webgl_video_panorama_equirectangular.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../build/three.module.js",
  30. "three/addons/": "./jsm/"
  31. }
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from 'three';
  36. let camera, scene, renderer;
  37. let isUserInteracting = false,
  38. lon = 0, lat = 0,
  39. phi = 0, theta = 0,
  40. onPointerDownPointerX = 0,
  41. onPointerDownPointerY = 0,
  42. onPointerDownLon = 0,
  43. onPointerDownLat = 0;
  44. const distance = 50;
  45. init();
  46. animate();
  47. function init() {
  48. const container = document.getElementById( 'container' );
  49. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  50. scene = new THREE.Scene();
  51. const geometry = new THREE.SphereGeometry( 500, 60, 40 );
  52. // invert the geometry on the x-axis so that all of the faces point inward
  53. geometry.scale( - 1, 1, 1 );
  54. const video = document.getElementById( 'video' );
  55. video.play();
  56. const texture = new THREE.VideoTexture( video );
  57. const material = new THREE.MeshBasicMaterial( { map: texture } );
  58. const mesh = new THREE.Mesh( geometry, material );
  59. scene.add( mesh );
  60. renderer = new THREE.WebGLRenderer();
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. container.appendChild( renderer.domElement );
  64. document.addEventListener( 'pointerdown', onPointerDown );
  65. document.addEventListener( 'pointermove', onPointerMove );
  66. document.addEventListener( 'pointerup', onPointerUp );
  67. //
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. }
  75. function onPointerDown( event ) {
  76. isUserInteracting = true;
  77. onPointerDownPointerX = event.clientX;
  78. onPointerDownPointerY = event.clientY;
  79. onPointerDownLon = lon;
  80. onPointerDownLat = lat;
  81. }
  82. function onPointerMove( event ) {
  83. if ( isUserInteracting === true ) {
  84. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  85. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  86. }
  87. }
  88. function onPointerUp() {
  89. isUserInteracting = false;
  90. }
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. update();
  94. }
  95. function update() {
  96. lat = Math.max( - 85, Math.min( 85, lat ) );
  97. phi = THREE.MathUtils.degToRad( 90 - lat );
  98. theta = THREE.MathUtils.degToRad( lon );
  99. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  100. camera.position.y = distance * Math.cos( phi );
  101. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  102. camera.lookAt( 0, 0, 0 );
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>