webgl_lines_sphere.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. const SCREEN_WIDTH = window.innerWidth,
  27. SCREEN_HEIGHT = window.innerHeight,
  28. r = 450;
  29. let mouseY = 0,
  30. windowHalfY = window.innerHeight / 2,
  31. camera, scene, renderer;
  32. init();
  33. animate();
  34. function init() {
  35. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  36. camera.position.z = 1000;
  37. scene = new THREE.Scene();
  38. const parameters = [[ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  39. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ]];
  40. const geometry = createGeometry();
  41. for ( let i = 0; i < parameters.length; ++ i ) {
  42. const p = parameters[ i ];
  43. const material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  44. const line = new THREE.LineSegments( geometry, material );
  45. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  46. line.userData.originalScale = p[ 0 ];
  47. line.rotation.y = Math.random() * Math.PI;
  48. line.updateMatrix();
  49. scene.add( line );
  50. }
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  54. document.body.appendChild( renderer.domElement );
  55. document.body.style.touchAction = 'none';
  56. document.body.addEventListener( 'pointermove', onPointerMove );
  57. //
  58. window.addEventListener( 'resize', onWindowResize );
  59. // test geometry swapability
  60. setInterval( function () {
  61. const geometry = createGeometry();
  62. scene.traverse( function ( object ) {
  63. if ( object.isLine ) {
  64. object.geometry.dispose();
  65. object.geometry = geometry;
  66. }
  67. } );
  68. }, 1000 );
  69. }
  70. function createGeometry() {
  71. const geometry = new THREE.BufferGeometry();
  72. const vertices = [];
  73. const vertex = new THREE.Vector3();
  74. for ( let i = 0; i < 1500; i ++ ) {
  75. vertex.x = Math.random() * 2 - 1;
  76. vertex.y = Math.random() * 2 - 1;
  77. vertex.z = Math.random() * 2 - 1;
  78. vertex.normalize();
  79. vertex.multiplyScalar( r );
  80. vertices.push( vertex.x, vertex.y, vertex.z );
  81. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  82. vertices.push( vertex.x, vertex.y, vertex.z );
  83. }
  84. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  85. return geometry;
  86. }
  87. function onWindowResize() {
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onPointerMove( event ) {
  94. if ( event.isPrimary === false ) return;
  95. mouseY = event.clientY - windowHalfY;
  96. }
  97. //
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. }
  102. function render() {
  103. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  104. camera.lookAt( scene.position );
  105. renderer.render( scene, camera );
  106. const time = Date.now() * 0.0001;
  107. for ( let i = 0; i < scene.children.length; i ++ ) {
  108. const object = scene.children[ i ];
  109. if ( object.isLine ) {
  110. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  111. if ( i < 5 ) {
  112. const scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  113. object.scale.x = object.scale.y = object.scale.z = scale;
  114. }
  115. }
  116. }
  117. }
  118. </script>
  119. </body>
  120. </html>