lights-ambient.html 4.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Lights - Ambient</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  41. const fov = 45;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 100;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.set(0, 10, 20);
  47. const controls = new OrbitControls(camera, canvas);
  48. controls.target.set(0, 5, 0);
  49. controls.update();
  50. const scene = new THREE.Scene();
  51. scene.background = new THREE.Color('black');
  52. {
  53. const planeSize = 40;
  54. const loader = new THREE.TextureLoader();
  55. const texture = loader.load('resources/images/checker.png');
  56. texture.wrapS = THREE.RepeatWrapping;
  57. texture.wrapT = THREE.RepeatWrapping;
  58. texture.magFilter = THREE.NearestFilter;
  59. const repeats = planeSize / 2;
  60. texture.repeat.set(repeats, repeats);
  61. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  62. const planeMat = new THREE.MeshPhongMaterial({
  63. map: texture,
  64. side: THREE.DoubleSide,
  65. });
  66. const mesh = new THREE.Mesh(planeGeo, planeMat);
  67. mesh.rotation.x = Math.PI * -.5;
  68. scene.add(mesh);
  69. }
  70. {
  71. const cubeSize = 4;
  72. const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
  73. const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
  74. const mesh = new THREE.Mesh(cubeGeo, cubeMat);
  75. mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
  76. scene.add(mesh);
  77. }
  78. {
  79. const sphereRadius = 3;
  80. const sphereWidthDivisions = 32;
  81. const sphereHeightDivisions = 16;
  82. const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
  83. const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
  84. const mesh = new THREE.Mesh(sphereGeo, sphereMat);
  85. mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
  86. scene.add(mesh);
  87. }
  88. class ColorGUIHelper {
  89. constructor(object, prop) {
  90. this.object = object;
  91. this.prop = prop;
  92. }
  93. get value() {
  94. return `#${this.object[this.prop].getHexString()}`;
  95. }
  96. set value(hexString) {
  97. this.object[this.prop].set(hexString);
  98. }
  99. }
  100. {
  101. const color = 0xFFFFFF;
  102. const intensity = 1;
  103. const light = new THREE.AmbientLight(color, intensity);
  104. scene.add(light);
  105. const gui = new GUI();
  106. gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
  107. gui.add(light, 'intensity', 0, 2, 0.01);
  108. }
  109. function resizeRendererToDisplaySize(renderer) {
  110. const canvas = renderer.domElement;
  111. const width = canvas.clientWidth;
  112. const height = canvas.clientHeight;
  113. const needResize = canvas.width !== width || canvas.height !== height;
  114. if (needResize) {
  115. renderer.setSize(width, height, false);
  116. }
  117. return needResize;
  118. }
  119. function render() {
  120. if (resizeRendererToDisplaySize(renderer)) {
  121. const canvas = renderer.domElement;
  122. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  123. camera.updateProjectionMatrix();
  124. }
  125. renderer.render(scene, camera);
  126. requestAnimationFrame(render);
  127. }
  128. requestAnimationFrame(render);
  129. }
  130. main();
  131. </script>
  132. </html>