app.js 5.2 KB

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  1. var APP = {
  2. Player: function () {
  3. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  4. renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
  5. var loader = new THREE.ObjectLoader();
  6. var camera, scene;
  7. var vrButton = VRButton.createButton( renderer ); // eslint-disable-line no-undef
  8. var events = {};
  9. var dom = document.createElement( 'div' );
  10. dom.appendChild( renderer.domElement );
  11. this.dom = dom;
  12. this.width = 500;
  13. this.height = 500;
  14. this.load = function ( json ) {
  15. var project = json.project;
  16. if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
  17. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  18. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  19. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  20. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  21. if ( project.useLegacyLights !== undefined ) renderer.useLegacyLights = project.useLegacyLights;
  22. this.setScene( loader.parse( json.scene ) );
  23. this.setCamera( loader.parse( json.camera ) );
  24. events = {
  25. init: [],
  26. start: [],
  27. stop: [],
  28. keydown: [],
  29. keyup: [],
  30. pointerdown: [],
  31. pointerup: [],
  32. pointermove: [],
  33. update: []
  34. };
  35. var scriptWrapParams = 'player,renderer,scene,camera';
  36. var scriptWrapResultObj = {};
  37. for ( var eventKey in events ) {
  38. scriptWrapParams += ',' + eventKey;
  39. scriptWrapResultObj[ eventKey ] = eventKey;
  40. }
  41. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  42. for ( var uuid in json.scripts ) {
  43. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  44. if ( object === undefined ) {
  45. console.warn( 'APP.Player: Script without object.', uuid );
  46. continue;
  47. }
  48. var scripts = json.scripts[ uuid ];
  49. for ( var i = 0; i < scripts.length; i ++ ) {
  50. var script = scripts[ i ];
  51. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  52. for ( var name in functions ) {
  53. if ( functions[ name ] === undefined ) continue;
  54. if ( events[ name ] === undefined ) {
  55. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  56. continue;
  57. }
  58. events[ name ].push( functions[ name ].bind( object ) );
  59. }
  60. }
  61. }
  62. dispatch( events.init, arguments );
  63. };
  64. this.setCamera = function ( value ) {
  65. camera = value;
  66. camera.aspect = this.width / this.height;
  67. camera.updateProjectionMatrix();
  68. };
  69. this.setScene = function ( value ) {
  70. scene = value;
  71. };
  72. this.setPixelRatio = function ( pixelRatio ) {
  73. renderer.setPixelRatio( pixelRatio );
  74. };
  75. this.setSize = function ( width, height ) {
  76. this.width = width;
  77. this.height = height;
  78. if ( camera ) {
  79. camera.aspect = this.width / this.height;
  80. camera.updateProjectionMatrix();
  81. }
  82. renderer.setSize( width, height );
  83. };
  84. function dispatch( array, event ) {
  85. for ( var i = 0, l = array.length; i < l; i ++ ) {
  86. array[ i ]( event );
  87. }
  88. }
  89. var time, startTime, prevTime;
  90. function animate() {
  91. time = performance.now();
  92. try {
  93. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  94. } catch ( e ) {
  95. console.error( ( e.message || e ), ( e.stack || '' ) );
  96. }
  97. renderer.render( scene, camera );
  98. prevTime = time;
  99. }
  100. this.play = function () {
  101. if ( renderer.xr.enabled ) dom.append( vrButton );
  102. startTime = prevTime = performance.now();
  103. document.addEventListener( 'keydown', onKeyDown );
  104. document.addEventListener( 'keyup', onKeyUp );
  105. document.addEventListener( 'pointerdown', onPointerDown );
  106. document.addEventListener( 'pointerup', onPointerUp );
  107. document.addEventListener( 'pointermove', onPointerMove );
  108. dispatch( events.start, arguments );
  109. renderer.setAnimationLoop( animate );
  110. };
  111. this.stop = function () {
  112. if ( renderer.xr.enabled ) vrButton.remove();
  113. document.removeEventListener( 'keydown', onKeyDown );
  114. document.removeEventListener( 'keyup', onKeyUp );
  115. document.removeEventListener( 'pointerdown', onPointerDown );
  116. document.removeEventListener( 'pointerup', onPointerUp );
  117. document.removeEventListener( 'pointermove', onPointerMove );
  118. dispatch( events.stop, arguments );
  119. renderer.setAnimationLoop( null );
  120. };
  121. this.render = function ( time ) {
  122. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  123. renderer.render( scene, camera );
  124. };
  125. this.dispose = function () {
  126. renderer.dispose();
  127. camera = undefined;
  128. scene = undefined;
  129. };
  130. //
  131. function onKeyDown( event ) {
  132. dispatch( events.keydown, event );
  133. }
  134. function onKeyUp( event ) {
  135. dispatch( events.keyup, event );
  136. }
  137. function onPointerDown( event ) {
  138. dispatch( events.pointerdown, event );
  139. }
  140. function onPointerUp( event ) {
  141. dispatch( events.pointerup, event );
  142. }
  143. function onPointerMove( event ) {
  144. dispatch( events.pointermove, event );
  145. }
  146. }
  147. };
  148. export { APP };