material-browser.html 24 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../../build/three.module.js",
  31. "three/addons/": "../../examples/jsm/"
  32. }
  33. }
  34. </script>
  35. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  36. <script type="module">
  37. import * as THREE from 'three';
  38. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  39. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  40. const constants = {
  41. combine: {
  42. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  43. 'THREE.MixOperation': THREE.MixOperation,
  44. 'THREE.AddOperation': THREE.AddOperation
  45. },
  46. side: {
  47. 'THREE.FrontSide': THREE.FrontSide,
  48. 'THREE.BackSide': THREE.BackSide,
  49. 'THREE.DoubleSide': THREE.DoubleSide
  50. },
  51. blendingMode: {
  52. 'THREE.NoBlending': THREE.NoBlending,
  53. 'THREE.NormalBlending': THREE.NormalBlending,
  54. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  55. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  56. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  57. 'THREE.CustomBlending': THREE.CustomBlending
  58. },
  59. equations: {
  60. 'THREE.AddEquation': THREE.AddEquation,
  61. 'THREE.SubtractEquation': THREE.SubtractEquation,
  62. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  63. },
  64. destinationFactors: {
  65. 'THREE.ZeroFactor': THREE.ZeroFactor,
  66. 'THREE.OneFactor': THREE.OneFactor,
  67. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  68. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  69. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  70. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  71. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  72. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  73. },
  74. sourceFactors: {
  75. 'THREE.DstColorFactor': THREE.DstColorFactor,
  76. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  77. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  78. }
  79. };
  80. function getObjectsKeys( obj ) {
  81. const keys = [];
  82. for ( const key in obj ) {
  83. if ( obj.hasOwnProperty( key ) ) {
  84. keys.push( key );
  85. }
  86. }
  87. return keys;
  88. }
  89. const textureLoader = new THREE.TextureLoader();
  90. const cubeTextureLoader = new THREE.CubeTextureLoader();
  91. const envMaps = ( function () {
  92. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  93. const format = '.jpg';
  94. const urls = [
  95. path + 'px' + format, path + 'nx' + format,
  96. path + 'py' + format, path + 'ny' + format,
  97. path + 'pz' + format, path + 'nz' + format
  98. ];
  99. const reflectionCube = cubeTextureLoader.load( urls );
  100. const refractionCube = cubeTextureLoader.load( urls );
  101. refractionCube.mapping = THREE.CubeRefractionMapping;
  102. return {
  103. none: null,
  104. reflection: reflectionCube,
  105. refraction: refractionCube
  106. };
  107. } )();
  108. const diffuseMaps = ( function () {
  109. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  110. bricks.wrapS = THREE.RepeatWrapping;
  111. bricks.wrapT = THREE.RepeatWrapping;
  112. bricks.repeat.set( 9, 1 );
  113. return {
  114. none: null,
  115. bricks: bricks
  116. };
  117. } )();
  118. const roughnessMaps = ( function () {
  119. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  120. bricks.wrapT = THREE.RepeatWrapping;
  121. bricks.wrapS = THREE.RepeatWrapping;
  122. bricks.repeat.set( 9, 1 );
  123. return {
  124. none: null,
  125. bricks: bricks
  126. };
  127. } )();
  128. const matcaps = ( function () {
  129. return {
  130. none: null,
  131. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  132. };
  133. } )();
  134. const alphaMaps = ( function () {
  135. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  136. fibers.wrapT = THREE.RepeatWrapping;
  137. fibers.wrapS = THREE.RepeatWrapping;
  138. fibers.repeat.set( 9, 1 );
  139. return {
  140. none: null,
  141. fibers: fibers
  142. };
  143. } )();
  144. const gradientMaps = ( function () {
  145. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  146. threeTone.minFilter = THREE.NearestFilter;
  147. threeTone.magFilter = THREE.NearestFilter;
  148. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  149. fiveTone.minFilter = THREE.NearestFilter;
  150. fiveTone.magFilter = THREE.NearestFilter;
  151. return {
  152. none: null,
  153. threeTone: threeTone,
  154. fiveTone: fiveTone
  155. };
  156. } )();
  157. const envMapKeys = getObjectsKeys( envMaps );
  158. const envMapKeysPBR = envMapKeys.slice( 0, 2 );
  159. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  160. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  161. const matcapKeys = getObjectsKeys( matcaps );
  162. const alphaMapKeys = getObjectsKeys( alphaMaps );
  163. const gradientMapKeys = getObjectsKeys( gradientMaps );
  164. function generateVertexColors( geometry ) {
  165. const positionAttribute = geometry.attributes.position;
  166. const colors = [];
  167. const color = new THREE.Color();
  168. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  169. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  170. colors.push( color.r, color.g, color.b );
  171. }
  172. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  173. }
  174. function handleColorChange( color, converSRGBToLinear = false ) {
  175. return function ( value ) {
  176. if ( typeof value === 'string' ) {
  177. value = value.replace( '#', '0x' );
  178. }
  179. color.setHex( value );
  180. if ( converSRGBToLinear === true ) color.convertSRGBToLinear();
  181. };
  182. }
  183. function needsUpdate( material, geometry ) {
  184. return function () {
  185. material.side = parseInt( material.side ); //Ensure number
  186. material.needsUpdate = true;
  187. geometry.attributes.position.needsUpdate = true;
  188. geometry.attributes.normal.needsUpdate = true;
  189. geometry.attributes.color.needsUpdate = true;
  190. };
  191. }
  192. function updateCombine( material ) {
  193. return function ( combine ) {
  194. material.combine = parseInt( combine );
  195. material.needsUpdate = true;
  196. };
  197. }
  198. function updateTexture( material, materialKey, textures ) {
  199. return function ( key ) {
  200. material[ materialKey ] = textures[ key ];
  201. material.needsUpdate = true;
  202. };
  203. }
  204. function guiScene( gui, scene ) {
  205. const folder = gui.addFolder( 'Scene' );
  206. const data = {
  207. background: '#000000',
  208. 'ambient light': ambientLight.color.getHex()
  209. };
  210. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color, true ) );
  211. guiSceneFog( folder, scene );
  212. }
  213. function guiSceneFog( folder, scene ) {
  214. const fogFolder = folder.addFolder( 'scene.fog' );
  215. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  216. const data = {
  217. fog: {
  218. 'THREE.Fog()': false,
  219. 'scene.fog.color': fog.color.getHex()
  220. }
  221. };
  222. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  223. if ( useFog ) {
  224. scene.fog = fog;
  225. } else {
  226. scene.fog = null;
  227. }
  228. } );
  229. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  230. }
  231. function guiMaterial( gui, mesh, material, geometry ) {
  232. const folder = gui.addFolder( 'THREE.Material' );
  233. folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
  234. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  235. // folder.add( material, 'blending', constants.blendingMode );
  236. // folder.add( material, 'blendSrc', constants.destinationFactors );
  237. // folder.add( material, 'blendDst', constants.destinationFactors );
  238. // folder.add( material, 'blendEquation', constants.equations );
  239. folder.add( material, 'depthTest' );
  240. folder.add( material, 'depthWrite' );
  241. // folder.add( material, 'polygonOffset' );
  242. // folder.add( material, 'polygonOffsetFactor' );
  243. // folder.add( material, 'polygonOffsetUnits' );
  244. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  245. folder.add( material, 'visible' );
  246. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  247. }
  248. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  249. const data = {
  250. color: material.color.getHex(),
  251. envMaps: envMapKeys[ 0 ],
  252. map: diffuseMapKeys[ 0 ],
  253. alphaMap: alphaMapKeys[ 0 ]
  254. };
  255. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  256. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  257. folder.add( material, 'wireframe' );
  258. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  259. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  260. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  261. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  262. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  263. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  264. folder.add( material, 'reflectivity', 0, 1 );
  265. folder.add( material, 'refractionRatio', 0, 1 );
  266. }
  267. function guiMeshDepthMaterial( gui, mesh, material ) {
  268. const data = {
  269. alphaMap: alphaMapKeys[ 0 ]
  270. };
  271. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  272. folder.add( material, 'wireframe' );
  273. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  274. }
  275. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  276. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  277. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  278. folder.add( material, 'wireframe' );
  279. }
  280. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  281. const data = {
  282. color: material.color.getHex()
  283. };
  284. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  285. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  286. folder.add( material, 'linewidth', 0, 10 );
  287. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  288. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  289. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  290. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  291. }
  292. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  293. const data = {
  294. color: material.color.getHex(),
  295. emissive: material.emissive.getHex(),
  296. envMaps: envMapKeys[ 0 ],
  297. map: diffuseMapKeys[ 0 ],
  298. alphaMap: alphaMapKeys[ 0 ]
  299. };
  300. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  301. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  302. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
  303. folder.add( material, 'wireframe' );
  304. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  305. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  306. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  307. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  308. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  309. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  310. folder.add( material, 'reflectivity', 0, 1 );
  311. folder.add( material, 'refractionRatio', 0, 1 );
  312. }
  313. function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
  314. const data = {
  315. color: material.color.getHex(),
  316. matcap: matcapKeys[ 1 ],
  317. alphaMap: alphaMapKeys[ 0 ]
  318. };
  319. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  320. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  321. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  322. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  323. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  324. }
  325. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  326. const data = {
  327. color: material.color.getHex(),
  328. emissive: material.emissive.getHex(),
  329. specular: material.specular.getHex(),
  330. envMaps: envMapKeys[ 0 ],
  331. map: diffuseMapKeys[ 0 ],
  332. alphaMap: alphaMapKeys[ 0 ]
  333. };
  334. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  335. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  336. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
  337. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  338. folder.add( material, 'shininess', 0, 100 );
  339. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  340. folder.add( material, 'wireframe' );
  341. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  342. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  343. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  344. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  345. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  346. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  347. folder.add( material, 'reflectivity', 0, 1 );
  348. folder.add( material, 'refractionRatio', 0, 1 );
  349. }
  350. function guiMeshToonMaterial( gui, mesh, material ) {
  351. const data = {
  352. color: material.color.getHex(),
  353. map: diffuseMapKeys[ 0 ],
  354. gradientMap: gradientMapKeys[ 1 ],
  355. alphaMap: alphaMapKeys[ 0 ]
  356. };
  357. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  358. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  359. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  360. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  361. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  362. }
  363. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  364. const data = {
  365. color: material.color.getHex(),
  366. emissive: material.emissive.getHex(),
  367. envMaps: envMapKeysPBR[ 0 ],
  368. map: diffuseMapKeys[ 0 ],
  369. roughnessMap: roughnessMapKeys[ 0 ],
  370. alphaMap: alphaMapKeys[ 0 ]
  371. };
  372. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  373. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  374. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
  375. folder.add( material, 'roughness', 0, 1 );
  376. folder.add( material, 'metalness', 0, 1 );
  377. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  378. folder.add( material, 'wireframe' );
  379. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  380. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  381. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  382. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  383. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  384. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  385. // TODO metalnessMap
  386. }
  387. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  388. const data = {
  389. color: material.color.getHex(),
  390. emissive: material.emissive.getHex(),
  391. envMaps: envMapKeys[ 0 ],
  392. map: diffuseMapKeys[ 0 ],
  393. roughnessMap: roughnessMapKeys[ 0 ],
  394. alphaMap: alphaMapKeys[ 0 ]
  395. };
  396. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  397. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color, true ) );
  398. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive, true ) );
  399. folder.add( material, 'roughness', 0, 1 );
  400. folder.add( material, 'metalness', 0, 1 );
  401. folder.add( material, 'reflectivity', 0, 1 );
  402. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  403. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  404. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  405. folder.add( material, 'wireframe' );
  406. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  407. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  408. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  409. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  410. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  411. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  412. // TODO metalnessMap
  413. }
  414. function chooseFromHash( gui, mesh, geometry ) {
  415. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  416. let material;
  417. switch ( selectedMaterial ) {
  418. case 'MeshBasicMaterial' :
  419. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  420. guiMaterial( gui, mesh, material, geometry );
  421. guiMeshBasicMaterial( gui, mesh, material, geometry );
  422. return material;
  423. break;
  424. case 'MeshLambertMaterial' :
  425. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  426. guiMaterial( gui, mesh, material, geometry );
  427. guiMeshLambertMaterial( gui, mesh, material, geometry );
  428. return material;
  429. break;
  430. case 'MeshMatcapMaterial' :
  431. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  432. guiMaterial( gui, mesh, material, geometry );
  433. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  434. // no need for lights
  435. light1.visible = false;
  436. light2.visible = false;
  437. light3.visible = false;
  438. return material;
  439. break;
  440. case 'MeshPhongMaterial' :
  441. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  442. guiMaterial( gui, mesh, material, geometry );
  443. guiMeshPhongMaterial( gui, mesh, material, geometry );
  444. return material;
  445. break;
  446. case 'MeshToonMaterial' :
  447. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  448. guiMaterial( gui, mesh, material, geometry );
  449. guiMeshToonMaterial( gui, mesh, material );
  450. // only use a single point light
  451. light1.visible = false;
  452. light3.visible = false;
  453. return material;
  454. break;
  455. case 'MeshStandardMaterial' :
  456. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  457. guiMaterial( gui, mesh, material, geometry );
  458. guiMeshStandardMaterial( gui, mesh, material, geometry );
  459. // only use scene environment
  460. light1.visible = false;
  461. light2.visible = false;
  462. light3.visible = false;
  463. return material;
  464. break;
  465. case 'MeshPhysicalMaterial' :
  466. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  467. guiMaterial( gui, mesh, material, geometry );
  468. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  469. // only use scene environment
  470. light1.visible = false;
  471. light2.visible = false;
  472. light3.visible = false;
  473. return material;
  474. break;
  475. case 'MeshDepthMaterial' :
  476. material = new THREE.MeshDepthMaterial();
  477. guiMaterial( gui, mesh, material, geometry );
  478. guiMeshDepthMaterial( gui, mesh, material );
  479. return material;
  480. break;
  481. case 'MeshNormalMaterial' :
  482. material = new THREE.MeshNormalMaterial();
  483. guiMaterial( gui, mesh, material, geometry );
  484. guiMeshNormalMaterial( gui, mesh, material, geometry );
  485. return material;
  486. break;
  487. case 'LineBasicMaterial' :
  488. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  489. guiMaterial( gui, mesh, material, geometry );
  490. guiLineBasicMaterial( gui, mesh, material, geometry );
  491. return material;
  492. break;
  493. }
  494. }
  495. //
  496. const selectedMaterial = window.location.hash.substring( 1 );
  497. if ( THREE[ selectedMaterial ] !== undefined ) {
  498. document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
  499. }
  500. const gui = new GUI();
  501. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  502. renderer.setPixelRatio( window.devicePixelRatio );
  503. renderer.setSize( window.innerWidth, window.innerHeight );
  504. renderer.outputEncoding = THREE.sRGBEncoding;
  505. document.body.appendChild( renderer.domElement );
  506. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  507. const scene = new THREE.Scene();
  508. scene.background = new THREE.Color( 0x444444 );
  509. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  510. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  511. camera.position.z = 35;
  512. const ambientLight = new THREE.AmbientLight( 0x000000 );
  513. scene.add( ambientLight );
  514. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  515. light1.position.set( 0, 200, 0 );
  516. scene.add( light1 );
  517. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  518. light2.position.set( 100, 200, 100 );
  519. scene.add( light2 );
  520. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  521. light3.position.set( - 100, - 200, - 100 );
  522. scene.add( light3 );
  523. guiScene( gui, scene );
  524. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  525. generateVertexColors( geometry );
  526. const mesh = new THREE.Mesh( geometry );
  527. mesh.material = chooseFromHash( gui, mesh, geometry );
  528. scene.add( mesh );
  529. let prevFog = false;
  530. function render() {
  531. requestAnimationFrame( render );
  532. mesh.rotation.x += 0.005;
  533. mesh.rotation.y += 0.005;
  534. if ( prevFog !== scene.fog ) {
  535. mesh.material.needsUpdate = true;
  536. prevFog = scene.fog;
  537. }
  538. renderer.render( scene, camera );
  539. }
  540. window.addEventListener( 'resize', function () {
  541. camera.aspect = window.innerWidth / window.innerHeight;
  542. camera.updateProjectionMatrix();
  543. renderer.setSize( window.innerWidth, window.innerHeight );
  544. }, false );
  545. render();
  546. </script>
  547. </body>
  548. </html>