TransformControls.html 6.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <p class="desc">
  13. This class can be used to transform objects in 3D space by adapting a similar interaction model of DCC tools like Blender.
  14. Unlike other controls, it is not intended to transform the scene's camera.<br /><br />
  15. [name] expects that its attached 3D object is part of the scene graph.
  16. </p>
  17. <h2>Import</h2>
  18. <p>
  19. [name] is an add-on, and must be imported explicitly.
  20. See [link:#manual/introduction/Installation Installation / Addons].
  21. </p>
  22. <code>
  23. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  24. </code>
  25. <h2>Examples</h2>
  26. <p>[example:misc_controls_transform misc / controls / transform ]</p>
  27. <h2>Constructor</h2>
  28. <h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement] )</h3>
  29. <p>
  30. <p>
  31. [page:Camera camera]: The camera of the rendered scene.
  32. </p>
  33. <p>
  34. [page:HTMLDOMElement domElement]: The HTML element used for event listeners.
  35. </p>
  36. <p>
  37. Creates a new instance of [name].
  38. </p>
  39. </p>
  40. <h2>Events</h2>
  41. <h3>change</h3>
  42. <p>
  43. Fires if any type of change (object or property change) is performed. Property changes
  44. are separate events you can add event listeners to. The event type is "propertyname-changed".
  45. </p>
  46. <h3>mouseDown</h3>
  47. <p>
  48. Fires if a pointer (mouse/touch) becomes active.
  49. </p>
  50. <h3>mouseUp</h3>
  51. <p>
  52. Fires if a pointer (mouse/touch) is no longer active.
  53. </p>
  54. <h3>objectChange</h3>
  55. <p>
  56. Fires if the controlled 3D object is changed.
  57. </p>
  58. <h2>Properties</h2>
  59. <p>See the base [page:Object3D] class for common properties.</p>
  60. <h3>[property:String axis]</h3>
  61. <p>
  62. The current transformation axis.
  63. </p>
  64. <h3>[property:Camera camera]</h3>
  65. <p>
  66. The camera of the rendered scene.
  67. </p>
  68. <h3>[property:HTMLDOMElement domElement]</h3>
  69. <p>
  70. The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
  71. not set up new event listeners.
  72. </p>
  73. <h3>[property:Boolean dragging]</h3>
  74. <p>
  75. Whether or not dragging is currently performed. Read-only property.
  76. </p>
  77. <h3>[property:Boolean enabled]</h3>
  78. <p>
  79. Whether or not the controls are enabled.
  80. </p>
  81. <h3>[property:String mode]</h3>
  82. <p>
  83. The current transformation mode. Possible values are "translate", "rotate" and "scale". Default is `translate`.
  84. </p>
  85. <h3>[property:Object3D object]</h3>
  86. <p>
  87. The 3D object being controlled.
  88. </p>
  89. <h3>[property:Number rotationSnap]</h3>
  90. <p>
  91. By default, 3D objects are continuously rotated. If you set this property to a numeric value (radians), you can define in which
  92. steps the 3D object should be rotated. Default is `null`.
  93. </p>
  94. <h3>[property:Boolean showX]</h3>
  95. <p>
  96. Whether or not the x-axis helper should be visible. Default is `true`.
  97. </p>
  98. <h3>[property:Boolean showY]</h3>
  99. <p>
  100. Whether or not the y-axis helper should be visible. Default is `true`.
  101. </p>
  102. <h3>[property:Boolean showZ]</h3>
  103. <p>
  104. Whether or not the z-axis helper should be visible. Default is `true`.
  105. </p>
  106. <h3>[property:Number size]</h3>
  107. <p>
  108. The size of the helper UI (axes/planes). Default is *1*.
  109. </p>
  110. <h3>[property:String space]</h3>
  111. <p>
  112. Defines in which coordinate space transformations should be performed. Possible values are "world" and "local". Default is `world`.
  113. </p>
  114. <h3>[property:Number translationSnap]</h3>
  115. <p>
  116. By default, 3D objects are continuously translated. If you set this property to a numeric value (world units), you can define in which
  117. steps the 3D object should be translated. Default is `null`.
  118. </p>
  119. <h2>Methods</h2>
  120. <p>See the base [page:Object3D] class for common methods.</p>
  121. <h3>[method:TransformControls attach] ( [param:Object3D object] )</h3>
  122. <p>
  123. <p>
  124. [page:Object3D object]: The 3D object that should be transformed.
  125. </p>
  126. <p>
  127. Sets the 3D object that should be transformed and ensures the controls UI is visible.
  128. </p>
  129. </p>
  130. <h3>[method:TransformControls detach] ()</h3>
  131. <p>
  132. Removes the current 3D object from the controls and makes the helper UI invisible.
  133. </p>
  134. <h3>[method:undefined dispose] ()</h3>
  135. <p>
  136. Should be called if the controls is no longer required.
  137. </p>
  138. <h3>[method:Raycaster getRaycaster] ()</h3>
  139. <p>
  140. Returns the [page:Raycaster] object that is used for user interaction. This object is shared between all instances of
  141. TransformControls. If you set the [page:Object3D.layers .layers] property of the [name], you will also want to
  142. set the [page:Raycaster.layers .layers] property on the [page:Raycaster] with a matching value, or else the [name]
  143. won't work as expected.
  144. </p>
  145. <h3>[method:String getMode] ()</h3>
  146. <p>
  147. Returns the transformation mode.
  148. </p>
  149. <h3>[method:undefined reset] ()</h3>
  150. <p>
  151. Resets the object's position, rotation and scale to when the current transform began.
  152. </p>
  153. <h3>[method:undefined setMode] ( [param:String mode] )</h3>
  154. <p>
  155. <p>
  156. [page:String mode]: The transformation mode.
  157. </p>
  158. <p>
  159. Sets the transformation mode.
  160. </p>
  161. </p>
  162. <h3>[method:undefined setRotationSnap] ( [param:Number rotationSnap] )</h3>
  163. <p>
  164. <p>
  165. [page:Number rotationSnap]: The rotation snap.
  166. </p>
  167. <p>
  168. Sets the rotation snap.
  169. </p>
  170. </p>
  171. <h3>[method:undefined setScaleSnap] ( [param:Number scaleSnap] )</h3>
  172. <p>
  173. <p>
  174. [page:Number scaleSnap]: The scale snap.
  175. </p>
  176. <p>
  177. Sets the scale snap.
  178. </p>
  179. </p>
  180. <h3>[method:undefined setSize] ( [param:Number size] )</h3>
  181. <p>
  182. <p>
  183. [page:Number size]: The size of the helper UI.
  184. </p>
  185. <p>
  186. Sets the size of the helper UI.
  187. </p>
  188. </p>
  189. <h3>[method:undefined setSpace] ( [param:String space] )</h3>
  190. <p>
  191. <p>
  192. [page:String space]: The coordinate space in which transformations are applied.
  193. </p>
  194. <p>
  195. Sets the coordinate space in which transformations are applied.
  196. </p>
  197. </p>
  198. <h3>[method:undefined setTranslationSnap] ( [param:Number translationSnap] )</h3>
  199. <p>
  200. <p>
  201. [page:Number translationSnap]: The translation snap.
  202. </p>
  203. <p>
  204. Sets the translation snap.
  205. </p>
  206. </p>
  207. <h2>Source</h2>
  208. <p>
  209. [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/TransformControls.js examples/jsm/controls/TransformControls.js]
  210. </p>
  211. </body>
  212. </html>