webgl_geometry_text_stroke.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
  37. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  38. let camera, scene, renderer;
  39. init();
  40. function init( ) {
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 0, - 400, 600 );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xf0f0f0 );
  45. const loader = new FontLoader();
  46. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  47. const color = new THREE.Color( 0x006699 );
  48. const matDark = new THREE.MeshBasicMaterial( {
  49. color: color,
  50. side: THREE.DoubleSide
  51. } );
  52. const matLite = new THREE.MeshBasicMaterial( {
  53. color: color,
  54. transparent: true,
  55. opacity: 0.4,
  56. side: THREE.DoubleSide
  57. } );
  58. const message = ' Three.js\nStroke text.';
  59. const shapes = font.generateShapes( message, 100 );
  60. const geometry = new THREE.ShapeGeometry( shapes );
  61. geometry.computeBoundingBox();
  62. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  63. geometry.translate( xMid, 0, 0 );
  64. // make shape ( N.B. edge view not visible )
  65. const text = new THREE.Mesh( geometry, matLite );
  66. text.position.z = - 150;
  67. scene.add( text );
  68. // make line shape ( N.B. edge view remains visible )
  69. const holeShapes = [];
  70. for ( let i = 0; i < shapes.length; i ++ ) {
  71. const shape = shapes[ i ];
  72. if ( shape.holes && shape.holes.length > 0 ) {
  73. for ( let j = 0; j < shape.holes.length; j ++ ) {
  74. const hole = shape.holes[ j ];
  75. holeShapes.push( hole );
  76. }
  77. }
  78. }
  79. shapes.push.apply( shapes, holeShapes );
  80. const style = SVGLoader.getStrokeStyle( 5, color.getStyle() );
  81. const strokeText = new THREE.Group();
  82. for ( let i = 0; i < shapes.length; i ++ ) {
  83. const shape = shapes[ i ];
  84. const points = shape.getPoints();
  85. const geometry = SVGLoader.pointsToStroke( points, style );
  86. geometry.translate( xMid, 0, 0 );
  87. const strokeMesh = new THREE.Mesh( geometry, matDark );
  88. strokeText.add( strokeMesh );
  89. }
  90. scene.add( strokeText );
  91. render();
  92. } ); //end load function
  93. renderer = new THREE.WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. document.body.appendChild( renderer.domElement );
  97. const controls = new OrbitControls( camera, renderer.domElement );
  98. controls.target.set( 0, 0, 0 );
  99. controls.update();
  100. controls.addEventListener( 'change', render );
  101. window.addEventListener( 'resize', onWindowResize );
  102. } // end init
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. render();
  108. }
  109. function render() {
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>