WebGPUNodes.js 6.7 KB

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  1. import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
  2. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  3. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
  4. class WebGPUNodes {
  5. constructor( renderer, properties ) {
  6. this.renderer = renderer;
  7. this.properties = properties;
  8. this.nodeFrame = new NodeFrame();
  9. }
  10. get( renderObject ) {
  11. const renderObjectProperties = this.properties.get( renderObject );
  12. let nodeBuilder = renderObjectProperties.nodeBuilder;
  13. if ( nodeBuilder === undefined ) {
  14. nodeBuilder = new WebGPUNodeBuilder( renderObject.object, this.renderer );
  15. nodeBuilder.material = renderObject.material;
  16. nodeBuilder.lightsNode = renderObject.lightsNode;
  17. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  18. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  19. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  20. nodeBuilder.build();
  21. renderObjectProperties.nodeBuilder = nodeBuilder;
  22. }
  23. return nodeBuilder;
  24. }
  25. getForCompute( computeNode ) {
  26. const computeProperties = this.properties.get( computeNode );
  27. let nodeBuilder = computeProperties.nodeBuilder;
  28. if ( nodeBuilder === undefined ) {
  29. nodeBuilder = new WebGPUNodeBuilder( computeNode, this.renderer );
  30. nodeBuilder.build();
  31. computeProperties.nodeBuilder = nodeBuilder;
  32. }
  33. return nodeBuilder;
  34. }
  35. remove( renderObject ) {
  36. const objectProperties = this.properties.get( renderObject );
  37. delete objectProperties.nodeBuilder;
  38. }
  39. getEnvironmentNode( scene ) {
  40. return scene.environmentNode || this.properties.get( scene ).environmentNode || null;
  41. }
  42. getFogNode( scene ) {
  43. return scene.fogNode || this.properties.get( scene ).fogNode || null;
  44. }
  45. getToneMappingNode() {
  46. return this.renderer.toneMappingNode || this.properties.get( this.renderer ).toneMappingNode || null;
  47. }
  48. getCacheKey( scene, lightsNode ) {
  49. const environmentNode = this.getEnvironmentNode( scene );
  50. const fogNode = this.getFogNode( scene );
  51. const toneMappingNode = this.getToneMappingNode();
  52. const cacheKey = [];
  53. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  54. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  55. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  56. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  57. return '{' + cacheKey.join( ',' ) + '}';
  58. }
  59. updateToneMapping() {
  60. const renderer = this.renderer;
  61. const rendererProperties = this.properties.get( renderer );
  62. const rendererToneMapping = renderer.toneMapping;
  63. if ( rendererToneMapping !== NoToneMapping ) {
  64. if ( rendererProperties.toneMapping !== rendererToneMapping ) {
  65. rendererProperties.toneMappingNode = toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  66. rendererProperties.toneMapping = rendererToneMapping;
  67. }
  68. } else {
  69. delete rendererProperties.toneMappingNode;
  70. delete rendererProperties.toneMapping;
  71. }
  72. }
  73. updateBackground( scene ) {
  74. const sceneProperties = this.properties.get( scene );
  75. const background = scene.background;
  76. if ( background ) {
  77. if ( sceneProperties.background !== background ) {
  78. let backgroundNode = null;
  79. if ( background.isCubeTexture === true ) {
  80. backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
  81. } else if ( background.isTexture === true ) {
  82. let nodeUV = null;
  83. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  84. nodeUV = equirectUV();
  85. } else {
  86. nodeUV = viewportBottomLeft;
  87. }
  88. backgroundNode = texture( background, nodeUV );
  89. } else if ( background.isColor !== true ) {
  90. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  91. }
  92. sceneProperties.backgroundNode = backgroundNode;
  93. sceneProperties.background = background;
  94. }
  95. } else if ( sceneProperties.backgroundNode ) {
  96. delete sceneProperties.backgroundNode;
  97. delete sceneProperties.background;
  98. }
  99. }
  100. updateFog( scene ) {
  101. const sceneProperties = this.properties.get( scene );
  102. const fog = scene.fog;
  103. if ( fog ) {
  104. if ( sceneProperties.fog !== fog ) {
  105. let fogNode = null;
  106. if ( fog.isFogExp2 ) {
  107. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  108. } else if ( fog.isFog ) {
  109. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  110. } else {
  111. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  112. }
  113. sceneProperties.fogNode = fogNode;
  114. sceneProperties.fog = fog;
  115. }
  116. } else {
  117. delete sceneProperties.fogNode;
  118. delete sceneProperties.fog;
  119. }
  120. }
  121. updateEnvironment( scene ) {
  122. const sceneProperties = this.properties.get( scene );
  123. const environment = scene.environment;
  124. if ( environment ) {
  125. if ( sceneProperties.environment !== environment ) {
  126. let environmentNode = null;
  127. if ( environment.isCubeTexture === true ) {
  128. environmentNode = cubeTexture( environment );
  129. } else if ( environment.isTexture === true ) {
  130. environmentNode = texture( environment );
  131. } else {
  132. console.error( 'WebGPUNodes: Unsupported environment configuration.', environment );
  133. }
  134. sceneProperties.environmentNode = environmentNode;
  135. sceneProperties.environment = environment;
  136. }
  137. } else if ( sceneProperties.environmentNode ) {
  138. delete sceneProperties.environmentNode;
  139. delete sceneProperties.environment;
  140. }
  141. }
  142. getNodeFrame( renderObject ) {
  143. const nodeFrame = this.nodeFrame;
  144. nodeFrame.scene = renderObject.scene;
  145. nodeFrame.object = renderObject.object;
  146. nodeFrame.camera = renderObject.camera;
  147. nodeFrame.renderer = renderObject.renderer;
  148. nodeFrame.material = renderObject.material;
  149. return nodeFrame;
  150. }
  151. updateBefore( renderObject ) {
  152. const nodeFrame = this.getNodeFrame( renderObject );
  153. const nodeBuilder = this.get( renderObject );
  154. for ( const node of nodeBuilder.updateBeforeNodes ) {
  155. nodeFrame.updateBeforeNode( node );
  156. }
  157. }
  158. update( renderObject ) {
  159. const nodeFrame = this.getNodeFrame( renderObject );
  160. const nodeBuilder = this.get( renderObject );
  161. for ( const node of nodeBuilder.updateNodes ) {
  162. nodeFrame.updateNode( node );
  163. }
  164. }
  165. dispose() {
  166. this.nodeFrame = new NodeFrame();
  167. }
  168. }
  169. export default WebGPUNodes;