tips-screenshot-good.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Screenshot (good)</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. #screenshot {
  19. position: absolute;
  20. left: 10px;
  21. top: 10px;
  22. padding: 10px;
  23. background: rgba(0,0,0,0.9);
  24. color: white;
  25. border: 1px solid gray;
  26. cursor: pointer;
  27. }
  28. #screenshot:hover {
  29. background: #444;
  30. }
  31. #screenshot:focus {
  32. outline: none;
  33. }
  34. </style>
  35. </head>
  36. <body>
  37. <canvas id="c"></canvas>
  38. <button id="screenshot" type="button">Save...</button>
  39. </body>
  40. <!-- Import maps polyfill -->
  41. <!-- Remove this when import maps will be widely supported -->
  42. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  43. <script type="importmap">
  44. {
  45. "imports": {
  46. "three": "../../build/three.module.js"
  47. }
  48. }
  49. </script>
  50. <script type="module">
  51. import * as THREE from 'three';
  52. function main() {
  53. const canvas = document.querySelector('#c');
  54. const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
  55. const fov = 75;
  56. const aspect = 2; // the canvas default
  57. const near = 0.1;
  58. const far = 5;
  59. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  60. camera.position.z = 2;
  61. const scene = new THREE.Scene();
  62. {
  63. const color = 0xFFFFFF;
  64. const intensity = 1;
  65. const light = new THREE.DirectionalLight(color, intensity);
  66. light.position.set(-1, 2, 4);
  67. scene.add(light);
  68. }
  69. const boxWidth = 1;
  70. const boxHeight = 1;
  71. const boxDepth = 1;
  72. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  73. function makeInstance(geometry, color, x) {
  74. const material = new THREE.MeshPhongMaterial({color});
  75. const cube = new THREE.Mesh(geometry, material);
  76. scene.add(cube);
  77. cube.position.x = x;
  78. return cube;
  79. }
  80. const cubes = [
  81. makeInstance(geometry, 0x44aa88, 0),
  82. makeInstance(geometry, 0x8844aa, -2),
  83. makeInstance(geometry, 0xaa8844, 2),
  84. ];
  85. function resizeRendererToDisplaySize(renderer) {
  86. const canvas = renderer.domElement;
  87. const width = canvas.clientWidth;
  88. const height = canvas.clientHeight;
  89. const needResize = canvas.width !== width || canvas.height !== height;
  90. if (needResize) {
  91. renderer.setSize(width, height, false);
  92. }
  93. return needResize;
  94. }
  95. const state = {
  96. time: 0,
  97. };
  98. function render() {
  99. if (resizeRendererToDisplaySize(renderer)) {
  100. const canvas = renderer.domElement;
  101. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. cubes.forEach((cube, ndx) => {
  105. const speed = 1 + ndx * .1;
  106. const rot = state.time * speed;
  107. cube.rotation.x = rot;
  108. cube.rotation.y = rot;
  109. });
  110. renderer.render(scene, camera);
  111. }
  112. function animate(time) {
  113. state.time = time * 0.001;
  114. render();
  115. requestAnimationFrame(animate);
  116. }
  117. requestAnimationFrame(animate);
  118. const elem = document.querySelector('#screenshot');
  119. elem.addEventListener('click', () => {
  120. render();
  121. canvas.toBlob((blob) => {
  122. saveBlob(blob, `screencapture-${canvas.width}x${canvas.height}.png`);
  123. });
  124. });
  125. const saveBlob = (function() {
  126. const a = document.createElement('a');
  127. document.body.appendChild(a);
  128. a.style.display = 'none';
  129. return function saveData(blob, fileName) {
  130. const url = window.URL.createObjectURL(blob);
  131. a.href = url;
  132. a.download = fileName;
  133. a.click();
  134. };
  135. }());
  136. }
  137. main();
  138. </script>
  139. </html>