webgl_loader_texture_logluv.html 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - LogLuv texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl LogLuv texture loader example
  12. </div>
  13. <!-- Import maps polyfill -->
  14. <!-- Remove this when import maps will be widely supported -->
  15. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. import { LogLuvLoader } from 'three/addons/loaders/LogLuvLoader.js';
  28. const params = {
  29. exposure: 2.0
  30. };
  31. let renderer, scene, camera;
  32. init();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. renderer.toneMapping = THREE.ReinhardToneMapping;
  39. renderer.toneMappingExposure = params.exposure;
  40. scene = new THREE.Scene();
  41. const aspect = window.innerWidth / window.innerHeight;
  42. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  43. new LogLuvLoader().load( 'textures/memorial.tif', function ( texture ) {
  44. const material = new THREE.MeshBasicMaterial( { map: texture } );
  45. const quad = new THREE.PlaneGeometry( 1, 1.5 );
  46. const mesh = new THREE.Mesh( quad, material );
  47. scene.add( mesh );
  48. render();
  49. } );
  50. //
  51. const gui = new GUI();
  52. gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
  53. gui.open();
  54. //
  55. window.addEventListener( 'resize', onWindowResize );
  56. }
  57. function onWindowResize() {
  58. const aspect = window.innerWidth / window.innerHeight;
  59. const frustumHeight = camera.top - camera.bottom;
  60. camera.left = - frustumHeight * aspect / 2;
  61. camera.right = frustumHeight * aspect / 2;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. render();
  65. }
  66. //
  67. function render() {
  68. renderer.toneMappingExposure = params.exposure;
  69. renderer.render( scene, camera );
  70. }
  71. </script>
  72. </body>
  73. </html>