misc_animation_keys.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - basic use
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. let stats, clock;
  28. let scene, camera, renderer, mixer;
  29. init();
  30. animate();
  31. function init() {
  32. scene = new THREE.Scene();
  33. //
  34. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.set( 25, 25, 50 );
  36. camera.lookAt( scene.position );
  37. //
  38. const axesHelper = new THREE.AxesHelper( 10 );
  39. scene.add( axesHelper );
  40. //
  41. const geometry = new THREE.BoxGeometry( 5, 5, 5 );
  42. const material = new THREE.MeshBasicMaterial( { color: 0xffffff, transparent: true } );
  43. const mesh = new THREE.Mesh( geometry, material );
  44. scene.add( mesh );
  45. // create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
  46. // Note: the keyframe track type should correspond to the type of the property being animated
  47. // POSITION
  48. const positionKF = new THREE.VectorKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] );
  49. // SCALE
  50. const scaleKF = new THREE.VectorKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] );
  51. // ROTATION
  52. // Rotation should be performed using quaternions, using a THREE.QuaternionKeyframeTrack
  53. // Interpolating Euler angles (.rotation property) can be problematic and is currently not supported
  54. // set up rotation about x axis
  55. const xAxis = new THREE.Vector3( 1, 0, 0 );
  56. const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
  57. const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
  58. const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  59. // COLOR
  60. const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
  61. // OPACITY
  62. const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  63. // create an animation sequence with the tracks
  64. // If a negative time value is passed, the duration will be calculated from the times of the passed tracks array
  65. const clip = new THREE.AnimationClip( 'Action', 3, [ scaleKF, positionKF, quaternionKF, colorKF, opacityKF ] );
  66. // setup the THREE.AnimationMixer
  67. mixer = new THREE.AnimationMixer( mesh );
  68. // create a ClipAction and set it to play
  69. const clipAction = mixer.clipAction( clip );
  70. clipAction.play();
  71. //
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. document.body.appendChild( renderer.domElement );
  76. //
  77. stats = new Stats();
  78. document.body.appendChild( stats.dom );
  79. //
  80. clock = new THREE.Clock();
  81. //
  82. window.addEventListener( 'resize', onWindowResize );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. const delta = clock.getDelta();
  95. if ( mixer ) {
  96. mixer.update( delta );
  97. }
  98. renderer.render( scene, camera );
  99. stats.update();
  100. }
  101. </script>
  102. </body>
  103. </html>