webgpu_lights_custom.html 4.5 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Custom Lighting Model</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Custom Lighting Model
  11. </div>
  12. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { ShaderNode, color, lights, toneMapping, MeshStandardNodeMaterial, PointsNodeMaterial } from 'three/nodes';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. let camera, scene, renderer;
  29. let light1, light2, light3;
  30. init();
  31. function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw new Error( 'No WebGPU support' );
  35. }
  36. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  37. camera.position.z = 2;
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x222222 );
  40. // lights
  41. const sphereGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
  42. const addLight = ( hexColor, intensity = 2, distance = 1 ) => {
  43. const material = new MeshStandardNodeMaterial();
  44. material.colorNode = color( hexColor );
  45. material.lightsNode = lights(); // ignore scene lights
  46. const mesh = new THREE.Mesh( sphereGeometry, material );
  47. const light = new THREE.PointLight( hexColor, intensity, distance );
  48. light.add( mesh );
  49. scene.add( light );
  50. return light;
  51. };
  52. light1 = addLight( 0xffaa00 );
  53. light2 = addLight( 0x0040ff );
  54. light3 = addLight( 0x80ff80 );
  55. //light nodes ( selective lights )
  56. const allLightsNode = lights( [ light1, light2, light3 ] );
  57. // points
  58. const points = [];
  59. for ( let i = 0; i < 3000; i ++ ) {
  60. const point = new THREE.Vector3().random().subScalar( 0.5 ).multiplyScalar( 2 );
  61. points.push( point );
  62. }
  63. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  64. const materialPoints = new PointsNodeMaterial();
  65. // custom lighting model
  66. const customLightingModel = new ShaderNode( ( inputs ) => {
  67. const { lightColor, reflectedLight } = inputs;
  68. reflectedLight.directDiffuse.addAssign( lightColor );
  69. } );
  70. const lightingModelContext = allLightsNode.context( { lightingModelNode: { direct: customLightingModel } } );
  71. materialPoints.lightsNode = lightingModelContext;
  72. //
  73. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  74. scene.add( pointCloud );
  75. //
  76. renderer = new WebGPURenderer();
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. renderer.setAnimationLoop( animate );
  80. renderer.toneMappingNode = toneMapping( THREE.LinearToneMapping, 1 );
  81. renderer.outputEncoding = THREE.sRGBEncoding;
  82. document.body.appendChild( renderer.domElement );
  83. // controls
  84. const controls = new OrbitControls( camera, renderer.domElement );
  85. controls.minDistance = 0;
  86. controls.maxDistance = 4;
  87. // events
  88. window.addEventListener( 'resize', onWindowResize );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. const time = Date.now() * 0.0005;
  97. const scale = .5;
  98. light1.position.x = Math.sin( time * 0.7 ) * scale;
  99. light1.position.y = Math.cos( time * 0.5 ) * scale;
  100. light1.position.z = Math.cos( time * 0.3 ) * scale;
  101. light2.position.x = Math.cos( time * 0.3 ) * scale;
  102. light2.position.y = Math.sin( time * 0.5 ) * scale;
  103. light2.position.z = Math.sin( time * 0.7 ) * scale;
  104. light3.position.x = Math.sin( time * 0.7 ) * scale;
  105. light3.position.y = Math.cos( time * 0.3 ) * scale;
  106. light3.position.z = Math.sin( time * 0.5 ) * scale;
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>