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- <!-- Licensed under a BSD license. See license.html for license -->
- <!DOCTYPE html>
- <html>
- <head>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
- <title>Three.js - WebXR - Look to Select</title>
- <style>
- html, body {
- height: 100%;
- margin: 0;
- }
- #c {
- width: 100%;
- height: 100%;
- display: block;
- }
- </style>
- </head>
- <body>
- <canvas id="c"></canvas>
- </body>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import {VRButton} from 'three/addons/webxr/VRButton.js';
- function main() {
- const canvas = document.querySelector('#c');
- const renderer = new THREE.WebGLRenderer({antialias: true, canvas});
- renderer.xr.enabled = true;
- document.body.appendChild(VRButton.createButton(renderer));
- const fov = 75;
- const aspect = 2; // the canvas default
- const near = 0.1;
- const far = 50;
- const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.set(0, 1.6, 0);
- const scene = new THREE.Scene();
- {
- const loader = new THREE.CubeTextureLoader();
- const texture = loader.load([
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- 'resources/images/grid-1024.png',
- ]);
- scene.background = texture;
- }
- {
- const color = 0xFFFFFF;
- const intensity = 1;
- const light = new THREE.DirectionalLight(color, intensity);
- light.position.set(-1, 2, 4);
- scene.add(light);
- }
- const boxWidth = 1;
- const boxHeight = 1;
- const boxDepth = 1;
- const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
- function makeInstance(geometry, color, x) {
- const material = new THREE.MeshPhongMaterial({color});
- const cube = new THREE.Mesh(geometry, material);
- scene.add(cube);
- cube.position.x = x;
- cube.position.y = 1.6;
- cube.position.z = -2;
- return cube;
- }
- const cubes = [
- makeInstance(geometry, 0x44aa88, 0),
- makeInstance(geometry, 0x8844aa, -2),
- makeInstance(geometry, 0xaa8844, 2),
- ];
- class PickHelper {
- constructor() {
- this.raycaster = new THREE.Raycaster();
- this.pickedObject = null;
- this.pickedObjectSavedColor = 0;
- }
- pick(normalizedPosition, scene, camera, time) {
- // restore the color if there is a picked object
- if (this.pickedObject) {
- this.pickedObject.material.emissive.setHex(this.pickedObjectSavedColor);
- this.pickedObject = undefined;
- }
- // cast a ray through the frustum
- this.raycaster.setFromCamera(normalizedPosition, camera);
- // get the list of objects the ray intersected
- const intersectedObjects = this.raycaster.intersectObjects(scene.children);
- if (intersectedObjects.length) {
- // pick the first object. It's the closest one
- this.pickedObject = intersectedObjects[0].object;
- // save its color
- this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex();
- // set its emissive color to flashing red/yellow
- this.pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFFFF00 : 0xFF0000);
- }
- }
- }
- const pickHelper = new PickHelper();
- function resizeRendererToDisplaySize(renderer) {
- const canvas = renderer.domElement;
- const width = canvas.clientWidth;
- const height = canvas.clientHeight;
- const needResize = canvas.width !== width || canvas.height !== height;
- if (needResize) {
- renderer.setSize(width, height, false);
- }
- return needResize;
- }
- function render(time) {
- time *= 0.001;
- if (resizeRendererToDisplaySize(renderer)) {
- const canvas = renderer.domElement;
- camera.aspect = canvas.clientWidth / canvas.clientHeight;
- camera.updateProjectionMatrix();
- }
- cubes.forEach((cube, ndx) => {
- const speed = 1 + ndx * .1;
- const rot = time * speed;
- cube.rotation.x = rot;
- cube.rotation.y = rot;
- });
- // 0, 0 is the center of the view in normalized coordinates.
- pickHelper.pick({x: 0, y: 0}, scene, camera, time);
- renderer.render(scene, camera);
- }
- renderer.setAnimationLoop(render);
- }
- main();
- </script>
- </html>
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