css3d_orthographic.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - orthographic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. }
  12. a {
  13. color: #f00;
  14. }
  15. #info {
  16. color: #000000;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - orthographic</div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. let camera, scene, renderer;
  39. let scene2, renderer2;
  40. const frustumSize = 500;
  41. init();
  42. animate();
  43. function init() {
  44. const aspect = window.innerWidth / window.innerHeight;
  45. camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
  46. camera.position.set( - 200, 200, 200 );
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0xf0f0f0 );
  49. scene2 = new THREE.Scene();
  50. const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  51. // left
  52. createPlane(
  53. 100, 100,
  54. 'chocolate',
  55. new THREE.Vector3( - 50, 0, 0 ),
  56. new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
  57. );
  58. // right
  59. createPlane(
  60. 100, 100,
  61. 'saddlebrown',
  62. new THREE.Vector3( 0, 0, 50 ),
  63. new THREE.Euler( 0, 0, 0 )
  64. );
  65. // top
  66. createPlane(
  67. 100, 100,
  68. 'yellowgreen',
  69. new THREE.Vector3( 0, 50, 0 ),
  70. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  71. );
  72. // bottom
  73. createPlane(
  74. 300, 300,
  75. 'seagreen',
  76. new THREE.Vector3( 0, - 50, 0 ),
  77. new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
  78. );
  79. //
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. document.body.appendChild( renderer.domElement );
  84. renderer2 = new CSS3DRenderer();
  85. renderer2.setSize( window.innerWidth, window.innerHeight );
  86. renderer2.domElement.style.position = 'absolute';
  87. renderer2.domElement.style.top = 0;
  88. document.body.appendChild( renderer2.domElement );
  89. const controls = new OrbitControls( camera, renderer2.domElement );
  90. controls.minZoom = 0.5;
  91. controls.maxZoom = 2;
  92. function createPlane( width, height, cssColor, pos, rot ) {
  93. const element = document.createElement( 'div' );
  94. element.style.width = width + 'px';
  95. element.style.height = height + 'px';
  96. element.style.opacity = 0.75;
  97. element.style.background = cssColor;
  98. const object = new CSS3DObject( element );
  99. object.position.copy( pos );
  100. object.rotation.copy( rot );
  101. scene2.add( object );
  102. const geometry = new THREE.PlaneGeometry( width, height );
  103. const mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.copy( object.position );
  105. mesh.rotation.copy( object.rotation );
  106. scene.add( mesh );
  107. }
  108. window.addEventListener( 'resize', onWindowResize );
  109. createPanel();
  110. }
  111. function onWindowResize() {
  112. const aspect = window.innerWidth / window.innerHeight;
  113. camera.left = - frustumSize * aspect / 2;
  114. camera.right = frustumSize * aspect / 2;
  115. camera.top = frustumSize / 2;
  116. camera.bottom = - frustumSize / 2;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. renderer2.setSize( window.innerWidth, window.innerHeight );
  120. }
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. renderer.render( scene, camera );
  124. renderer2.render( scene2, camera );
  125. }
  126. function createPanel() {
  127. const panel = new GUI();
  128. const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
  129. const settings = {
  130. 'setViewOffset'() {
  131. folder1.children[ 1 ].enable().setValue( window.innerWidth );
  132. folder1.children[ 2 ].enable().setValue( window.innerHeight );
  133. folder1.children[ 3 ].enable().setValue( 0 );
  134. folder1.children[ 4 ].enable().setValue( 0 );
  135. folder1.children[ 5 ].enable().setValue( window.innerWidth );
  136. folder1.children[ 6 ].enable().setValue( window.innerHeight );
  137. },
  138. 'fullWidth': 0,
  139. 'fullHeight': 0,
  140. 'offsetX': 0,
  141. 'offsetY': 0,
  142. 'width': 0,
  143. 'height': 0,
  144. 'clearViewOffset'() {
  145. folder1.children[ 1 ].setValue( 0 ).disable();
  146. folder1.children[ 2 ].setValue( 0 ).disable();
  147. folder1.children[ 3 ].setValue( 0 ).disable();
  148. folder1.children[ 4 ].setValue( 0 ).disable();
  149. folder1.children[ 5 ].setValue( 0 ).disable();
  150. folder1.children[ 6 ].setValue( 0 ).disable();
  151. camera.clearViewOffset();
  152. }
  153. };
  154. folder1.add( settings, 'setViewOffset' );
  155. folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
  156. folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
  157. folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
  158. folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
  159. folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
  160. folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
  161. folder1.add( settings, 'clearViewOffset' );
  162. }
  163. function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
  164. if ( ! camera.view ) {
  165. camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
  166. } else {
  167. camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
  168. }
  169. }
  170. </script>
  171. </body>
  172. </html>