webgl_loader_gltf_avif.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + EXT_texture_avif</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"/>
  7. <link type="text/css" rel="stylesheet" href="main.css" />
  8. <style>
  9. body {
  10. background-color: #bfe3dd;
  11. color: #000;
  12. }
  13. a {
  14. color: #986b60;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader +
  21. <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_avif" target="_blank" rel="noopener" >EXT_texture_avif</a><br />
  22. Forest House by <a href="https://sketchfab.com/peachyroyalty" target="_blank" rel="noopener">peachyroyalty</a><br />
  23. </div>
  24. <!-- Import maps polyfill -->
  25. <!-- Remove this when import maps will be widely supported -->
  26. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../build/three.module.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  39. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  40. let camera, scene, renderer;
  41. init();
  42. render();
  43. function init() {
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 100 );
  45. camera.position.set( 1.5, 4, 9 );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0xf6eedc );
  48. //
  49. const dracoLoader = new DRACOLoader();
  50. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  51. const loader = new GLTFLoader();
  52. loader.setDRACOLoader( dracoLoader );
  53. loader.setPath( 'models/gltf/AVIFTest/' );
  54. loader.load( 'forest_house.glb', function ( gltf ) {
  55. scene.add( gltf.scene );
  56. render();
  57. } );
  58. //
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. const controls = new OrbitControls( camera, renderer.domElement );
  64. controls.addEventListener( 'change', render );
  65. controls.target.set( 0, 2, 0 );
  66. controls.update();
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. render();
  74. }
  75. //
  76. function render() {
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>