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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - Voxel Geometry - UI</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- #ui {
- position: absolute;
- left: 10px;
- top: 10px;
- background: rgba(0, 0, 0, 0.8);
- padding: 5px;
- }
- #ui input[type=radio] {
- width: 0;
- height: 0;
- display: none;
- }
- #ui input[type=radio] + label {
- background-image: url('resources/images/minecraft/flourish-cc-by-nc-sa.png');
- background-size: 1600% 400%;
- image-rendering: pixelated;
- width: 64px;
- height: 64px;
- display: inline-block;
- }
- #ui input[type=radio]:checked + label {
- outline: 3px solid red;
- }
- @media (max-width: 600px), (max-height: 600px) {
- #ui input[type=radio] + label {
- width: 32px;
- height: 32px;
- }
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- <div id="ui">
- <div class="tiles">
- <input type="radio" name="voxel" id="voxel1" value="1"><label for="voxel1" style="background-position: -0% -0%"></label>
- <input type="radio" name="voxel" id="voxel2" value="2"><label for="voxel2" style="background-position: -100% -0%"></label>
- <input type="radio" name="voxel" id="voxel3" value="3"><label for="voxel3" style="background-position: -200% -0%"></label>
- <input type="radio" name="voxel" id="voxel4" value="4"><label for="voxel4" style="background-position: -300% -0%"></label>
- <input type="radio" name="voxel" id="voxel5" value="5"><label for="voxel5" style="background-position: -400% -0%"></label>
- <input type="radio" name="voxel" id="voxel6" value="6"><label for="voxel6" style="background-position: -500% -0%"></label>
- <input type="radio" name="voxel" id="voxel7" value="7"><label for="voxel7" style="background-position: -600% -0%"></label>
- <input type="radio" name="voxel" id="voxel8" value="8"><label for="voxel8" style="background-position: -700% -0%"></label>
- </div>
- <div class="tiles">
- <input type="radio" name="voxel" id="voxel9" value="9" ><label for="voxel9" style="background-position: -800% -0%"></label>
- <input type="radio" name="voxel" id="voxel10" value="10"><label for="voxel10" style="background-position: -900% -0%"></label>
- <input type="radio" name="voxel" id="voxel11" value="11"><label for="voxel11" style="background-position: -1000% -0%"></label>
- <input type="radio" name="voxel" id="voxel12" value="12"><label for="voxel12" style="background-position: -1100% -0%"></label>
- <input type="radio" name="voxel" id="voxel13" value="13"><label for="voxel13" style="background-position: -1200% -0%"></label>
- <input type="radio" name="voxel" id="voxel14" value="14"><label for="voxel14" style="background-position: -1300% -0%"></label>
- <input type="radio" name="voxel" id="voxel15" value="15"><label for="voxel15" style="background-position: -1400% -0%"></label>
- <input type="radio" name="voxel" id="voxel16" value="16"><label for="voxel16" style="background-position: -1500% -0%"></label>
- </div>
- </div>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
- class VoxelWorld {
- constructor(options) {
- this.cellSize = options.cellSize;
- this.tileSize = options.tileSize;
- this.tileTextureWidth = options.tileTextureWidth;
- this.tileTextureHeight = options.tileTextureHeight;
- const {cellSize} = this;
- this.cellSliceSize = cellSize * cellSize;
- this.cells = {};
- }
- computeVoxelOffset(x, y, z) {
- const {cellSize, cellSliceSize} = this;
- const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0;
- const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0;
- const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0;
- return voxelY * cellSliceSize +
- voxelZ * cellSize +
- voxelX;
- }
- computeCellId(x, y, z) {
- const {cellSize} = this;
- const cellX = Math.floor(x / cellSize);
- const cellY = Math.floor(y / cellSize);
- const cellZ = Math.floor(z / cellSize);
- return `${cellX},${cellY},${cellZ}`;
- }
- addCellForVoxel(x, y, z) {
- const cellId = this.computeCellId(x, y, z);
- let cell = this.cells[cellId];
- if (!cell) {
- const {cellSize} = this;
- cell = new Uint8Array(cellSize * cellSize * cellSize);
- this.cells[cellId] = cell;
- }
- return cell;
- }
- getCellForVoxel(x, y, z) {
- return this.cells[this.computeCellId(x, y, z)];
- }
- setVoxel(x, y, z, v, addCell = true) {
- let cell = this.getCellForVoxel(x, y, z);
- if (!cell) {
- if (!addCell) {
- return;
- }
- cell = this.addCellForVoxel(x, y, z);
- }
- const voxelOffset = this.computeVoxelOffset(x, y, z);
- cell[voxelOffset] = v;
- }
- getVoxel(x, y, z) {
- const cell = this.getCellForVoxel(x, y, z);
- if (!cell) {
- return 0;
- }
- const voxelOffset = this.computeVoxelOffset(x, y, z);
- return cell[voxelOffset];
- }
- generateGeometryDataForCell(cellX, cellY, cellZ) {
- const {cellSize, tileSize, tileTextureWidth, tileTextureHeight} = this;
- const positions = [];
- const normals = [];
- const uvs = [];
- const indices = [];
- const startX = cellX * cellSize;
- const startY = cellY * cellSize;
- const startZ = cellZ * cellSize;
- for (let y = 0; y < cellSize; ++y) {
- const voxelY = startY + y;
- for (let z = 0; z < cellSize; ++z) {
- const voxelZ = startZ + z;
- for (let x = 0; x < cellSize; ++x) {
- const voxelX = startX + x;
- const voxel = this.getVoxel(voxelX, voxelY, voxelZ);
- if (voxel) {
- // voxel 0 is sky (empty) so for UVs we start at 0
- const uvVoxel = voxel - 1;
- // There is a voxel here but do we need faces for it?
- for (const {dir, corners, uvRow} of VoxelWorld.faces) {
- const neighbor = this.getVoxel(
- voxelX + dir[0],
- voxelY + dir[1],
- voxelZ + dir[2]);
- if (!neighbor) {
- // this voxel has no neighbor in this direction so we need a face.
- const ndx = positions.length / 3;
- for (const {pos, uv} of corners) {
- positions.push(pos[0] + x, pos[1] + y, pos[2] + z);
- normals.push(...dir);
- uvs.push(
- (uvVoxel + uv[0]) * tileSize / tileTextureWidth,
- 1 - (uvRow + 1 - uv[1]) * tileSize / tileTextureHeight);
- }
- indices.push(
- ndx, ndx + 1, ndx + 2,
- ndx + 2, ndx + 1, ndx + 3,
- );
- }
- }
- }
- }
- }
- }
- return {
- positions,
- normals,
- uvs,
- indices,
- };
- }
- // from
- // https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.3443&rep=rep1&type=pdf
- intersectRay(start, end) {
- let dx = end.x - start.x;
- let dy = end.y - start.y;
- let dz = end.z - start.z;
- const lenSq = dx * dx + dy * dy + dz * dz;
- const len = Math.sqrt(lenSq);
- dx /= len;
- dy /= len;
- dz /= len;
- let t = 0.0;
- let ix = Math.floor(start.x);
- let iy = Math.floor(start.y);
- let iz = Math.floor(start.z);
- const stepX = (dx > 0) ? 1 : -1;
- const stepY = (dy > 0) ? 1 : -1;
- const stepZ = (dz > 0) ? 1 : -1;
- const txDelta = Math.abs(1 / dx);
- const tyDelta = Math.abs(1 / dy);
- const tzDelta = Math.abs(1 / dz);
- const xDist = (stepX > 0) ? (ix + 1 - start.x) : (start.x - ix);
- const yDist = (stepY > 0) ? (iy + 1 - start.y) : (start.y - iy);
- const zDist = (stepZ > 0) ? (iz + 1 - start.z) : (start.z - iz);
- // location of nearest voxel boundary, in units of t
- let txMax = (txDelta < Infinity) ? txDelta * xDist : Infinity;
- let tyMax = (tyDelta < Infinity) ? tyDelta * yDist : Infinity;
- let tzMax = (tzDelta < Infinity) ? tzDelta * zDist : Infinity;
- let steppedIndex = -1;
- // main loop along raycast vector
- while (t <= len) {
- const voxel = this.getVoxel(ix, iy, iz);
- if (voxel) {
- return {
- position: [
- start.x + t * dx,
- start.y + t * dy,
- start.z + t * dz,
- ],
- normal: [
- steppedIndex === 0 ? -stepX : 0,
- steppedIndex === 1 ? -stepY : 0,
- steppedIndex === 2 ? -stepZ : 0,
- ],
- voxel,
- };
- }
- // advance t to next nearest voxel boundary
- if (txMax < tyMax) {
- if (txMax < tzMax) {
- ix += stepX;
- t = txMax;
- txMax += txDelta;
- steppedIndex = 0;
- } else {
- iz += stepZ;
- t = tzMax;
- tzMax += tzDelta;
- steppedIndex = 2;
- }
- } else {
- if (tyMax < tzMax) {
- iy += stepY;
- t = tyMax;
- tyMax += tyDelta;
- steppedIndex = 1;
- } else {
- iz += stepZ;
- t = tzMax;
- tzMax += tzDelta;
- steppedIndex = 2;
- }
- }
- }
- return null;
- }
- }
- VoxelWorld.faces = [
- { // left
- uvRow: 0,
- dir: [ -1, 0, 0, ],
- corners: [
- { pos: [ 0, 1, 0 ], uv: [ 0, 1 ], },
- { pos: [ 0, 0, 0 ], uv: [ 0, 0 ], },
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
- { pos: [ 0, 0, 1 ], uv: [ 1, 0 ], },
- ],
- },
- { // right
- uvRow: 0,
- dir: [ 1, 0, 0, ],
- corners: [
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 1, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 1, 1 ], },
- { pos: [ 1, 0, 0 ], uv: [ 1, 0 ], },
- ],
- },
- { // bottom
- uvRow: 1,
- dir: [ 0, -1, 0, ],
- corners: [
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 0, 0 ], uv: [ 1, 1 ], },
- { pos: [ 0, 0, 0 ], uv: [ 0, 1 ], },
- ],
- },
- { // top
- uvRow: 2,
- dir: [ 0, 1, 0, ],
- corners: [
- { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], },
- { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 0, 1, 0 ], uv: [ 1, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 0, 0 ], },
- ],
- },
- { // back
- uvRow: 0,
- dir: [ 0, 0, -1, ],
- corners: [
- { pos: [ 1, 0, 0 ], uv: [ 0, 0 ], },
- { pos: [ 0, 0, 0 ], uv: [ 1, 0 ], },
- { pos: [ 1, 1, 0 ], uv: [ 0, 1 ], },
- { pos: [ 0, 1, 0 ], uv: [ 1, 1 ], },
- ],
- },
- { // front
- uvRow: 0,
- dir: [ 0, 0, 1, ],
- corners: [
- { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], },
- { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], },
- { pos: [ 0, 1, 1 ], uv: [ 0, 1 ], },
- { pos: [ 1, 1, 1 ], uv: [ 1, 1 ], },
- ],
- },
- ];
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- const cellSize = 32;
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 1000;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
- const controls = new OrbitControls(camera, canvas);
- controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
- controls.update();
- const scene = new THREE.Scene();
- scene.background = new THREE.Color('lightblue');
- const tileSize = 16;
- const tileTextureWidth = 256;
- const tileTextureHeight = 64;
- const loader = new THREE.TextureLoader();
- const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render);
- texture.magFilter = THREE.NearestFilter;
- texture.minFilter = THREE.NearestFilter;
- function addLight(x, y, z) {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(x, y, z);
- scene.add(light);
- }
- addLight(-1, 2, 4);
- addLight( 1, -1, -2);
- const world = new VoxelWorld({
- cellSize,
- tileSize,
- tileTextureWidth,
- tileTextureHeight,
- });
- const material = new THREE.MeshLambertMaterial({
- map: texture,
- side: THREE.DoubleSide,
- alphaTest: 0.1,
- transparent: true,
- });
- const cellIdToMesh = {};
- function updateCellGeometry(x, y, z) {
- const cellX = Math.floor(x / cellSize);
- const cellY = Math.floor(y / cellSize);
- const cellZ = Math.floor(z / cellSize);
- const cellId = world.computeCellId(x, y, z);
- let mesh = cellIdToMesh[cellId];
- const geometry = mesh ? mesh.geometry : new THREE.BufferGeometry();
- const {positions, normals, uvs, indices} = world.generateGeometryDataForCell(cellX, cellY, cellZ);
- const positionNumComponents = 3;
- geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents));
- const normalNumComponents = 3;
- geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents));
- const uvNumComponents = 2;
- geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents));
- geometry.setIndex(indices);
- geometry.computeBoundingSphere();
- if (!mesh) {
- mesh = new THREE.Mesh(geometry, material);
- mesh.name = cellId;
- cellIdToMesh[cellId] = mesh;
- scene.add(mesh);
- mesh.position.set(cellX * cellSize, cellY * cellSize, cellZ * cellSize);
- }
- }
- const neighborOffsets = [
- [ 0, 0, 0], // self
- [-1, 0, 0], // left
- [ 1, 0, 0], // right
- [ 0, -1, 0], // down
- [ 0, 1, 0], // up
- [ 0, 0, -1], // back
- [ 0, 0, 1], // front
- ];
- function updateVoxelGeometry(x, y, z) {
- const updatedCellIds = {};
- for (const offset of neighborOffsets) {
- const ox = x + offset[0];
- const oy = y + offset[1];
- const oz = z + offset[2];
- const cellId = world.computeCellId(ox, oy, oz);
- if (!updatedCellIds[cellId]) {
- updatedCellIds[cellId] = true;
- updateCellGeometry(ox, oy, oz);
- }
- }
- }
- for (let y = 0; y < cellSize; ++y) {
- for (let z = 0; z < cellSize; ++z) {
- for (let x = 0; x < cellSize; ++x) {
- const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2);
- if (y < height) {
- world.setVoxel(x, y, z, randInt(1, 17));
- }
- }
- }
- }
- function randInt(min, max) {
- return Math.floor(Math.random() * (max - min) + min);
- }
- updateVoxelGeometry(1, 1, 1); // 0,0,0 will generate
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- let renderRequested = false;
- function render() {
- renderRequested = undefined;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- controls.update();
- renderer.render(scene, camera);
- }
- render();
- function requestRenderIfNotRequested() {
- if (!renderRequested) {
- renderRequested = true;
- requestAnimationFrame(render);
- }
- }
- let currentVoxel = 0;
- let currentId;
- document.querySelectorAll('#ui .tiles input[type=radio][name=voxel]').forEach((elem) => {
- elem.addEventListener('click', allowUncheck);
- });
- function allowUncheck() {
- if (this.id === currentId) {
- this.checked = false;
- currentId = undefined;
- currentVoxel = 0;
- } else {
- currentId = this.id;
- currentVoxel = parseInt(this.value);
- }
- }
- function getCanvasRelativePosition(event) {
- const rect = canvas.getBoundingClientRect();
- return {
- x: (event.clientX - rect.left) * canvas.width / rect.width,
- y: (event.clientY - rect.top ) * canvas.height / rect.height,
- };
- }
- function placeVoxel(event) {
- const pos = getCanvasRelativePosition(event);
- const x = (pos.x / canvas.width ) * 2 - 1;
- const y = (pos.y / canvas.height) * -2 + 1; // note we flip Y
- const start = new THREE.Vector3();
- const end = new THREE.Vector3();
- start.setFromMatrixPosition(camera.matrixWorld);
- end.set(x, y, 1).unproject(camera);
- const intersection = world.intersectRay(start, end);
- if (intersection) {
- const voxelId = event.shiftKey ? 0 : currentVoxel;
- // the intersection point is on the face. That means
- // the math imprecision could put us on either side of the face.
- // so go half a normal into the voxel if removing (currentVoxel = 0)
- // our out of the voxel if adding (currentVoxel > 0)
- const pos = intersection.position.map((v, ndx) => {
- return v + intersection.normal[ndx] * (voxelId > 0 ? 0.5 : -0.5);
- });
- world.setVoxel(...pos, voxelId);
- updateVoxelGeometry(...pos);
- requestRenderIfNotRequested();
- }
- }
- const mouse = {
- x: 0,
- y: 0,
- };
- function recordStartPosition(event) {
- mouse.x = event.clientX;
- mouse.y = event.clientY;
- mouse.moveX = 0;
- mouse.moveY = 0;
- }
- function recordMovement(event) {
- mouse.moveX += Math.abs(mouse.x - event.clientX);
- mouse.moveY += Math.abs(mouse.y - event.clientY);
- }
- function placeVoxelIfNoMovement(event) {
- if (mouse.moveX < 5 && mouse.moveY < 5) {
- placeVoxel(event);
- }
- window.removeEventListener('pointermove', recordMovement);
- window.removeEventListener('pointerup', placeVoxelIfNoMovement);
- }
- canvas.addEventListener('pointerdown', (event) => {
- event.preventDefault();
- recordStartPosition(event);
- window.addEventListener('pointermove', recordMovement);
- window.addEventListener('pointerup', placeVoxelIfNoMovement);
- }, {passive: false});
- canvas.addEventListener('touchstart', (event) => {
- // prevent scrolling
- event.preventDefault();
- }, {passive: false});
- controls.addEventListener('change', requestRenderIfNotRequested);
- window.addEventListener('resize', requestRenderIfNotRequested);
- }
- main();
- </script>
- </html>
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