- }
- const geometry = new THREE.BoxGeometry(100, 100, 300);
- const material = new THREE.MeshBasicMaterial({color: 'cyan'});
- const cars = [];
- for (let i = 0; i < 10; ++i) {
- const mesh = new THREE.Mesh(geometry, material);
- scene.add(mesh);
- cars.push(mesh);
- }
- // create 2 Vector3s we can use for path calculations
- const carPosition = new THREE.Vector3();
- const carTarget = new THREE.Vector3();
- function render(time) {
- time *= 0.001; // convert to seconds
- {
- const pathTime = time * .01;
- const targetOffset = 0.01;
- cars.forEach((car, ndx) => {
- // a number between 0 and 1 to evenly space the cars
- const u = pathTime + ndx / cars.length;
- // get the first point
- curve.getPointAt(u % 1, carPosition);
- carPosition.applyMatrix4(curveObject.matrixWorld);
- // get a second point slightly further down the curve
- curve.getPointAt((u + targetOffset) % 1, carTarget);
- carTarget.applyMatrix4(curveObject.matrixWorld);
- // put the car at the first point (temporarily)
- car.position.copy(carPosition);
- // point the car the second point
- car.lookAt(carTarget);
- // put the car between the 2 points
- car.position.lerpVectors(carPosition, carTarget, 0.5);
- });
- }
- renderer.render(scene, camera);
- requestAnimationFrame(render);
- }
- requestAnimationFrame(render);
- }
- main();
- </script>
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