misc_exporter_usdz.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - USDZ exporter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #eee;
  11. }
  12. #info {
  13. color: #222;
  14. }
  15. a {
  16. color: #00f
  17. }
  18. #button {
  19. position: absolute;
  20. bottom: 15px;
  21. left: calc(50% - 40px);
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="info">
  27. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZ exporter<br />
  28. Battle Damaged Sci-fi Helmet by
  29. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a>
  30. </div>
  31. <a id="link" rel="ar" href="" download="asset.usdz">
  32. <img id="button" width="100" src="files/arkit.png">
  33. </a>
  34. <!-- Import maps polyfill -->
  35. <!-- Remove this when import maps will be widely supported -->
  36. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  37. <script type="importmap">
  38. {
  39. "imports": {
  40. "three": "../build/three.module.js",
  41. "three/addons/": "./jsm/"
  42. }
  43. }
  44. </script>
  45. <script type="module">
  46. import * as THREE from 'three';
  47. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  48. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  49. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  50. import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';
  51. let camera, scene, renderer;
  52. init();
  53. render();
  54. function init() {
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  59. document.body.appendChild( renderer.domElement );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  61. camera.position.set( - 2.5, 0.6, 3.0 );
  62. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color( 0xf0f0f0 );
  65. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  66. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  67. loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
  68. scene.add( gltf.scene );
  69. const shadowMesh = createSpotShadowMesh();
  70. shadowMesh.position.y = - 1.1;
  71. shadowMesh.position.z = - 0.25;
  72. shadowMesh.scale.setScalar( 2 );
  73. scene.add( shadowMesh );
  74. render();
  75. // USDZ
  76. const exporter = new USDZExporter();
  77. const arraybuffer = await exporter.parse( gltf.scene );
  78. const blob = new Blob( [ arraybuffer ], { type: 'application/octet-stream' } );
  79. const link = document.getElementById( 'link' );
  80. link.href = URL.createObjectURL( blob );
  81. } );
  82. const controls = new OrbitControls( camera, renderer.domElement );
  83. controls.addEventListener( 'change', render ); // use if there is no animation loop
  84. controls.minDistance = 2;
  85. controls.maxDistance = 10;
  86. controls.target.set( 0, - 0.15, - 0.2 );
  87. controls.update();
  88. window.addEventListener( 'resize', onWindowResize );
  89. }
  90. function createSpotShadowMesh() {
  91. const canvas = document.createElement( 'canvas' );
  92. canvas.width = 128;
  93. canvas.height = 128;
  94. const context = canvas.getContext( '2d' );
  95. const gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  96. gradient.addColorStop( 0.1, 'rgba(130,130,130,1)' );
  97. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  98. context.fillStyle = gradient;
  99. context.fillRect( 0, 0, canvas.width, canvas.height );
  100. const shadowTexture = new THREE.CanvasTexture( canvas );
  101. const geometry = new THREE.PlaneGeometry();
  102. const material = new THREE.MeshBasicMaterial( {
  103. map: shadowTexture, blending: THREE.MultiplyBlending, toneMapped: false
  104. } );
  105. const mesh = new THREE.Mesh( geometry, material );
  106. mesh.rotation.x = - Math.PI / 2;
  107. return mesh;
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. render();
  114. }
  115. //
  116. function render() {
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>