postprocessing-custom.html 4.2 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - Custom</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js",
  30. "three/addons/": "../../examples/jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. import {EffectComposer} from 'three/addons/postprocessing/EffectComposer.js';
  37. import {RenderPass} from 'three/addons/postprocessing/RenderPass.js';
  38. import {ShaderPass} from 'three/addons/postprocessing/ShaderPass.js';
  39. import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
  40. function main() {
  41. const canvas = document.querySelector('#c');
  42. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  43. const fov = 75;
  44. const aspect = 2; // the canvas default
  45. const near = 0.1;
  46. const far = 5;
  47. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  48. camera.position.z = 2;
  49. const scene = new THREE.Scene();
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 2;
  53. const light = new THREE.DirectionalLight(color, intensity);
  54. light.position.set(-1, 2, 4);
  55. scene.add(light);
  56. }
  57. const boxWidth = 1;
  58. const boxHeight = 1;
  59. const boxDepth = 1;
  60. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  61. function makeInstance(geometry, color, x) {
  62. const material = new THREE.MeshPhongMaterial({color});
  63. const cube = new THREE.Mesh(geometry, material);
  64. scene.add(cube);
  65. cube.position.x = x;
  66. return cube;
  67. }
  68. const cubes = [
  69. makeInstance(geometry, 0x44aa88, 0),
  70. makeInstance(geometry, 0x8844aa, -2),
  71. makeInstance(geometry, 0xaa8844, 2),
  72. ];
  73. const composer = new EffectComposer(renderer);
  74. composer.addPass(new RenderPass(scene, camera));
  75. const colorShader = {
  76. uniforms: {
  77. tDiffuse: { value: null },
  78. color: { value: new THREE.Color(0x88CCFF) },
  79. },
  80. vertexShader: `
  81. varying vec2 vUv;
  82. void main() {
  83. vUv = uv;
  84. gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1);
  85. }
  86. `,
  87. fragmentShader: `
  88. uniform vec3 color;
  89. uniform sampler2D tDiffuse;
  90. varying vec2 vUv;
  91. void main() {
  92. vec4 previousPassColor = texture2D(tDiffuse, vUv);
  93. gl_FragColor = vec4(
  94. previousPassColor.rgb * color,
  95. previousPassColor.a);
  96. }
  97. `,
  98. };
  99. const colorPass = new ShaderPass(colorShader);
  100. colorPass.renderToScreen = true;
  101. composer.addPass(colorPass);
  102. function resizeRendererToDisplaySize(renderer) {
  103. const canvas = renderer.domElement;
  104. const width = canvas.clientWidth;
  105. const height = canvas.clientHeight;
  106. const needResize = canvas.width !== width || canvas.height !== height;
  107. if (needResize) {
  108. renderer.setSize(width, height, false);
  109. }
  110. return needResize;
  111. }
  112. const gui = new GUI();
  113. gui.add(colorPass.uniforms.color.value, 'r', 0, 4).name('red');
  114. gui.add(colorPass.uniforms.color.value, 'g', 0, 4).name('green');
  115. gui.add(colorPass.uniforms.color.value, 'b', 0, 4).name('blue');
  116. let then = 0;
  117. function render(now) {
  118. now *= 0.001; // convert to seconds
  119. const deltaTime = now - then;
  120. then = now;
  121. if (resizeRendererToDisplaySize(renderer)) {
  122. const canvas = renderer.domElement;
  123. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  124. camera.updateProjectionMatrix();
  125. composer.setSize(canvas.width, canvas.height);
  126. }
  127. cubes.forEach((cube, ndx) => {
  128. const speed = 1 + ndx * .1;
  129. const rot = now * speed;
  130. cube.rotation.x = rot;
  131. cube.rotation.y = rot;
  132. });
  133. composer.render(deltaTime);
  134. requestAnimationFrame(render);
  135. }
  136. requestAnimationFrame(render);
  137. }
  138. main();
  139. </script>
  140. </html>