webgl_lights_pointlights.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
  12. Walt Disney head by <a href="http://web.archive.org/web/20120903131400/http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import Stats from 'three/addons/libs/stats.module.js';
  28. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  29. let camera, scene, renderer,
  30. light1, light2, light3, light4,
  31. object, stats;
  32. const clock = new THREE.Clock();
  33. init();
  34. animate();
  35. function init() {
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.position.z = 100;
  38. scene = new THREE.Scene();
  39. //model
  40. const loader = new OBJLoader();
  41. loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
  42. object = obj;
  43. object.scale.multiplyScalar( 0.8 );
  44. object.position.y = - 30;
  45. scene.add( object );
  46. } );
  47. const sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
  48. //lights
  49. light1 = new THREE.PointLight( 0xff0040, 2, 50 );
  50. light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
  51. scene.add( light1 );
  52. light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
  53. light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
  54. scene.add( light2 );
  55. light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
  56. light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  57. scene.add( light3 );
  58. light4 = new THREE.PointLight( 0xffaa00, 2, 50 );
  59. light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  60. scene.add( light4 );
  61. //renderer
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. document.body.appendChild( renderer.domElement );
  66. //stats
  67. stats = new Stats();
  68. document.body.appendChild( stats.dom );
  69. window.addEventListener( 'resize', onWindowResize );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. stats.update();
  80. }
  81. function render() {
  82. const time = Date.now() * 0.0005;
  83. const delta = clock.getDelta();
  84. if ( object ) object.rotation.y -= 0.5 * delta;
  85. light1.position.x = Math.sin( time * 0.7 ) * 30;
  86. light1.position.y = Math.cos( time * 0.5 ) * 40;
  87. light1.position.z = Math.cos( time * 0.3 ) * 30;
  88. light2.position.x = Math.cos( time * 0.3 ) * 30;
  89. light2.position.y = Math.sin( time * 0.5 ) * 40;
  90. light2.position.z = Math.sin( time * 0.7 ) * 30;
  91. light3.position.x = Math.sin( time * 0.7 ) * 30;
  92. light3.position.y = Math.cos( time * 0.3 ) * 40;
  93. light3.position.z = Math.sin( time * 0.5 ) * 30;
  94. light4.position.x = Math.sin( time * 0.3 ) * 30;
  95. light4.position.y = Math.cos( time * 0.7 ) * 40;
  96. light4.position.z = Math.sin( time * 0.5 ) * 30;
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>