fundamentals.html 1.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Fundamentals</title>
  8. </head>
  9. <body>
  10. <canvas id="c"></canvas>
  11. </body>
  12. <!-- Import maps polyfill -->
  13. <!-- Remove this when import maps will be widely supported -->
  14. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  27. const fov = 75;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 5;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.z = 2;
  33. const scene = new THREE.Scene();
  34. const boxWidth = 1;
  35. const boxHeight = 1;
  36. const boxDepth = 1;
  37. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  38. const material = new THREE.MeshBasicMaterial({color: 0x44aa88}); // greenish blue
  39. const cube = new THREE.Mesh(geometry, material);
  40. scene.add(cube);
  41. renderer.render(scene, camera);
  42. }
  43. main();
  44. </script>
  45. </html>