misc_animation_groups.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - groups</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - groups
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. let stats, clock;
  28. let scene, camera, renderer, mixer;
  29. init();
  30. animate();
  31. function init() {
  32. scene = new THREE.Scene();
  33. //
  34. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.set( 50, 50, 100 );
  36. camera.lookAt( scene.position );
  37. // all objects of this animation group share a common animation state
  38. const animationGroup = new THREE.AnimationObjectGroup();
  39. //
  40. const geometry = new THREE.BoxGeometry( 5, 5, 5 );
  41. const material = new THREE.MeshBasicMaterial( { transparent: true } );
  42. //
  43. for ( let i = 0; i < 5; i ++ ) {
  44. for ( let j = 0; j < 5; j ++ ) {
  45. const mesh = new THREE.Mesh( geometry, material );
  46. mesh.position.x = 32 - ( 16 * i );
  47. mesh.position.y = 0;
  48. mesh.position.z = 32 - ( 16 * j );
  49. scene.add( mesh );
  50. animationGroup.add( mesh );
  51. }
  52. }
  53. // create some keyframe tracks
  54. const xAxis = new THREE.Vector3( 1, 0, 0 );
  55. const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  56. const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  57. const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  58. const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  59. const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  60. // create clip
  61. const clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );
  62. // apply the animation group to the mixer as the root object
  63. mixer = new THREE.AnimationMixer( animationGroup );
  64. const clipAction = mixer.clipAction( clip );
  65. clipAction.play();
  66. //
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. document.body.appendChild( renderer.domElement );
  71. //
  72. stats = new Stats();
  73. document.body.appendChild( stats.dom );
  74. //
  75. clock = new THREE.Clock();
  76. //
  77. window.addEventListener( 'resize', onWindowResize );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. render();
  87. }
  88. function render() {
  89. const delta = clock.getDelta();
  90. if ( mixer ) {
  91. mixer.update( delta );
  92. }
  93. renderer.render( scene, camera );
  94. stats.update();
  95. }
  96. </script>
  97. </body>
  98. </html>