multiple-scenes-v3.html 4.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v3</title>
  8. <style>
  9. #c {
  10. position: absolute;
  11. left: 0;
  12. top: 0;
  13. width: 100%;
  14. height: 100%;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. border: 1px solid black;
  23. }
  24. .left {
  25. float: left;
  26. margin-right: .25em;
  27. }
  28. .right {
  29. float: right;
  30. margin-left: .25em;
  31. }
  32. p {
  33. margin: 1em auto;
  34. max-width: 500px;
  35. font-size: xx-large;
  36. }
  37. </style>
  38. </head>
  39. <body>
  40. <canvas id="c"></canvas>
  41. <p>
  42. <span id="box" class="diagram left"></span>
  43. I love boxes. Presents come in boxes.
  44. When I find a new box I'm always excited to find out what's inside.
  45. </p>
  46. <p>
  47. <span id="pyramid" class="diagram right"></span>
  48. When I was a kid I dreamed of going on an expedition inside a pyramid
  49. and finding a undiscovered tomb full of mummies and treasure.
  50. </p>
  51. </body>
  52. <!-- Import maps polyfill -->
  53. <!-- Remove this when import maps will be widely supported -->
  54. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  55. <script type="importmap">
  56. {
  57. "imports": {
  58. "three": "../../build/three.module.js"
  59. }
  60. }
  61. </script>
  62. <script type="module">
  63. import * as THREE from 'three';
  64. function main() {
  65. const canvas = document.querySelector('#c');
  66. const renderer = new THREE.WebGLRenderer({antialias: true, canvas, alpha: true});
  67. function makeScene(elem) {
  68. const scene = new THREE.Scene();
  69. scene.background = new THREE.Color('#0F0');
  70. const fov = 45;
  71. const aspect = 2; // the canvas default
  72. const near = 0.1;
  73. const far = 5;
  74. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  75. camera.position.set(0, 1, 2);
  76. camera.lookAt(0, 0, 0);
  77. {
  78. const color = 0xFFFFFF;
  79. const intensity = 1;
  80. const light = new THREE.DirectionalLight(color, intensity);
  81. light.position.set(-1, 2, 4);
  82. scene.add(light);
  83. }
  84. return {scene, camera, elem};
  85. }
  86. function setupScene1() {
  87. const sceneInfo = makeScene(document.querySelector('#box'));
  88. const geometry = new THREE.BoxGeometry(1, 1, 1);
  89. const material = new THREE.MeshPhongMaterial({color: 'red'});
  90. const mesh = new THREE.Mesh(geometry, material);
  91. sceneInfo.scene.add(mesh);
  92. sceneInfo.mesh = mesh;
  93. return sceneInfo;
  94. }
  95. function setupScene2() {
  96. const sceneInfo = makeScene(document.querySelector('#pyramid'));
  97. const radius = .8;
  98. const widthSegments = 4;
  99. const heightSegments = 2;
  100. const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
  101. const material = new THREE.MeshPhongMaterial({
  102. color: 'blue',
  103. flatShading: true,
  104. });
  105. const mesh = new THREE.Mesh(geometry, material);
  106. sceneInfo.scene.add(mesh);
  107. sceneInfo.mesh = mesh;
  108. return sceneInfo;
  109. }
  110. const sceneInfo1 = setupScene1();
  111. const sceneInfo2 = setupScene2();
  112. function resizeRendererToDisplaySize(renderer) {
  113. const canvas = renderer.domElement;
  114. const width = canvas.clientWidth;
  115. const height = canvas.clientHeight;
  116. const needResize = canvas.width !== width || canvas.height !== height;
  117. if (needResize) {
  118. renderer.setSize(width, height, false);
  119. }
  120. return needResize;
  121. }
  122. function renderSceneInfo(sceneInfo) {
  123. const {scene, camera, elem} = sceneInfo;
  124. // get the viewport relative position of this element
  125. const {left, right, top, bottom, width, height} =
  126. elem.getBoundingClientRect();
  127. const isOffscreen =
  128. bottom < 0 ||
  129. top > renderer.domElement.clientHeight ||
  130. right < 0 ||
  131. left > renderer.domElement.clientWidth;
  132. if (isOffscreen) {
  133. return;
  134. }
  135. camera.aspect = width / height;
  136. camera.updateProjectionMatrix();
  137. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  138. renderer.setScissor(left, positiveYUpBottom, width, height);
  139. renderer.setViewport(left, positiveYUpBottom, width, height);
  140. renderer.render(scene, camera);
  141. }
  142. const clearColor = new THREE.Color('#000');
  143. function render(time) {
  144. time *= 0.001;
  145. resizeRendererToDisplaySize(renderer);
  146. renderer.setScissorTest(false);
  147. renderer.setClearColor(clearColor, 0);
  148. renderer.clear(true, true);
  149. renderer.setScissorTest(true);
  150. const transform = `translateY(${window.scrollY}px)`;
  151. renderer.domElement.style.transform = transform;
  152. sceneInfo1.mesh.rotation.y = time * .1;
  153. sceneInfo2.mesh.rotation.y = time * .1;
  154. renderSceneInfo(sceneInfo1);
  155. renderSceneInfo(sceneInfo2);
  156. requestAnimationFrame(render);
  157. }
  158. requestAnimationFrame(render);
  159. }
  160. main();
  161. </script>
  162. </html>