material-browser.html 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../../build/three.module.js",
  31. "three/addons/": "../../examples/jsm/"
  32. }
  33. }
  34. </script>
  35. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  36. <script type="module">
  37. import * as THREE from 'three';
  38. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  39. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  40. const constants = {
  41. combine: {
  42. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  43. 'THREE.MixOperation': THREE.MixOperation,
  44. 'THREE.AddOperation': THREE.AddOperation
  45. },
  46. side: {
  47. 'THREE.FrontSide': THREE.FrontSide,
  48. 'THREE.BackSide': THREE.BackSide,
  49. 'THREE.DoubleSide': THREE.DoubleSide
  50. },
  51. blendingMode: {
  52. 'THREE.NoBlending': THREE.NoBlending,
  53. 'THREE.NormalBlending': THREE.NormalBlending,
  54. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  55. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  56. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  57. 'THREE.CustomBlending': THREE.CustomBlending
  58. },
  59. equations: {
  60. 'THREE.AddEquation': THREE.AddEquation,
  61. 'THREE.SubtractEquation': THREE.SubtractEquation,
  62. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  63. },
  64. destinationFactors: {
  65. 'THREE.ZeroFactor': THREE.ZeroFactor,
  66. 'THREE.OneFactor': THREE.OneFactor,
  67. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  68. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  69. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  70. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  71. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  72. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  73. },
  74. sourceFactors: {
  75. 'THREE.DstColorFactor': THREE.DstColorFactor,
  76. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  77. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  78. }
  79. };
  80. function getObjectsKeys( obj ) {
  81. const keys = [];
  82. for ( const key in obj ) {
  83. if ( obj.hasOwnProperty( key ) ) {
  84. keys.push( key );
  85. }
  86. }
  87. return keys;
  88. }
  89. const textureLoader = new THREE.TextureLoader();
  90. const cubeTextureLoader = new THREE.CubeTextureLoader();
  91. const envMaps = ( function () {
  92. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  93. const format = '.jpg';
  94. const urls = [
  95. path + 'px' + format, path + 'nx' + format,
  96. path + 'py' + format, path + 'ny' + format,
  97. path + 'pz' + format, path + 'nz' + format
  98. ];
  99. const reflectionCube = cubeTextureLoader.load( urls );
  100. const refractionCube = cubeTextureLoader.load( urls );
  101. refractionCube.mapping = THREE.CubeRefractionMapping;
  102. return {
  103. none: null,
  104. reflection: reflectionCube,
  105. refraction: refractionCube
  106. };
  107. } )();
  108. const diffuseMaps = ( function () {
  109. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  110. bricks.wrapS = THREE.RepeatWrapping;
  111. bricks.wrapT = THREE.RepeatWrapping;
  112. bricks.repeat.set( 9, 1 );
  113. return {
  114. none: null,
  115. bricks: bricks
  116. };
  117. } )();
  118. const roughnessMaps = ( function () {
  119. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  120. bricks.wrapT = THREE.RepeatWrapping;
  121. bricks.wrapS = THREE.RepeatWrapping;
  122. bricks.repeat.set( 9, 1 );
  123. return {
  124. none: null,
  125. bricks: bricks
  126. };
  127. } )();
  128. const matcaps = ( function () {
  129. return {
  130. none: null,
  131. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  132. };
  133. } )();
  134. const alphaMaps = ( function () {
  135. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  136. fibers.wrapT = THREE.RepeatWrapping;
  137. fibers.wrapS = THREE.RepeatWrapping;
  138. fibers.repeat.set( 9, 1 );
  139. return {
  140. none: null,
  141. fibers: fibers
  142. };
  143. } )();
  144. const gradientMaps = ( function () {
  145. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  146. threeTone.minFilter = THREE.NearestFilter;
  147. threeTone.magFilter = THREE.NearestFilter;
  148. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  149. fiveTone.minFilter = THREE.NearestFilter;
  150. fiveTone.magFilter = THREE.NearestFilter;
  151. return {
  152. none: null,
  153. threeTone: threeTone,
  154. fiveTone: fiveTone
  155. };
  156. } )();
  157. const envMapKeys = getObjectsKeys( envMaps );
  158. const envMapKeysPBR = envMapKeys.slice( 0, 2 );
  159. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  160. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  161. const matcapKeys = getObjectsKeys( matcaps );
  162. const alphaMapKeys = getObjectsKeys( alphaMaps );
  163. const gradientMapKeys = getObjectsKeys( gradientMaps );
  164. function generateVertexColors( geometry ) {
  165. const positionAttribute = geometry.attributes.position;
  166. const colors = [];
  167. const color = new THREE.Color();
  168. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  169. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  170. colors.push( color.r, color.g, color.b );
  171. }
  172. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  173. }
  174. function handleColorChange( color ) {
  175. return function ( value ) {
  176. if ( typeof value === 'string' ) {
  177. value = value.replace( '#', '0x' );
  178. }
  179. color.setHex( value );
  180. };
  181. }
  182. function needsUpdate( material, geometry ) {
  183. return function () {
  184. material.side = parseInt( material.side ); //Ensure number
  185. material.needsUpdate = true;
  186. geometry.attributes.position.needsUpdate = true;
  187. geometry.attributes.normal.needsUpdate = true;
  188. geometry.attributes.color.needsUpdate = true;
  189. };
  190. }
  191. function updateCombine( material ) {
  192. return function ( combine ) {
  193. material.combine = parseInt( combine );
  194. material.needsUpdate = true;
  195. };
  196. }
  197. function updateTexture( material, materialKey, textures ) {
  198. return function ( key ) {
  199. material[ materialKey ] = textures[ key ];
  200. material.needsUpdate = true;
  201. };
  202. }
  203. function guiScene( gui, scene ) {
  204. const folder = gui.addFolder( 'Scene' );
  205. const data = {
  206. background: '#000000',
  207. 'ambient light': ambientLight.color.getHex()
  208. };
  209. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  210. guiSceneFog( folder, scene );
  211. }
  212. function guiSceneFog( folder, scene ) {
  213. const fogFolder = folder.addFolder( 'scene.fog' );
  214. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  215. const data = {
  216. fog: {
  217. 'THREE.Fog()': false,
  218. 'scene.fog.color': fog.color.getHex()
  219. }
  220. };
  221. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  222. if ( useFog ) {
  223. scene.fog = fog;
  224. } else {
  225. scene.fog = null;
  226. }
  227. } );
  228. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  229. }
  230. function guiMaterial( gui, mesh, material, geometry ) {
  231. const folder = gui.addFolder( 'THREE.Material' );
  232. folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
  233. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  234. // folder.add( material, 'blending', constants.blendingMode );
  235. // folder.add( material, 'blendSrc', constants.destinationFactors );
  236. // folder.add( material, 'blendDst', constants.destinationFactors );
  237. // folder.add( material, 'blendEquation', constants.equations );
  238. folder.add( material, 'depthTest' );
  239. folder.add( material, 'depthWrite' );
  240. // folder.add( material, 'polygonOffset' );
  241. // folder.add( material, 'polygonOffsetFactor' );
  242. // folder.add( material, 'polygonOffsetUnits' );
  243. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  244. folder.add( material, 'visible' );
  245. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  246. }
  247. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  248. const data = {
  249. color: material.color.getHex(),
  250. envMaps: envMapKeys[ 0 ],
  251. map: diffuseMapKeys[ 0 ],
  252. alphaMap: alphaMapKeys[ 0 ]
  253. };
  254. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  255. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  256. folder.add( material, 'wireframe' );
  257. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  258. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  259. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  260. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  261. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  262. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  263. folder.add( material, 'reflectivity', 0, 1 );
  264. folder.add( material, 'refractionRatio', 0, 1 );
  265. }
  266. function guiMeshDepthMaterial( gui, mesh, material ) {
  267. const data = {
  268. alphaMap: alphaMapKeys[ 0 ]
  269. };
  270. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  271. folder.add( material, 'wireframe' );
  272. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  273. }
  274. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  275. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  276. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  277. folder.add( material, 'wireframe' );
  278. }
  279. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  280. const data = {
  281. color: material.color.getHex()
  282. };
  283. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  284. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  285. folder.add( material, 'linewidth', 0, 10 );
  286. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  287. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  288. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  289. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  290. }
  291. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  292. const data = {
  293. color: material.color.getHex(),
  294. emissive: material.emissive.getHex(),
  295. envMaps: envMapKeys[ 0 ],
  296. map: diffuseMapKeys[ 0 ],
  297. alphaMap: alphaMapKeys[ 0 ]
  298. };
  299. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  300. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  301. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  302. folder.add( material, 'wireframe' );
  303. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  304. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  305. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  306. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  307. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  308. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  309. folder.add( material, 'reflectivity', 0, 1 );
  310. folder.add( material, 'refractionRatio', 0, 1 );
  311. }
  312. function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
  313. const data = {
  314. color: material.color.getHex(),
  315. matcap: matcapKeys[ 1 ],
  316. alphaMap: alphaMapKeys[ 0 ]
  317. };
  318. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  319. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  320. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  321. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  322. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  323. }
  324. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  325. const data = {
  326. color: material.color.getHex(),
  327. emissive: material.emissive.getHex(),
  328. specular: material.specular.getHex(),
  329. envMaps: envMapKeys[ 0 ],
  330. map: diffuseMapKeys[ 0 ],
  331. alphaMap: alphaMapKeys[ 0 ]
  332. };
  333. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  334. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  335. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  336. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  337. folder.add( material, 'shininess', 0, 100 );
  338. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  339. folder.add( material, 'wireframe' );
  340. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  341. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  342. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  343. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  344. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  345. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  346. folder.add( material, 'reflectivity', 0, 1 );
  347. folder.add( material, 'refractionRatio', 0, 1 );
  348. }
  349. function guiMeshToonMaterial( gui, mesh, material ) {
  350. const data = {
  351. color: material.color.getHex(),
  352. map: diffuseMapKeys[ 0 ],
  353. gradientMap: gradientMapKeys[ 1 ],
  354. alphaMap: alphaMapKeys[ 0 ]
  355. };
  356. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  357. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  358. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  359. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  360. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  361. }
  362. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  363. const data = {
  364. color: material.color.getHex(),
  365. emissive: material.emissive.getHex(),
  366. envMaps: envMapKeysPBR[ 0 ],
  367. map: diffuseMapKeys[ 0 ],
  368. roughnessMap: roughnessMapKeys[ 0 ],
  369. alphaMap: alphaMapKeys[ 0 ]
  370. };
  371. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  372. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  373. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  374. folder.add( material, 'roughness', 0, 1 );
  375. folder.add( material, 'metalness', 0, 1 );
  376. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  377. folder.add( material, 'wireframe' );
  378. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  379. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  380. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  381. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  382. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  383. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  384. // TODO metalnessMap
  385. }
  386. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  387. const data = {
  388. color: material.color.getHex(),
  389. emissive: material.emissive.getHex(),
  390. envMaps: envMapKeys[ 0 ],
  391. map: diffuseMapKeys[ 0 ],
  392. roughnessMap: roughnessMapKeys[ 0 ],
  393. alphaMap: alphaMapKeys[ 0 ]
  394. };
  395. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  396. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  397. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  398. folder.add( material, 'roughness', 0, 1 );
  399. folder.add( material, 'metalness', 0, 1 );
  400. folder.add( material, 'reflectivity', 0, 1 );
  401. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  402. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  403. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  404. folder.add( material, 'wireframe' );
  405. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  406. folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
  407. folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
  408. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  409. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  410. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  411. // TODO metalnessMap
  412. }
  413. function chooseFromHash( gui, mesh, geometry ) {
  414. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  415. let material;
  416. switch ( selectedMaterial ) {
  417. case 'MeshBasicMaterial' :
  418. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  419. guiMaterial( gui, mesh, material, geometry );
  420. guiMeshBasicMaterial( gui, mesh, material, geometry );
  421. return material;
  422. break;
  423. case 'MeshLambertMaterial' :
  424. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  425. guiMaterial( gui, mesh, material, geometry );
  426. guiMeshLambertMaterial( gui, mesh, material, geometry );
  427. return material;
  428. break;
  429. case 'MeshMatcapMaterial' :
  430. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  431. guiMaterial( gui, mesh, material, geometry );
  432. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  433. // no need for lights
  434. light1.visible = false;
  435. light2.visible = false;
  436. light3.visible = false;
  437. return material;
  438. break;
  439. case 'MeshPhongMaterial' :
  440. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  441. guiMaterial( gui, mesh, material, geometry );
  442. guiMeshPhongMaterial( gui, mesh, material, geometry );
  443. return material;
  444. break;
  445. case 'MeshToonMaterial' :
  446. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  447. guiMaterial( gui, mesh, material, geometry );
  448. guiMeshToonMaterial( gui, mesh, material );
  449. // only use a single point light
  450. light1.visible = false;
  451. light3.visible = false;
  452. return material;
  453. break;
  454. case 'MeshStandardMaterial' :
  455. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  456. guiMaterial( gui, mesh, material, geometry );
  457. guiMeshStandardMaterial( gui, mesh, material, geometry );
  458. // only use scene environment
  459. light1.visible = false;
  460. light2.visible = false;
  461. light3.visible = false;
  462. return material;
  463. break;
  464. case 'MeshPhysicalMaterial' :
  465. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  466. guiMaterial( gui, mesh, material, geometry );
  467. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  468. // only use scene environment
  469. light1.visible = false;
  470. light2.visible = false;
  471. light3.visible = false;
  472. return material;
  473. break;
  474. case 'MeshDepthMaterial' :
  475. material = new THREE.MeshDepthMaterial();
  476. guiMaterial( gui, mesh, material, geometry );
  477. guiMeshDepthMaterial( gui, mesh, material );
  478. return material;
  479. break;
  480. case 'MeshNormalMaterial' :
  481. material = new THREE.MeshNormalMaterial();
  482. guiMaterial( gui, mesh, material, geometry );
  483. guiMeshNormalMaterial( gui, mesh, material, geometry );
  484. return material;
  485. break;
  486. case 'LineBasicMaterial' :
  487. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  488. guiMaterial( gui, mesh, material, geometry );
  489. guiLineBasicMaterial( gui, mesh, material, geometry );
  490. return material;
  491. break;
  492. }
  493. }
  494. //
  495. const selectedMaterial = window.location.hash.substring( 1 );
  496. if ( THREE[ selectedMaterial ] !== undefined ) {
  497. document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
  498. }
  499. const gui = new GUI();
  500. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  501. renderer.setPixelRatio( window.devicePixelRatio );
  502. renderer.setSize( window.innerWidth, window.innerHeight );
  503. document.body.appendChild( renderer.domElement );
  504. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  505. const scene = new THREE.Scene();
  506. scene.background = new THREE.Color( 0x444444 );
  507. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  508. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  509. camera.position.z = 35;
  510. const ambientLight = new THREE.AmbientLight( 0x000000 );
  511. scene.add( ambientLight );
  512. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  513. light1.position.set( 0, 200, 0 );
  514. scene.add( light1 );
  515. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  516. light2.position.set( 100, 200, 100 );
  517. scene.add( light2 );
  518. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  519. light3.position.set( - 100, - 200, - 100 );
  520. scene.add( light3 );
  521. guiScene( gui, scene );
  522. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  523. generateVertexColors( geometry );
  524. const mesh = new THREE.Mesh( geometry );
  525. mesh.material = chooseFromHash( gui, mesh, geometry );
  526. scene.add( mesh );
  527. let prevFog = false;
  528. function render() {
  529. requestAnimationFrame( render );
  530. mesh.rotation.x += 0.005;
  531. mesh.rotation.y += 0.005;
  532. if ( prevFog !== scene.fog ) {
  533. mesh.material.needsUpdate = true;
  534. prevFog = scene.fog;
  535. }
  536. renderer.render( scene, camera );
  537. }
  538. window.addEventListener( 'resize', function () {
  539. camera.aspect = window.innerWidth / window.innerHeight;
  540. camera.updateProjectionMatrix();
  541. renderer.setSize( window.innerWidth, window.innerHeight );
  542. }, false );
  543. render();
  544. </script>
  545. </body>
  546. </html>