misc_controls_arcball.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - arcball controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - arcball controls<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { ArcballControls } from 'three/addons/controls/ArcballControls.js';
  29. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  30. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  31. const cameras = [ 'Orthographic', 'Perspective' ];
  32. const cameraType = { type: 'Perspective' };
  33. const perspectiveDistance = 2.5;
  34. const orthographicDistance = 120;
  35. let camera, controls, scene, renderer, gui;
  36. let folderOptions, folderAnimations;
  37. const arcballGui = {
  38. gizmoVisible: true,
  39. setArcballControls: function () {
  40. controls = new ArcballControls( camera, renderer.domElement, scene );
  41. controls.addEventListener( 'change', render );
  42. this.gizmoVisible = true;
  43. this.populateGui();
  44. },
  45. populateGui: function () {
  46. folderOptions.add( controls, 'enabled' ).name( 'Enable controls' );
  47. folderOptions.add( controls, 'enableGrid' ).name( 'Enable Grid' );
  48. folderOptions.add( controls, 'enableRotate' ).name( 'Enable rotate' );
  49. folderOptions.add( controls, 'enablePan' ).name( 'Enable pan' );
  50. folderOptions.add( controls, 'enableZoom' ).name( 'Enable zoom' );
  51. folderOptions.add( controls, 'cursorZoom' ).name( 'Cursor zoom' );
  52. folderOptions.add( controls, 'adjustNearFar' ).name( 'adjust near/far' );
  53. folderOptions.add( controls, 'scaleFactor', 1.1, 10, 0.1 ).name( 'Scale factor' );
  54. folderOptions.add( controls, 'minDistance', 0, 50, 0.5 ).name( 'Min distance' );
  55. folderOptions.add( controls, 'maxDistance', 0, 50, 0.5 ).name( 'Max distance' );
  56. folderOptions.add( controls, 'minZoom', 0, 50, 0.5 ).name( 'Min zoom' );
  57. folderOptions.add( controls, 'maxZoom', 0, 50, 0.5 ).name( 'Max zoom' );
  58. folderOptions.add( arcballGui, 'gizmoVisible' ).name( 'Show gizmos' ).onChange( function () {
  59. controls.setGizmosVisible( arcballGui.gizmoVisible );
  60. } );
  61. folderOptions.add( controls, 'copyState' ).name( 'Copy state(ctrl+c)' );
  62. folderOptions.add( controls, 'pasteState' ).name( 'Paste state(ctrl+v)' );
  63. folderOptions.add( controls, 'reset' ).name( 'Reset' );
  64. folderAnimations.add( controls, 'enableAnimations' ).name( 'Enable anim.' );
  65. folderAnimations.add( controls, 'dampingFactor', 0, 100, 1 ).name( 'Damping' );
  66. folderAnimations.add( controls, 'wMax', 0, 100, 1 ).name( 'Angular spd' );
  67. }
  68. };
  69. init();
  70. function init() {
  71. const container = document.createElement( 'div' );
  72. document.body.appendChild( container );
  73. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.outputEncoding = THREE.sRGBEncoding;
  77. renderer.toneMapping = THREE.ReinhardToneMapping;
  78. renderer.toneMappingExposure = 3;
  79. renderer.domElement.style.background = 'linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )';
  80. container.appendChild( renderer.domElement );
  81. //
  82. scene = new THREE.Scene();
  83. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  84. camera = makePerspectiveCamera();
  85. camera.position.set( 0, 0, perspectiveDistance );
  86. const material = new THREE.MeshStandardMaterial();
  87. new OBJLoader()
  88. .setPath( 'models/obj/cerberus/' )
  89. .load( 'Cerberus.obj', function ( group ) {
  90. const textureLoader = new THREE.TextureLoader().setPath( 'models/obj/cerberus/' );
  91. material.roughness = 1;
  92. material.metalness = 1;
  93. const diffuseMap = textureLoader.load( 'Cerberus_A.jpg', render );
  94. diffuseMap.encoding = THREE.sRGBEncoding;
  95. material.map = diffuseMap;
  96. material.metalnessMap = material.roughnessMap = textureLoader.load( 'Cerberus_RM.jpg', render );
  97. material.normalMap = textureLoader.load( 'Cerberus_N.jpg', render );
  98. material.map.wrapS = THREE.RepeatWrapping;
  99. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  100. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  101. material.normalMap.wrapS = THREE.RepeatWrapping;
  102. group.traverse( function ( child ) {
  103. if ( child.isMesh ) {
  104. child.material = material;
  105. }
  106. } );
  107. group.rotation.y = Math.PI / 2;
  108. group.position.x += 0.25;
  109. scene.add( group );
  110. render();
  111. new RGBELoader()
  112. .setPath( 'textures/equirectangular/' )
  113. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  114. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  115. scene.environment = hdrEquirect;
  116. render();
  117. } );
  118. window.addEventListener( 'keydown', onKeyDown );
  119. window.addEventListener( 'resize', onWindowResize );
  120. //
  121. gui = new GUI();
  122. gui.add( cameraType, 'type', cameras ).name( 'Choose Camera' ).onChange( function () {
  123. setCamera( cameraType.type );
  124. } );
  125. folderOptions = gui.addFolder( 'Arcball parameters' );
  126. folderAnimations = folderOptions.addFolder( 'Animations' );
  127. arcballGui.setArcballControls();
  128. render();
  129. } );
  130. }
  131. function makeOrthographicCamera() {
  132. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  133. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  134. const halfW = perspectiveDistance * Math.tan( halfFovH );
  135. const halfH = perspectiveDistance * Math.tan( halfFovV );
  136. const near = 0.01;
  137. const far = 2000;
  138. const newCamera = new THREE.OrthographicCamera( - halfW, halfW, halfH, - halfH, near, far );
  139. return newCamera;
  140. }
  141. function makePerspectiveCamera() {
  142. const fov = 45;
  143. const aspect = window.innerWidth / window.innerHeight;
  144. const near = 0.01;
  145. const far = 2000;
  146. const newCamera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  147. return newCamera;
  148. }
  149. function onWindowResize() {
  150. if ( camera.type == 'OrthographicCamera' ) {
  151. const halfFovV = THREE.MathUtils.DEG2RAD * 45 * 0.5;
  152. const halfFovH = Math.atan( ( window.innerWidth / window.innerHeight ) * Math.tan( halfFovV ) );
  153. const halfW = perspectiveDistance * Math.tan( halfFovH );
  154. const halfH = perspectiveDistance * Math.tan( halfFovV );
  155. camera.left = - halfW;
  156. camera.right = halfW;
  157. camera.top = halfH;
  158. camera.bottom = - halfH;
  159. } else if ( camera.type == 'PerspectiveCamera' ) {
  160. camera.aspect = window.innerWidth / window.innerHeight;
  161. }
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( window.innerWidth, window.innerHeight );
  164. render();
  165. }
  166. function render() {
  167. renderer.render( scene, camera );
  168. }
  169. function onKeyDown( event ) {
  170. if ( event.key === 'c' ) {
  171. if ( event.ctrlKey || event.metaKey ) {
  172. controls.copyState();
  173. }
  174. } else if ( event.key === 'v' ) {
  175. if ( event.ctrlKey || event.metaKey ) {
  176. controls.pasteState();
  177. }
  178. }
  179. }
  180. function setCamera( type ) {
  181. if ( type == 'Orthographic' ) {
  182. camera = makeOrthographicCamera();
  183. camera.position.set( 0, 0, orthographicDistance );
  184. } else if ( type == 'Perspective' ) {
  185. camera = makePerspectiveCamera();
  186. camera.position.set( 0, 0, perspectiveDistance );
  187. }
  188. controls.setCamera( camera );
  189. render();
  190. }
  191. </script>
  192. </body>