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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - scenes transition</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl scene transitions<br/>
- by <a href="https://twitter.com/fernandojsg">fernandojsg</a> - <a href="https://github.com/kile/three.js-demos">github</a>
- </div>
- <div id="container"></div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import TWEEN from 'three/addons/libs/tween.module.js';
- let container, stats;
- let renderer;
- let transition;
- const transitionParams = {
- 'useTexture': true,
- 'transition': 0,
- 'texture': 5,
- 'cycle': true,
- 'animate': true,
- 'threshold': 0.3
- };
- const clock = new THREE.Clock();
- init();
- animate();
- function init() {
- initGUI();
- container = document.getElementById( 'container' );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- const geometryA = new THREE.BoxGeometry( 2, 2, 2 );
- const geometryB = new THREE.IcosahedronGeometry( 1, 1 );
- const sceneA = new FXScene( geometryA, new THREE.Vector3( 0, - 0.4, 0 ), 0xffffff );
- const sceneB = new FXScene( geometryB, new THREE.Vector3( 0, 0.2, 0.1 ), 0x000000 );
- transition = new Transition( sceneA, sceneB );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function initGUI() {
- const gui = new GUI();
- gui.add( transitionParams, 'animate' );
- gui.add( transitionParams, 'transition', 0, 1, 0.01 ).listen();
- gui.add( transitionParams, 'useTexture' ).onChange( function ( value ) {
- transition.useTexture( value );
- } );
- gui.add( transitionParams, 'texture', { Perlin: 0, Squares: 1, Cells: 2, Distort: 3, Gradient: 4, Radial: 5 } ).onChange( function ( value ) {
- transition.setTexture( value );
- } ).listen();
- gui.add( transitionParams, 'cycle' );
- gui.add( transitionParams, 'threshold', 0, 1, 0.01 ).onChange( function ( value ) {
- transition.setTextureThreshold( value );
- } );
- }
- function render() {
- transition.render( clock.getDelta() );
- }
- function generateInstancedMesh( geometry, material, count ) {
- const mesh = new THREE.InstancedMesh( geometry, material, count );
- const dummy = new THREE.Object3D();
- const color = new THREE.Color();
- for ( let i = 0; i < count; i ++ ) {
- dummy.position.x = Math.random() * 10000 - 5000;
- dummy.position.y = Math.random() * 6000 - 3000;
- dummy.position.z = Math.random() * 8000 - 4000;
- dummy.rotation.x = Math.random() * 2 * Math.PI;
- dummy.rotation.y = Math.random() * 2 * Math.PI;
- dummy.rotation.z = Math.random() * 2 * Math.PI;
- dummy.scale.x = Math.random() * 200 + 100;
- if ( geometry.type === 'BoxGeometry' ) {
- dummy.scale.y = Math.random() * 200 + 100;
- dummy.scale.z = Math.random() * 200 + 100;
- } else {
- dummy.scale.y = dummy.scale.x;
- dummy.scale.z = dummy.scale.x;
- }
- dummy.updateMatrix();
- mesh.setMatrixAt( i, dummy.matrix );
- mesh.setColorAt( i, color.setScalar( 0.1 + 0.9 * Math.random() ) );
- }
- return mesh;
- }
- function FXScene( geometry, rotationSpeed, clearColor ) {
- this.clearColor = clearColor;
- const camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 2000;
- // Setup scene
- const scene = new THREE.Scene();
- scene.add( new THREE.AmbientLight( 0x555555 ) );
- const light = new THREE.SpotLight( 0xffffff, 1.5 );
- light.position.set( 0, 500, 2000 );
- scene.add( light );
- this.rotationSpeed = rotationSpeed;
- const color = geometry.type === 'BoxGeometry' ? 0x0000ff : 0xff0000;
- const material = new THREE.MeshPhongMaterial( { color: color, flatShading: true } );
- const mesh = generateInstancedMesh( geometry, material, 500 );
- scene.add( mesh );
- this.fbo = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight );
- this.render = function ( delta, rtt ) {
- mesh.rotation.x += delta * this.rotationSpeed.x;
- mesh.rotation.y += delta * this.rotationSpeed.y;
- mesh.rotation.z += delta * this.rotationSpeed.z;
- renderer.setClearColor( this.clearColor );
- if ( rtt ) {
- renderer.setRenderTarget( this.fbo );
- renderer.clear();
- renderer.render( scene, camera );
- } else {
- renderer.setRenderTarget( null );
- renderer.render( scene, camera );
- }
- };
- }
- function Transition( sceneA, sceneB ) {
- const scene = new THREE.Scene();
- const width = window.innerWidth;
- const height = window.innerHeight;
- const camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, - 10, 10 );
- const textures = [];
- const loader = new THREE.TextureLoader();
- for ( let i = 0; i < 6; i ++ ) {
- textures[ i ] = loader.load( 'textures/transition/transition' + ( i + 1 ) + '.png' );
- }
- const material = new THREE.ShaderMaterial( {
- uniforms: {
- tDiffuse1: {
- value: null
- },
- tDiffuse2: {
- value: null
- },
- mixRatio: {
- value: 0.0
- },
- threshold: {
- value: 0.1
- },
- useTexture: {
- value: 1
- },
- tMixTexture: {
- value: textures[ 0 ]
- }
- },
- vertexShader: [
- 'varying vec2 vUv;',
- 'void main() {',
- 'vUv = vec2( uv.x, uv.y );',
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform float mixRatio;',
- 'uniform sampler2D tDiffuse1;',
- 'uniform sampler2D tDiffuse2;',
- 'uniform sampler2D tMixTexture;',
- 'uniform int useTexture;',
- 'uniform float threshold;',
- 'varying vec2 vUv;',
- 'void main() {',
- ' vec4 texel1 = texture2D( tDiffuse1, vUv );',
- ' vec4 texel2 = texture2D( tDiffuse2, vUv );',
- ' if (useTexture==1) {',
- ' vec4 transitionTexel = texture2D( tMixTexture, vUv );',
- ' float r = mixRatio * (1.0 + threshold * 2.0) - threshold;',
- ' float mixf=clamp((transitionTexel.r - r)*(1.0/threshold), 0.0, 1.0);',
- ' gl_FragColor = mix( texel1, texel2, mixf );',
- ' } else {',
- ' gl_FragColor = mix( texel2, texel1, mixRatio );',
- ' }',
- '}'
- ].join( '\n' )
- } );
- const geometry = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
- const mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- material.uniforms.tDiffuse1.value = sceneA.fbo.texture;
- material.uniforms.tDiffuse2.value = sceneB.fbo.texture;
- new TWEEN.Tween( transitionParams )
- .to( { transition: 1 }, 1500 )
- .repeat( Infinity )
- .delay( 2000 )
- .yoyo( true )
- .start();
- this.needsTextureChange = false;
- this.setTextureThreshold = function ( value ) {
- material.uniforms.threshold.value = value;
- };
- this.useTexture = function ( value ) {
- material.uniforms.useTexture.value = value ? 1 : 0;
- };
- this.setTexture = function ( i ) {
- material.uniforms.tMixTexture.value = textures[ i ];
- };
- this.render = function ( delta ) {
- // Transition animation
- if ( transitionParams.animate ) {
- TWEEN.update();
- // Change the current alpha texture after each transition
- if ( transitionParams.cycle ) {
- if ( transitionParams.transition == 0 || transitionParams.transition == 1 ) {
- if ( this.needsTextureChange ) {
- transitionParams.texture = ( transitionParams.texture + 1 ) % textures.length;
- material.uniforms.tMixTexture.value = textures[ transitionParams.texture ];
- this.needsTextureChange = false;
- }
- } else {
- this.needsTextureChange = true;
- }
- } else {
- this.needsTextureChange = true;
- }
- }
- material.uniforms.mixRatio.value = transitionParams.transition;
- // Prevent render both scenes when it's not necessary
- if ( transitionParams.transition == 0 ) {
- sceneB.render( delta, false );
- } else if ( transitionParams.transition == 1 ) {
- sceneA.render( delta, false );
- } else {
- // When 0<transition<1 render transition between two scenes
- sceneA.render( delta, true );
- sceneB.render( delta, true );
- renderer.setRenderTarget( null );
- renderer.clear();
- renderer.render( scene, camera );
- }
- };
- }
- </script>
- </body>
- </html>
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