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webgl_modifier_subdivision.html 9.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - subdivision</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - modifier - <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">subdivision</a><br/>
  12. See external <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">three-subdivide</a> for more information on subdivision surfaces.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/",
  22. "three-subdivide": "https://unpkg.com/[email protected]/build/index.module.js"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three';
  28. import { LoopSubdivision } from 'three-subdivide';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  31. let renderer, scene, camera;
  32. let texture;
  33. let meshNormal, meshSmooth;
  34. let wireNormal, wireSmooth;
  35. let wireMaterial;
  36. const params = {
  37. geometry: 'Box',
  38. iterations: 3,
  39. split: true,
  40. uvSmooth: false,
  41. preserveEdges: false,
  42. flatOnly: false,
  43. maxTriangles: 25000,
  44. flatShading: false,
  45. textured: true,
  46. wireframe: false
  47. };
  48. init();
  49. function init() {
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. document.body.appendChild( renderer.domElement );
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
  56. camera.position.set( 0, 0.7, 2.1 );
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render ); // use if there is no animation loop
  59. controls.rotateSpeed = 0.5;
  60. controls.minZoom = 1;
  61. controls.target.set( 0, 0, 0 );
  62. controls.update();
  63. scene.add( new THREE.HemisphereLight( 0xffffff, 0x737373, 1 ) );
  64. const frontLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  65. const backLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  66. frontLight.position.set( 0, 1, 1 );
  67. backLight.position.set( 0, 1, - 1 );
  68. scene.add( frontLight, backLight );
  69. texture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg', () => {
  70. texture.wrapS = THREE.RepeatWrapping;
  71. texture.wrapT = THREE.RepeatWrapping;
  72. render();
  73. } );
  74. meshNormal = new THREE.Mesh( new THREE.BufferGeometry(), new THREE.MeshBasicMaterial() );
  75. meshSmooth = new THREE.Mesh( new THREE.BufferGeometry(), new THREE.MeshBasicMaterial() );
  76. meshNormal.position.set( - 0.7, 0, 0 );
  77. meshSmooth.position.set( 0.7, 0, 0 );
  78. scene.add( meshNormal, meshSmooth );
  79. wireMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff, depthTest: true, wireframe: true } );
  80. wireNormal = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  81. wireSmooth = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  82. wireNormal.visible = false;
  83. wireSmooth.visible = false;
  84. wireNormal.position.copy( meshNormal.position );
  85. wireSmooth.position.copy( meshSmooth.position );
  86. scene.add( wireNormal, wireSmooth );
  87. updateMeshes();
  88. window.addEventListener( 'resize', onWindowResize );
  89. const geomTypes = [ 'Box', 'Capsule', 'Circle', 'Cone', 'Cylinder', 'Dodecahedron', 'Icosahedron', 'Lathe', 'Octahedron', 'Plane', 'Ring', 'Sphere', 'Tetrahedron', 'Torus', 'TorusKnot' ];
  90. const gui = new GUI();
  91. const folder1 = gui.addFolder( 'Subdivide Params' );
  92. const geomController = folder1.add( params, 'geometry', geomTypes ).onFinishChange( () => {
  93. const geom = params.geometry.toLowerCase();
  94. params.split = geom === 'box' || geom === 'ring' || geom === 'plane';
  95. params.uvSmooth = geom === 'circle' || geom === 'plane' || geom === 'ring';
  96. refreshDisplay();
  97. } );
  98. folder1.add( params, 'iterations' ).min( 0 ).max( 5 ).step( 1 ).onFinishChange( updateMeshes );
  99. const splitController = folder1.add( params, 'split' ).onFinishChange( updateMeshes );
  100. const uvSmoothController = folder1.add( params, 'uvSmooth' ).onFinishChange( updateMeshes );
  101. const preserveController = folder1.add( params, 'preserveEdges' ).onFinishChange( updateMeshes );
  102. folder1.add( params, 'flatOnly' ).onFinishChange( updateMeshes );
  103. folder1.add( params, 'maxTriangles' ).onFinishChange( updateMeshes );
  104. const folder2 = gui.addFolder( 'Material' );
  105. folder2.add( params, 'flatShading' ).onFinishChange( updateMaterial );
  106. folder2.add( params, 'textured' ).onFinishChange( updateMaterial );
  107. folder2.add( params, 'wireframe' ).onFinishChange( updateWireframe );
  108. function refreshDisplay() {
  109. geomController.updateDisplay();
  110. splitController.updateDisplay();
  111. uvSmoothController.updateDisplay();
  112. preserveController.updateDisplay();
  113. updateMeshes();
  114. }
  115. }
  116. function getGeometry() {
  117. switch ( params.geometry.toLowerCase() ) {
  118. case 'box':
  119. return new THREE.BoxGeometry();
  120. case 'capsule':
  121. return new THREE.CapsuleGeometry( 0.5, 0.5, 3, 5 );
  122. case 'circle':
  123. return new THREE.CircleGeometry( 0.6, 10 );
  124. case 'cone':
  125. return new THREE.ConeGeometry( 0.6, 1.5, 5, 3 );
  126. case 'cylinder':
  127. return new THREE.CylinderGeometry( 0.5, 0.5, 1, 5, 4 );
  128. case 'dodecahedron':
  129. return new THREE.DodecahedronGeometry( 0.6 );
  130. case 'icosahedron':
  131. return new THREE.IcosahedronGeometry( 0.6 );
  132. case 'lathe':
  133. // Sine Wave
  134. const points = [];
  135. for ( let i = 0; i < 65; i += 5 ) {
  136. const x = ( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50 ) * 1.2;
  137. const y = ( i - 5 ) * 3;
  138. points.push( new THREE.Vector2( x * 0.0075, y * 0.005 ) );
  139. }
  140. const latheGeometry = new THREE.LatheGeometry( points, 4 );
  141. latheGeometry.center();
  142. return latheGeometry;
  143. case 'octahedron':
  144. return new THREE.OctahedronGeometry( 0.7 );
  145. case 'plane':
  146. return new THREE.PlaneGeometry();
  147. case 'ring':
  148. return new THREE.RingGeometry( 0.3, 0.6, 10 );
  149. case 'sphere':
  150. return new THREE.SphereGeometry( 0.6, 8, 4 );
  151. case 'tetrahedron':
  152. return new THREE.TetrahedronGeometry( 0.8 );
  153. case 'torus':
  154. return new THREE.TorusGeometry( 0.48, 0.24, 4, 6 );
  155. case 'torusknot':
  156. return new THREE.TorusKnotGeometry( 0.38, 0.18, 20, 4 );
  157. }
  158. }
  159. function updateMeshes() {
  160. const normalGeometry = getGeometry();
  161. const smoothGeometry = LoopSubdivision.modify( normalGeometry, params.iterations, params );
  162. meshNormal.geometry.dispose();
  163. meshSmooth.geometry.dispose();
  164. meshNormal.geometry = normalGeometry;
  165. meshSmooth.geometry = smoothGeometry;
  166. wireNormal.geometry.dispose();
  167. wireSmooth.geometry.dispose();
  168. wireNormal.geometry = normalGeometry.clone();
  169. wireSmooth.geometry = smoothGeometry.clone();
  170. updateMaterial();
  171. }
  172. function disposeMaterial( material ) {
  173. const materials = Array.isArray( material ) ? material : [ material ];
  174. for ( let i = 0; i < materials.length; i ++ ) {
  175. if ( materials[ i ].dispose ) materials[ i ].dispose();
  176. }
  177. }
  178. function updateMaterial() {
  179. disposeMaterial( meshNormal.material );
  180. disposeMaterial( meshSmooth.material );
  181. const materialParams = {
  182. color: ( params.textured ) ? 0xffffff : 0x808080,
  183. flatShading: params.flatShading,
  184. map: ( params.textured ) ? texture : null,
  185. polygonOffset: true,
  186. polygonOffsetFactor: 1, // positive value pushes polygon further away
  187. polygonOffsetUnits: 1
  188. };
  189. switch ( params.geometry.toLowerCase() ) {
  190. case 'circle':
  191. case 'lathe':
  192. case 'plane':
  193. case 'ring':
  194. materialParams.side = THREE.DoubleSide;
  195. break;
  196. case 'box':
  197. case 'capsule':
  198. case 'cone':
  199. case 'cylinder':
  200. case 'dodecahedron':
  201. case 'icosahedron':
  202. case 'octahedron':
  203. case 'sphere':
  204. case 'tetrahedron':
  205. case 'torus':
  206. case 'torusknot':
  207. materialParams.side = THREE.FrontSide;
  208. break;
  209. }
  210. meshNormal.material = meshSmooth.material = new THREE.MeshStandardMaterial( materialParams );
  211. render();
  212. }
  213. function updateWireframe() {
  214. wireNormal.visible = wireSmooth.visible = params.wireframe;
  215. render();
  216. }
  217. function onWindowResize() {
  218. renderer.setSize( window.innerWidth, window.innerHeight );
  219. camera.aspect = window.innerWidth / window.innerHeight;
  220. camera.updateProjectionMatrix();
  221. render();
  222. }
  223. function render() {
  224. renderer.render( scene, camera );
  225. }
  226. </script>
  227. </body>
  228. </html>