load-obj-materials-windmill2.html 5.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file - Windmill2</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
  37. import {OBJLoader} from 'three/addons/loaders/OBJLoader.js';
  38. import {MTLLoader} from 'three/addons/loaders/MTLLoader.js';
  39. function main() {
  40. const canvas = document.querySelector('#c');
  41. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  42. renderer.outputEncoding = THREE.sRGBEncoding;
  43. const fov = 45;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 100;
  47. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  48. camera.position.set(0, 10, 20);
  49. const controls = new OrbitControls(camera, canvas);
  50. controls.target.set(0, 5, 0);
  51. controls.update();
  52. const scene = new THREE.Scene();
  53. scene.background = new THREE.Color('black');
  54. {
  55. const planeSize = 4000;
  56. const loader = new THREE.TextureLoader();
  57. const texture = loader.load('resources/images/checker.png');
  58. texture.encoding = THREE.sRGBEncoding;
  59. texture.wrapS = THREE.RepeatWrapping;
  60. texture.wrapT = THREE.RepeatWrapping;
  61. texture.magFilter = THREE.NearestFilter;
  62. const repeats = planeSize / 200;
  63. texture.repeat.set(repeats, repeats);
  64. const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
  65. const planeMat = new THREE.MeshPhongMaterial({
  66. map: texture,
  67. side: THREE.DoubleSide,
  68. });
  69. const mesh = new THREE.Mesh(planeGeo, planeMat);
  70. mesh.rotation.x = Math.PI * -.5;
  71. scene.add(mesh);
  72. }
  73. {
  74. const skyColor = 0xB1E1FF; // light blue
  75. const groundColor = 0xB97A20; // brownish orange
  76. const intensity = 1;
  77. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  78. scene.add(light);
  79. }
  80. {
  81. const color = 0xFFFFFF;
  82. const intensity = 1;
  83. const light = new THREE.DirectionalLight(color, intensity);
  84. light.position.set(5, 10, 2);
  85. scene.add(light);
  86. scene.add(light.target);
  87. }
  88. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  89. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  90. const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
  91. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  92. // compute a unit vector that points in the direction the camera is now
  93. // in the xz plane from the center of the box
  94. const direction = (new THREE.Vector3())
  95. .subVectors(camera.position, boxCenter)
  96. .multiply(new THREE.Vector3(1, 0, 1))
  97. .normalize();
  98. // move the camera to a position distance units way from the center
  99. // in whatever direction the camera was from the center already
  100. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  101. // pick some near and far values for the frustum that
  102. // will contain the box.
  103. camera.near = boxSize / 100;
  104. camera.far = boxSize * 100;
  105. camera.updateProjectionMatrix();
  106. // point the camera to look at the center of the box
  107. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  108. }
  109. {
  110. const mtlLoader = new MTLLoader();
  111. mtlLoader.load('resources/models/windmill_2/windmill-fixed.mtl', (mtl) => {
  112. mtl.preload();
  113. const objLoader = new OBJLoader();
  114. objLoader.setMaterials(mtl);
  115. objLoader.load('resources/models/windmill_2/windmill.obj', (root) => {
  116. scene.add(root);
  117. // compute the box that contains all the stuff
  118. // from root and below
  119. const box = new THREE.Box3().setFromObject(root);
  120. const boxSize = box.getSize(new THREE.Vector3()).length();
  121. const boxCenter = box.getCenter(new THREE.Vector3());
  122. // set the camera to frame the box
  123. frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
  124. // update the Trackball controls to handle the new size
  125. controls.maxDistance = boxSize * 10;
  126. controls.target.copy(boxCenter);
  127. controls.update();
  128. });
  129. });
  130. }
  131. function resizeRendererToDisplaySize(renderer) {
  132. const canvas = renderer.domElement;
  133. const width = canvas.clientWidth;
  134. const height = canvas.clientHeight;
  135. const needResize = canvas.width !== width || canvas.height !== height;
  136. if (needResize) {
  137. renderer.setSize(width, height, false);
  138. }
  139. return needResize;
  140. }
  141. function render() {
  142. if (resizeRendererToDisplaySize(renderer)) {
  143. const canvas = renderer.domElement;
  144. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  145. camera.updateProjectionMatrix();
  146. }
  147. renderer.render(scene, camera);
  148. requestAnimationFrame(render);
  149. }
  150. requestAnimationFrame(render);
  151. }
  152. main();
  153. </script>
  154. </html>